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#21
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Boxing for Red
----------------- Pros: Easier to find groups Easier to roll solo on this server during down time Easier to hold camps down and vice versa more pvp for those camps Eaiser for guilds to field more "players" to compete, allowing a 2 guild server to become a 3 guild server or even a 4 guild server Easier for noobs to find help, buff bots / port bots / trader bots, etc. Makes server feel more alive More characters to kill Most people suck at boxing for PVP so ezier kills Cons: Those who are really good @ boxing will dominate newbs without groups (tho this can be a pro as well because it encourages the newb to bring friends to fight the boxer, thus leading to more pvp) Can lead to anti-social behavior, tho on a 50 person server, I think the pro outweighs the con on this one People can down raid content with minimal numbers, tho again, this could lead to pvp between guilds / box crews over that content Ez Fix for Cons? Limit boxing to 2 chars. This allows melee/healer type combos, allows people to box healers on raids, etc. etc.
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#22
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Quote:
Here's a few for you: The buff factor. People that choose to play the server as a single character will ALWAYS be at a disadvantage to those that choose to box simply because of the constant supply of buffs they will have available. The lowbie griefing factor. As if the population wasn't bad enough, you'd like to kill it even further by allowing low to mid-level twinks the ability to box in oor healers whenever they want? Or the reverse. Level 50's that have their 30-something cleric alts constantly following them around. The travel factor. We might as well throw in the PoKnowledge because everyone and their uncle will have a druid or wizard for ports, not only to make travelling around Norrath a trivial task, but also decreasing the value of people that play those classes as a main without boxing. The group factor. Again, as if the population and player interaction wasn't bad enough, you want to make finding and creating groups even worse? Boxing promotes anti-social gaming behavior. Who the fuck wants to go risk grouping with some random to get a few yellows when you can hide with your box toon and do it alone safely? | |||
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#23
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temp XP boost do it
+1 to pop yo | ||
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#24
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Buff Factor: Lol learn to pumice / don't engage someone 1 on 2
Griefing factor: Except now there's more PVP where there wasn't before because people's OOR PL druids will now be PVPing one another. Travel Factor: Lol people still have trouble getting ports at this point of the server? Everyone and their mother has a druid. Group factor: Groups are almost non-existent. I think you'd see many boxers get sick of pvping each other with little to show for it and end up grouping together. Plus, this may be crazy to you, some of us actually enjoy grouping.
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#25
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Resists: Indifferent, i dont remember how classic resists were, shit was 10 years ago. all i know is its alot harder to root people [You must be logged in to view images. Log in or Register.] I'm fine with current system if Null thinks its balanced.
EXP: For Hotzones but specifically dungeons where groups most likely form up. Unrest probably the zone that groups the most followed by MM/Guk. Not sure how HighKeep goes these days. Hybrid Penalty: Take off for group of 3 or more. Keep it for individual though. Faster Content Release: For releasing Kunark. Need dat Iksar. Also open up the rest of the class/race combos such as gnome sk and halfling ranger. No reason to make people wait years to create the toon they wanna play. Also Kunark opens up more outdoor zones for those of us who dont grind on guards. Let's face it, Kunark is the shit. Yellow Text: For a one week trial. Well see how it goes from there. Boxing: Only thing I completely against. Nope nope nope. Plugging: plz fix this, make them pop out on the other side. my last few deaths could have been prevented had i pulled the ol plug but thats gay. | ||
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Last edited by Wolfgang; 05-24-2012 at 01:28 PM..
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#26
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You shouldn't need to adjust how you play in response to something new added that is detrimental by its very nature, to legitimate competition.
This is what will happen with boxing. There are dozens of other shitty servers you can go box on. Go there. | ||
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#27
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Quote:
xp was doubled for two weeks late last year, during that time the population crashed harder then at any other point, never to recover. XP was not the issue. xp was again increased last patch, we have still continued to see the pop drop downdowndown. XP was not the issue. all further xp boosts would do is exacerbate problems like throw-away train/hack/box accounts and further cheapen the p99 red experience as the last 40 players have 6 accounts of max level toons to train and hack with.. each. The true PROBLEM is: people just getting bored and leaving the server until more content is released. When you are in full fear/hate armor and have best in slot out of all that "uber" guk gear, you stop playing because your character ceases to grow. The SOLUTION is: accelerate the accelerated timeline already. Want to see pop 100+ a night again? Release sky this weekend. Want to see 200+ pop again? Release Kunark next month. The End | |||
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#28
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Edit put ill make a seperate post. I'd be for just removing hell levels. Hell level and hybrid penalty is a good lol. Removing them would be fair across the board, and wouldnt just benefit soloers/groupers. dunno EQ live eventually removed them but pretty sure this was after PoP sometimes.
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#29
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"Want to see pop 100+ a night again? Release sky this weekend" loled @ this. No one outside of 11-12 nihilum members playing D3 care about Sky.
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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#30
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You have to have some serious disconnect in your pathetic excuse for a brain if you think more content won't bring people back.
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