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  #1  
Old 04-23-2012, 08:22 AM
Scavrefamn Scavrefamn is offline
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Snare and Darkness op.



For the record, Gnolls in blackburrow ran at 49% on live.
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  #2  
Old 04-23-2012, 10:01 AM
Sularys Sularys is offline
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I don't care when the mobs run. But I don't remember mobs ever running as fast as they do now, on live. Mobs are running away at ridiculous speeds and it needs to be fixed. Even with some sort of snare it's a little ridiculous.
  #3  
Old 04-23-2012, 10:23 AM
thedjnikki thedjnikki is offline
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I just made a post about this under bugs. As a new player, I can no longer kill anything. I don't have SoW. Stuff just runs away, and I can't keep up with it, and when I got a SoW, it said i was too far away to hit the Desert Scarab, but I was right on top of it.

Also, being a new player, I don't have much STR, and I am encumbered a lot from picking up a lot of stuff to sell to vendors, which makes it even more difficult.

If it is true that creatures fled and ran away this fast on Live, I don't remember that.

However, just because "it was that way on Live", it does not make it the right way. EQ Live was a huge work in progress, it was the first game of it's kind, and a giant beta test for future MMORPG's. Nobody had done it before.

I like a good tough game to play, but being able to play it at all is important, especially for newbies like me.

Again, thank you for making this dream a reality Dev's!
  #4  
Old 04-23-2012, 11:03 AM
teekanc teekanc is offline
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Quote:
Originally Posted by thedjnikki [You must be logged in to view images. Log in or Register.]
I just made a post about this under bugs. As a new player, I can no longer kill anything. I don't have SoW. Stuff just runs away, and I can't keep up with it, and when I got a SoW, it said i was too far away to hit the Desert Scarab, but I was right on top of it.

Also, being a new player, I don't have much STR, and I am encumbered a lot from picking up a lot of stuff to sell to vendors, which makes it even more difficult.

If it is true that creatures fled and ran away this fast on Live, I don't remember that.

However, just because "it was that way on Live", it does not make it the right way. EQ Live was a huge work in progress, it was the first game of it's kind, and a giant beta test for future MMORPG's. Nobody had done it before.

I like a good tough game to play, but being able to play it at all is important, especially for newbies like me.

Again, thank you for making this dream a reality Dev's!
Quote:
Working as intended
Quote:
We don't know what we're doing
Fixed
  #5  
Old 04-27-2012, 06:20 PM
dark void2100 dark void2100 is offline
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Join Date: May 2011
Posts: 27
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Quote:
Originally Posted by thedjnikki [You must be logged in to view images. Log in or Register.]
I just made a post about this under bugs. As a new player, I can no longer kill anything. I don't have SoW. Stuff just runs away, and I can't keep up with it, and when I got a SoW, it said i was too far away to hit the Desert Scarab, but I was right on top of it.

Also, being a new player, I don't have much STR, and I am encumbered a lot from picking up a lot of stuff to sell to vendors, which makes it even more difficult.

If it is true that creatures fled and ran away this fast on Live, I don't remember that.

However, just because "it was that way on Live", it does not make it the right way. EQ Live was a huge work in progress, it was the first game of it's kind, and a giant beta test for future MMORPG's. Nobody had done it before.

I like a good tough game to play, but being able to play it at all is important, especially for newbies like me.

Again, thank you for making this dream a reality Dev's!
Well, for better or wose, this server is classic and is going through all it's patches in progression, again, for better or worse.

It sucks, just like extreme exp loss but it's what we signed up for!
  #6  
Old 04-23-2012, 11:06 AM
Hitchens Hitchens is offline
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I always expected a change to the speed at which mobs run, because I knew they were a lot slower here than on live.

With that said: the patch is still a bit of a bummer. Oh well, will adapt.
  #7  
Old 04-23-2012, 11:10 AM
fadetree fadetree is offline
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They know mobs are running too fast. They will fix it. WHEN they run is a different issue, and they have already fixed it.
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  #8  
Old 04-23-2012, 11:30 AM
RahlaeRuffian RahlaeRuffian is offline
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I bet the prices of Silken Whips of Ensnaring Roots have shot through the roof.
  #9  
Old 04-23-2012, 11:35 AM
fischsemmel fischsemmel is offline
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Mobs that flee at sow speed and trigger a train of stuff that effectively deca-attack you aren't really that bad, are they? [You must be logged in to view images. Log in or Register.]
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  #10  
Old 04-23-2012, 12:39 PM
BlackTriad BlackTriad is offline
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My group in SolB last night did just fine. Yeah, at first, the mobs are running full speed+ even when snared but around 8% or so they stop or slow down as they should.

Get yourself a snarer and go keel some stuff ! =D
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