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View Poll Results: Classic Resist System or Custom?
Classic Everquest Resists. 63 77.78%
Null's Custom Resists. 18 22.22%
Voters: 81. You may not vote on this poll

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  #21  
Old 08-30-2012, 12:24 AM
Vayder Vayder is offline
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Quote:
Originally Posted by SearyxTZ [You must be logged in to view images. Log in or Register.]
No. We are talking CC spells only. This does not apply to anything else.
Looking at Lucy there is no differentiation between CC spells and others. I originally thought this was a big problem to Nirgon's explanation but after reviewing the spell lines I think it seems ok.

It just makes debuffing all the more important.

Wizards lose out on Ice Comet and others but have lures that will land.
Mage spells all suck unless they Malo first.
Enchanter spells all suck unless they tash first and even then are suspect.
Clerics won't land anything.
Necros have some iffy spells, others that are difficult to resist (Ebolt) and the fire line that's basically unresistable.
Shamans have most of their DOTs very difficult to resist and get a debuff just in case.
Druids fire line is marginal without a debuff but have Winged Death (basically unresistable)
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  #22  
Old 08-30-2012, 12:35 AM
Kief Kief is offline
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Quote:
Originally Posted by SearyxTZ [You must be logged in to view images. Log in or Register.]
+

tashanian (-39 MR)

Most non-warrior classes running around w/ 80-120 MR unbuffed in resist gear == you can still land stuff

Mythd killed me on TZ using rapture-nuke-rapture-nuke-rapture-nuke. No root required. Rapture being the unresistable mez spell you get at 59. Think there's one in the low 50's too.

You also have charm spells.
Searyx you are from TZ. Mythd did not only mez and nuke, he would literally debuff you to the point of him being able to melee you to death. Tell me you remember this? These people claiming that with classic resists classes are effecitvely "gutted" is absolute down syndrome bull-shit. Classic resists allow actual pvp. Anyone saying different NEVER PLAYED CLASSIC - VELIOUS PVP. HELLO GYLEN GETTING OWNED BY AN ENCHANTER (before primal)....FUCKING RETARDS
  #23  
Old 08-30-2012, 12:41 AM
Kief Kief is offline
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Quote:
Originally Posted by Vayder [You must be logged in to view images. Log in or Register.]
Looking at Lucy there is no differentiation between CC spells and others. I originally thought this was a big problem to Nirgon's explanation but after reviewing the spell lines I think it seems ok.

It just makes debuffing all the more important.

Wizards lose out on Ice Comet and others but have lures that will land.
Mage spells all suck unless they Malo first.
Enchanter spells all suck unless they tash first and even then are suspect.
Clerics won't land anything.
Necros have some iffy spells, others that are difficult to resist (Ebolt) and the fire line that's basically unresistable.
Shamans have most of their DOTs very difficult to resist and get a debuff just in case.
Druids fire line is marginal without a debuff but have Winged Death (basically unresistable)
This is correct, Searyx is wrong about the other spells landing "plenty". They would land with PARTIALS, significant PARTIALS. They would also be resisted statically with the resists you have mentioned before (120CR for ice comet resist) etc. Here you have ice comet essentially being a low mana lure that is twice the damage of their kunark lures. Druids spamming starfire that would literally be resisted 90% of the time with 80FR in kunark. Did no one pvp before this EMU server crap?
  #24  
Old 08-30-2012, 12:41 AM
Cwall Cwall is offline
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calm down pls
  #25  
Old 08-30-2012, 12:44 AM
Kief Kief is offline
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Cwall why don't you go suck some more cock? Maybe that will make your reading comprehension up to par and understand that cap locks to emphasize a point does not mean someone needs to calm down.
  #26  
Old 08-30-2012, 01:12 AM
SearyxTZ SearyxTZ is offline
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Don't sass me bro. When I say nukes landed on 120 FR thats what I meant though. They were almost always partial resists.

If you were running ~120 FR it was a pretty wide spread. I remember outright resists being somewhat rare, but hitting for max/full also being rare. 60 Wizards could still easily kill me before going OOM, even with partials. Warrior/Pally with boss resist gear might have been tougher. That's why they had lures though.


and shamans sure as fuck didn't need an easy resist system to kill anyone. Malo + impossible to kill + pet eating at you + nobody had DR/PR so even though their dot lines were easier to resist they always stuck them anyway.
  #27  
Old 08-30-2012, 01:18 AM
Ladytron Ladytron is offline
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old way was it landed, but seemed to last less and less compaired to the amount of resists you had. so ensnare wouldnt last 20min unless you had 0resists etc. and would sometimes last 2-3seconds with high resists. thats how I remembered it
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  #28  
Old 08-30-2012, 02:01 AM
Dullah Dullah is offline
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I remember resisting roots and snares naked on corpse runs. With mr gear, it never landed without debuffs.
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  #29  
Old 08-30-2012, 02:38 AM
Nirgon Nirgon is offline
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Disease/poison wasn't hard to resist consistently around 100. They do an all or nothing check on their initial tick, if it doesn't "land for full" it should not land.

And yes, CCs were resisted differently than direct damage magic lines.

Not that any of this is up for debate/change.

At 170 some FR on live I was laughing pretty hard at direct fire nukes.
Last edited by Nirgon; 08-30-2012 at 02:41 AM..
  #30  
Old 08-30-2012, 02:49 AM
Kief Kief is offline
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Searyx, you dirty faggot I was agreeing with you for the most part, not sassing you. If you had spent more time in school instead of flying across country to lose your virginity to a emotionally defunct transvestite you met in EVERQUEST maybe you would have learned to give props to someone offering you respect. Instead, here you are.
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