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#1
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In lieu of exp loss, deaths in pve or pvp could result in a res effect like debuff (20minutes?). This will enable individuals to actively pvp without worrying about exp loss.
At the same time, it will help discourage bindrushing. | ||
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#2
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yellow text, so that the server feels slightly less like a completely empty wasteland.
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#3
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EXPERIENCE 1-35/40/45 Should be easy. Maybe even 1-50. Why do we want people to grind solo to 50? We need to create more and more new players! (Basically get them to the level they can group with 60's) Keep 45/50-60 classic xp. Make pvp enable at all levels post 45. This will also drive more numbers to fight the mass zerg that everyone cry's about. /salute Nihilum. Hell make 50-60 x2 harder! But everyone on the server should be 45-60 or 50-60. So we all can duke it out! This is PVP server. (I have access to a druid currently I can get a toon to 35 in about 2 hours but most can not. Let's make it an even playing field)
If you want to create somewhat of a time sink.... create it in loots not grinding xp! Searyx some shit! Lev cloak is sooo easy. /example Maybe make disciplines drop able. I also loved this in VZTZ Make Naggy/Vox open to all level raiders. Just makes sense. More epic fights. Stop the potential poopsock. Currently I assume on a 50-100 server these mobs are up and not dying!?!? Sirken this was a good thing on VZTZ. Even if you won't agree buff Naggy and Vox to Kunark clones. Ban anyone that talks about item loot. If someone /q's /exit's or plugs make the penalty significant. Like 10mins. See Tarwine's Altergate Also liked the way he set up the forums. Your forum name was your character name. You couldn't hide or troll people behind an alias. ADD Yellowtext! Leaderboard is not necessary just leads to more poopsocking and bad behavior. I like the statistics that Rogean is thinking about PEOPLE that cry about resists don't know shit. People that have tested it have come to the truth that it takes 10-20 times to root anyone. Just because one snare lands on someone doesn't mean it's the end of the world. If you wanna adjust it adjust it more. But this is the least of our problems. Jeebus let's create some pvp before we cry about it. Currently pvp is happening about once a month. XP loss in PVP has been one of the best things this server ever did. Never saw a raid of people constantly dying to a cause they couldn't win because that know they are just suffering more for it. When someone wins in EQ it should amount to something! Especially in raids! It should hurt to get your ass kicked in fear and you shouldn't just try again because you got nothing to lose. Or you have no life and can out poopsock
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The Rushmore Doctrine
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Last edited by Rushmore; 09-12-2012 at 10:55 PM..
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#4
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#5
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Quote:
If you're looking to gather feedback objectively, then block out the white noise and just identify when the majority of your players are all complaining about the same thing. Polls actually do a good job of providing this. You say they don't matter because this isn't a democracy, to which I'd ask you in total seriousness: what is it then? What is your (Rogean's) goal in running this server? Are you aiming to create something successful that will appeal to the largest number of potential players? Are you running your own vision of red EQ? Are you trying to emulate Rallos Zek right down to the fine details? Are you trying to compromise the old Zek servers with something that might actually be palatable in 2012 with a drastically reduced population? What do you want to accomplish here? This server has never had a clear identity or mission statement. It needs one. From a player perspective, and you won't like hearing this, but I greatly preferred VZTZ and thought it was truer to the old red servers. PvP is just too damn hard to get into here. Same old problem: too many zones, too little players. VZTZ circumvented this with a quick level grind (but classic/slow item grind), so everyone was mostly going to be in the same handful of high level zones. Broadcasts helped too. I'd suggest one thing above everything else that is tagging a single centrally-located zone as a hotzone (I'd suggest Lake of Ill omen). It is an absolute no-brainer to provide that kind of funneling when you're working with 120 zones and 60 players. It might bring some casual players back and "mid level pvp" would actually be a thing that exists. That said, even with hotzones, I still don't think that classic 100+ zone model really works particularly well in 2012. I think the # of zones has to be smaller, and I've personally always hated FFA over teams. Teams adds a lot more dimension to the concept of zone control and I think diminishes the negative effect of one guild ruling them all under a FFA ruleset. Easier on casuals, too. | |||
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Last edited by SearyxTZ; 09-12-2012 at 11:23 PM..
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#6
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And before someone throws "counterstrike with elves at me", that's not it. The PvE grind can be endless for all I care, so long as players are actively fighting over it and interacting with eachother every step of the way. It's all about player interaction.
I just can't deal with the solo grinding pve thing. I know I'm not the only one in that boat. | ||
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#7
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Yellowtext
and Dungeon queu, maybe even raid queues down the road, but thats just way far in the future, maybe just start workin on the infrastructure for it | ||
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#8
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Yellow Text is too easy to abuse. Put a level cap on Yellow Text PVP or Yellow Text PVP that happens in FFA raid zones.
Do not remove the PVP exp penalty unless you plan to limit binding to city zones only. Leave XP with +50% bonus for as long as needed. Leave item loot OUT. Coin is bad enough for alot of people. The server is truly carebear enough but some tuning would not hurt. | ||
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#10
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Quote:
Like "Amazondotcom defeated Neweggdotcom in a duel to the death" etc.. Where fake PVP YT was just another way to server wide broadcast stupidity. So put a level requirement on it as with OOC so it will not be abused by the trolls. But go ahead and "hate the idea" just because you want to be contrary instead of considering the outcomes of the proposed suggestion. | |||
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