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  #1  
Old 06-07-2012, 12:55 PM
Harrison1 Harrison1 is offline
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If 2001 is way later than kunark release, isn't it safe to assume the restriction was added much later?

April 24, 2000 (kunark release)
  #2  
Old 06-07-2012, 01:03 PM
Ambrotos Ambrotos is offline
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Shadows of Luclin Release date(s) December 4, 2001
  #3  
Old 06-07-2012, 01:08 PM
Slave Slave is offline
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Darn, looks like we'll only get to buff everyone up to +5 months after Velious release. Yet another artificial block in place to keep people grinding and spending their money. And they wonder why it all went to hell.
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Old 06-07-2012, 01:24 PM
fadetree fadetree is offline
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...
Not everything they nerfed was to 'keep us grinding'. Maybe they actually thought it was bad from a game perspective to have newbies uber buffed? Isn't that ( ie., overpowered players via gear and buffs ) one of the very things that ruined the game for most of us? I think this is a GOOD idea, one of the few they had from then on.
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  #5  
Old 06-07-2012, 01:33 PM
Slave Slave is offline
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Not at all. Twinking was one of the most fun things you could do in Classic Everquest and it is one of the only games you could actually do it in. It slowed down greatly after Luclin with things like rec. and req. level items and buffs. Major bummer and many began to look for the next big thing. Because it is obviously meant to do just that, slow down leveling in order to keep you grinding away with the same old crappy gear, even though you have earned the right to make it a little easier and more fun, supposedly having been through it before, having earned the items in question. One of the worst things about WoW and the games that came after is easily the level-specific itemization, making everything a clone of the last thing you had. BO-ring!
Last edited by Slave; 06-07-2012 at 01:38 PM..
  #6  
Old 06-07-2012, 01:35 PM
Harrison1 Harrison1 is offline
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They tried to control mudflation, which is commendable.

You're mad at the outcome for the wrong reason.
  #7  
Old 06-07-2012, 01:54 PM
Slave Slave is offline
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Quote:
Originally Posted by Harrison1 [You must be logged in to view images. Log in or Register.]
They tried to control mudflation, which is commendable.

You're mad at the outcome for the wrong reason.
You're ascribing motive to them when you cannot know for sure one way or the other. The only way we can judge it 10 years down the road is through the result. And it did indeed take away from the uniqueness and wonder that was EverQuest itemization.
  #8  
Old 06-09-2012, 04:15 PM
nilbog nilbog is offline
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I'm sure some better research can be obtained. The link i found was from googling

aegolism "level 1" 45 2001

I think focusing searches on the most popular PLing buffs from the time would yield the best results.
  #9  
Old 06-10-2012, 10:31 PM
Brimacombe Brimacombe is offline
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Defiant Gear

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Last edited by Brimacombe; 06-10-2012 at 10:35 PM..
  #10  
Old 06-11-2012, 07:17 PM
SirAlvarex SirAlvarex is offline
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For what it's worth...
Patches from January 2003 - June 2003

Quote:
** Spells **

- Spell level limits now enforced - Some high level spells cannot be
cast on characters under a certain level. In the past a caster could
get around this level restriction when casting a group version of a
spell by targeting a higher level group member, and the spell would
take effect on the whole group, regardless of their level. That
loophole has been closed. We're sorry if you have grown accustomed to
the system working this way, but those level restrictions are important
to the integrity of lower level gameplay.
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