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View Poll Results: Should the extra +50% experience bonus remain?
Leave the +50% active 155 86.59%
Remove the +50% 24 13.41%
Voters: 179. You may not vote on this poll

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  #21  
Old 08-29-2012, 04:28 PM
Nirgon Nirgon is offline
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Yeah well, if that is devnoob and he's interested in getting things straight classic.. I'm glad to help.

Suspect troll though.
  #22  
Old 08-29-2012, 04:32 PM
Kief Kief is offline
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Quote:
Originally Posted by Null [You must be logged in to view images. Log in or Register.]
Bluntly? Classic resists are a bad system. Is ours perfect? No, it needs work. However I do not think that effectively gutting a bunch of spell lines from the game is the solution.
This man is a full blown retard. Make resists classic.
  #23  
Old 08-29-2012, 04:36 PM
Nirgon Nirgon is offline
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I think gutting whirl to your hurl happened in pve and needs to happen in pvp too.

Why can't we have a classic resist system again?

I, and others, had the same complaint about an iteration of VZTZ where people spammed root. It's stupid, didn't exist in live and not what anyone came here for.

I can understand if it was "live like" - like some of the elemental resists and other spells seem to be, but getting rooted on a first attempt at 170 magic resist is super fail. If Null still thinks that, maybe he can go over and help out at LoZ but it doesn't belong here.
  #24  
Old 08-29-2012, 04:36 PM
Kief Kief is offline
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Quote:
Originally Posted by Vayder [You must be logged in to view images. Log in or Register.]
Nirgon, based on your explanation 0 roots should land at 51mr in pvp assuming even levels right?

pvpresistcalc: 101
pvpresistbase: 50
pvpresistcap: 33

101 to beat, at 50 to start = 51mr needed

compared to say pyrocuror which is basically unresistable:

pvpresistcalc: 135
pvpresistbase: -162
pvpresistcap: -194
resistadjust: -100


135 to beat, -100 resistadjust, -162 to start = 397fr needed

However if this method is correct then the following things would also be true:

Immune to Ice Comet at 117cr
Immune to Lava Bolt at 107fr
Immune to Venom of the Snake at 96pr
Immune to Anarchy at 71mr
This is 100% accurate. If resists were this way you would see actual PvP going down, not a server full of retards spamming the same shit in every encounter regardless of class vs class make up.
  #25  
Old 08-29-2012, 04:37 PM
Barkingturtle Barkingturtle is offline
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I think this could turn it around for Red99.

I can almost smell the thrive.
  #26  
Old 08-29-2012, 04:38 PM
Kief Kief is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
I think gutting whirl to your hurl happened in pve and needs to happen in pvp too.

Why can't we have a classic resist system again?

I, and others, had the same complaint about an iteration of VZTZ where people spammed root. It's stupid, didn't exist in live and not what anyone came here for.

I can understand if it was "live like" - like some of the elemental resists and other spells seem to be, but getting rooted on a first attempt at 170 magic resist is super fail. If Null still thinks that, maybe he can go over and help out at LoZ but it doesn't belong here.
Nirgon I think you are a retard, but you are correct in regard to the resist system.
  #27  
Old 08-29-2012, 04:38 PM
Kief Kief is offline
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Quote:
Originally Posted by Barkingturtle [You must be logged in to view images. Log in or Register.]
I think this could turn it around for Red99.

I can almost smell the thrive.
SMELL THE THRIVE THIS SERVER EMITS
  #28  
Old 08-29-2012, 05:02 PM
Dullah Dullah is offline
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If the pop was 200-300, there would be enough low and mid level pop to facilitate grouping, and thus, a classic exp rate would be fine. Since theres not, might as well expedite the leveling process and allow people to compete over high end exp camps and content.

I still don't think we need a bonus at 51-60 being that there will be plenty of 51+ players and exp camps are always something fun to compete over, but its whatever at this point.

More important concern than exp rates at this point should be resists. Rooted at 171MR today first try... ya..
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  #29  
Old 08-29-2012, 05:12 PM
lethdar lethdar is offline
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It's unfortunate null seems so caught up on using his own pet resist system rather than what is nearly unanimously agreed upon to be the superior classic version. Just because some spell lines weren't used in pvp on live (sup whirl, retard snare/root spam against people with 150+ mr, etc) doesn't mean the whole system should be changed to incorporate them.
  #30  
Old 08-29-2012, 05:12 PM
gloinz gloinz is offline
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Quote:
Originally Posted by Smedy [You must be logged in to view images. Log in or Register.]
Leave it in permanently, the grind is tough enough already, actually making 1-46 even easier would probably be a good idea, people will get addicted 2 box if they can get to 46+ and actually start having some fun in a short period of time.
ya really the grind should be increased 1-50 significantly.

Right now with mostly everyone 40+ its basically a 3-4 day real time pointless large rat slaying grindfest to get to a level where u can actually pvp/see other people who play the game. This is a MASSIVE barrier to entry because really who wants to spend weeks of time (if ur a casual) leveling up completely alone? Plus if you want to be a melee and you aren't bringing friends forget about it. I see so many folk roll a rogue on this server for god knows what reason (rogues are cool i guess) and then quit at level 10.

Idk if killing the 1-50 grind significantly would help but it def can't hurt
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