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  #21  
Old 04-25-2012, 12:22 PM
Rogean Rogean is offline
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Quote:
Originally Posted by Rydar [You must be logged in to view images. Log in or Register.]
Fix mage bolts going through walls.
Can't fix something that is intended. Spells will require LoS to start but if they lose LoS at the end it only reduces the range, per Null's intended changes.
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  #22  
Old 04-25-2012, 12:25 PM
Nizzarr Nizzarr is offline
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Mage just need a target to bolt. Never needed LoS to start the spell.

Thats what weve been complaining about for the last 5 months
  #23  
Old 04-25-2012, 12:26 PM
hagard hagard is offline
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Thanks null and rogean super fast response and fix, much appreciated
  #24  
Old 04-25-2012, 12:52 PM
Labanen Labanen is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Can't fix something that is intended. Spells will require LoS to start but if they lose LoS at the end it only reduces the range, per Null's intended changes.
Yeah bolts dont require los to start as it is. If this changes in the fix it would rock.
  #25  
Old 04-25-2012, 12:54 PM
Palemoon Palemoon is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Can't fix something that is intended. Spells will require LoS to start but if they lose LoS at the end it only reduces the range, per Null's intended changes.
Null had to of misunderstood what I ment by a wild bolts and range in this post then:

http://www.project1999.org/forums/sh...6&postcount=16


It never occurred to me that I needed to test if a bolt would follow the target behind a wall, through multiple doors,etc. I just took it for granted that since the bolt could be blocked by other targets (even the casters pet) then of course it could be blocked by geometry too. I am almost 100 percent certain a bolt in the air would be blocked by geometry but I will double check and post my findings to be sure.

Bolts have good mana to damage ratio because they can be blocked by PC's, NPCs, and (I am almost positive) geometry. Right now on this server they are superior to direct damage spells in all ways, includeing not needing LoS to cast on anyone in range. Mages are abuseing this bug currently on the server.

But I will double check this and let you know.
  #26  
Old 04-25-2012, 01:17 PM
heartbrand heartbrand is offline
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Are people really still complaining about bolts even after they've been rendered useless with the spell damage reduction, resists, castin anything after a bolt cancels the bolt, tey are much slower than on live, sometimes poof for no reason, can't be stacked, completely worthless in outdoor zones, and so forth? Oh ok then.
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  #27  
Old 04-25-2012, 01:40 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
There was a hotfix today to the resist rate on snares that null gave me.
That explains a lot. Was it just snares or other cc effects (root, mez, stun, etc.)?
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  #28  
Old 04-25-2012, 01:42 PM
Rogean Rogean is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
That explains a lot. Was it just snares or other cc effects (root, mez, stun, etc.)?
Just snares afaik.
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  #29  
Old 04-25-2012, 01:43 PM
SamwiseRed SamwiseRed is offline
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Rogean come play EVE, ill hook you up bro
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  #30  
Old 04-25-2012, 02:09 PM
Nirgon Nirgon is offline
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Bolts going through things intended

lul

Root + whirl, mage pet root lul too.
Last edited by Nirgon; 04-25-2012 at 02:13 PM..
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