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| View Poll Results: Should the extra +50% experience bonus remain? | |||
| Leave the +50% active |
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155 | 86.59% |
| Remove the +50% |
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24 | 13.41% |
| Voters: 179. You may not vote on this poll | |||
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#21
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Yeah well, if that is devnoob and he's interested in getting things straight classic.. I'm glad to help.
Suspect troll though. | ||
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#22
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#23
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I think gutting whirl to your hurl happened in pve and needs to happen in pvp too.
Why can't we have a classic resist system again? I, and others, had the same complaint about an iteration of VZTZ where people spammed root. It's stupid, didn't exist in live and not what anyone came here for. I can understand if it was "live like" - like some of the elemental resists and other spells seem to be, but getting rooted on a first attempt at 170 magic resist is super fail. If Null still thinks that, maybe he can go over and help out at LoZ but it doesn't belong here. | ||
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#24
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#25
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I think this could turn it around for Red99.
I can almost smell the thrive. | ||
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#26
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#28
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If the pop was 200-300, there would be enough low and mid level pop to facilitate grouping, and thus, a classic exp rate would be fine. Since theres not, might as well expedite the leveling process and allow people to compete over high end exp camps and content.
I still don't think we need a bonus at 51-60 being that there will be plenty of 51+ players and exp camps are always something fun to compete over, but its whatever at this point. More important concern than exp rates at this point should be resists. Rooted at 171MR today first try... ya..
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#29
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It's unfortunate null seems so caught up on using his own pet resist system rather than what is nearly unanimously agreed upon to be the superior classic version. Just because some spell lines weren't used in pvp on live (sup whirl, retard snare/root spam against people with 150+ mr, etc) doesn't mean the whole system should be changed to incorporate them.
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#30
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Right now with mostly everyone 40+ its basically a 3-4 day real time pointless large rat slaying grindfest to get to a level where u can actually pvp/see other people who play the game. This is a MASSIVE barrier to entry because really who wants to spend weeks of time (if ur a casual) leveling up completely alone? Plus if you want to be a melee and you aren't bringing friends forget about it. I see so many folk roll a rogue on this server for god knows what reason (rogues are cool i guess) and then quit at level 10. Idk if killing the 1-50 grind significantly would help but it def can't hurt
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Griefer of Greenie, 1999-2003
PvP Champ, 2003-2005 Senior Vice President, <PvP Champs> 2006-Present | |||
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