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View Poll Results: Are you in favor of the proposed resist system changes
Yes 13 46.43%
No 15 53.57%
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  #1  
Old 09-12-2012, 12:06 AM
tokso tokso is offline
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Originally Posted by SearyxTZ [You must be logged in to view images. Log in or Register.]

Here: Druids are stronger. They can land their retarded DD-root spells here. SKs are also stronger. Paladins, too. Yep... three of the best pvp classes on live were effectively buffed under this custom system. Monks and rogues? They're worse.
you're high as fuck if you think any melees are bad in kunark, whether root is landing 2% or 0% of the time. ESPECIALLY monks.
  #2  
Old 09-12-2012, 12:18 AM
SearyxTZ SearyxTZ is offline
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Originally Posted by tokso [You must be logged in to view images. Log in or Register.]
you're high as fuck if you think any melees are bad in kunark, whether root is landing 2% or 0% of the time. ESPECIALLY monks.
I played both classes. A long tstaff proc opens up possibilities, but let's not consider class balance based on one item.

Winged Death alone is half of a monk's total HPs. The cast time on nullify magic is enough to get hit with starfire/wildfire (or drifting death). I went through that song and dance too many times to count. A Monk's pvp potential was always limited to either catching stupid people in tight indoor corridors or getting lucky with a tstaff proc and popping innerflame.

Why is this more lenient resist system better? Were pure melee overpowered in either old world or kunark? Because I'm pretty sure they were a joke in old world and passable-with-the-best-gear in kunark.
  #3  
Old 09-12-2012, 12:22 AM
SamwiseBanned SamwiseBanned is offline
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Originally Posted by SearyxTZ [You must be logged in to view images. Log in or Register.]
I played both classes. A long tstaff proc opens up possibilities, but let's not consider class balance based on one item.

Winged Death alone is half of a monk's total HPs. The cast time on nullify magic is enough to get hit with starfire/wildfire (or drifting death). I went through that song and dance too many times to count. A Monk's pvp potential was always limited to either catching stupid people in tight indoor corridors or getting lucky with a tstaff proc and popping innerflame.

Why is this more lenient resist system better? Were pure melee overpowered in either old world or kunark? Because I'm pretty sure they were a joke in old world and passable-with-the-best-gear in kunark.
if you are trying to balance everquest around 1v1 encounters you are doomed to fail.

this isnt wow. the game was not built around every class being equal. a rogue can barely solo a blue mob but should fair well against 3 players?

despite the rogues lack of durability, he still tops most dps charts. same goes for pvp, he may not take down a group of players but when you throw him into group pvp encounters, he becomes a dps monster especially since rogues/monks arent a priorty target when there are casters running around. you have to look at balance from all sides not just being a solo ganker.
Last edited by SamwiseBanned; 09-12-2012 at 12:30 AM..
  #4  
Old 09-12-2012, 12:39 AM
tokso tokso is offline
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Quote:
Originally Posted by SearyxTZ [You must be logged in to view images. Log in or Register.]
I played both classes. A long tstaff proc opens up possibilities, but let's not consider class balance based on one item.

Winged Death alone is half of a monk's total HPs. The cast time on nullify magic is enough to get hit with starfire/wildfire (or drifting death). I went through that song and dance too many times to count. A Monk's pvp potential was always limited to either catching stupid people in tight indoor corridors or getting lucky with a tstaff proc and popping innerflame.

Why is this more lenient resist system better? Were pure melee overpowered in either old world or kunark? Because I'm pretty sure they were a joke in old world and passable-with-the-best-gear in kunark.
so now it's outdoors 1v1s that are the problem? I thought it was the 5v1s where everyone spammed root?

everyone doing endgame (pretty much everyone since this server has like 80 pop) is going to be in those "tight indoor corridors". you seriously must be playing a different game than I am if you think melees are only "passable at best".
  #5  
Old 09-12-2012, 08:04 AM
Haul Haul is offline
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Quote:
Originally Posted by SearyxTZ [You must be logged in to view images. Log in or Register.]
I played both classes. A long tstaff proc opens up possibilities, but let's not consider class balance based on one item.

Winged Death alone is half of a monk's total HPs. The cast time on nullify magic is enough to get hit with starfire/wildfire (or drifting death). I went through that song and dance too many times to count. A Monk's pvp potential was always limited to either catching stupid people in tight indoor corridors or getting lucky with a tstaff proc and popping innerflame.

Why is this more lenient resist system better? Were pure melee overpowered in either old world or kunark? Because I'm pretty sure they were a joke in old world and passable-with-the-best-gear in kunark.
Why is everyone dogging this post, sounds alright to me [You must be logged in to view images. Log in or Register.] I agree too a smart druid owns a monk. Especially with Nature's Touch.
  #6  
Old 09-11-2012, 10:44 PM
Dullah Dullah is offline
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Thats the problem, you have no understanding of whats classic, or how well it was balanced. The people that made EQ were tweaking Rallos zek and the resist tables from beta. It wasn't the afterthought people like to pretend it was so they can still maintain their hardcore badass image while hiding on blue servers.
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  #7  
Old 09-12-2012, 12:20 AM
SamwiseBanned SamwiseBanned is offline
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Originally Posted by Dullah [You must be logged in to view images. Log in or Register.]
Thats the problem, you have no understanding of whats classic, or how well it was balanced. The people that made EQ were tweaking Rallos zek and the resist tables from beta. It wasn't the afterthought people like to pretend it was so they can still maintain their hardcore badass image while hiding on blue servers.
again did the Dev team 13 years ago balance the game around todays population that knows what to get and where? all day you've talked about the magic first root and provided 2 partial logs. never providing accurate level range between you and the caster or your MR. all i wanted was some kind of evidence that you consistently get rooted first cast with 171 mr that you have claimed. i am sure youll find another way to reply without answering anything ive asked.
  #8  
Old 09-11-2012, 10:47 PM
SamwiseBanned SamwiseBanned is offline
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if RZ had it right why is egg shaped pumice not in game as well as fear/charm pcs? if its classic its classic yet its not here and people arent QQing about it.
  #9  
Old 09-11-2012, 11:02 PM
Dullah Dullah is offline
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Because egg shaped pumice were removed soon as people started catching on. I knew only a handful of people who even had them (myself included). Its 12 years later, and everyone knew about them from launch. The only reason they were left on live was because few knew about them or had them. You can't simulate something that was unknown after its known. You'd have to find a way to distribute them to only 5% of the population.

Your retorts are dull. You're just throwing as much shit against the wall as you can hoping something will stick.
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Last edited by Dullah; 09-11-2012 at 11:04 PM..
  #10  
Old 09-11-2012, 11:14 PM
SamwiseBanned SamwiseBanned is offline
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still waiting on your 171 mr root tests. balance greater than your vision of classic. i dont think its coincidence that this is a major concern for you now that you play a rogue instead of a conflag wand mule. im sure you have this vision of being the best geared rogue on the server, an unstoppable killing machine even, but its not going to happen [You must be logged in to view images. Log in or Register.] you will always be known as the guild hopper who couldn't.
Last edited by SamwiseBanned; 09-11-2012 at 11:17 PM..
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