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  #1  
Old 04-22-2012, 12:15 PM
Darian Darian is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
[*]Nilbog: Edge of the Nightwalker now has a katana graphic.
Did anyone else already have this showing a katana graphic before the patch?
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  #2  
Old 04-22-2012, 12:19 PM
EQsale EQsale is offline
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Quote:
Originally Posted by Darian [You must be logged in to view images. Log in or Register.]
Did anyone else already have this showing a katana graphic before the patch?
Yes it already did im confused by this update also anyone care to explain??
  #3  
Old 04-22-2012, 12:24 PM
Splorf22 Splorf22 is offline
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This patch looks pretty great all around. Fixing mez ticks and fewer stuns is great as an enchanter [You must be logged in to view images. Log in or Register.]

I do feel for my SK friends but I think that nerf was long overdue. It's just ridiculous that SKs can pull mobs anywhere in the zone solo without see invis mobs, and hopefully this will reduce the amount of FTE eye bullshit that goes on as well.

I like mobs fleeing faster too. That's gonna make Sebilis a much more exciting place, and hopefully give druids/wizards a bit more pull to get groups.

All we need now is once a week or so reboots with raid spawns, and of course Velious [You must be logged in to view images. Log in or Register.]

Keep up the good work guys!
  #4  
Old 04-22-2012, 12:39 PM
Xadion Xadion is offline
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Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
This patch looks pretty great all around. Fixing mez ticks and fewer stuns is great as an enchanter [You must be logged in to view images. Log in or Register.]

I do feel for my SK friends but I think that nerf was long overdue. It's just ridiculous that SKs can pull mobs anywhere in the zone solo without see invis mobs, and hopefully this will reduce the amount of FTE eye bullshit that goes on as well.

I like mobs fleeing faster too. That's gonna make Sebilis a much more exciting place, and hopefully give druids/wizards a bit more pull to get groups.

All we need now is once a week or so reboots with raid spawns, and of course Velious [You must be logged in to view images. Log in or Register.]

Keep up the good work guys!
Yes, lets change a classic mechanic!

Also I am sure some enterprising necros will see that this change can lead to some fun soloing adventures - try and nerf something classic = create MORE 'unintended problems' by use of game mechanics... gratz.

and fyi we can still pull mobs from one side of the zone to the other with no adds.... this just changes how a few of those pulls are done.
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  #5  
Old 04-22-2012, 12:43 PM
YendorLootmonkey YendorLootmonkey is offline
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Next fix request to correct the "FTE" mess.... raid mobs shout who joins the hate list first after previously being in seek mode! Imagine a world where GMs don't have to intervene to determine FTE.... the mob does it for them and everyone there witnesses it so there's no more "confusion"!
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  #6  
Old 04-22-2012, 02:56 PM
Splorf22 Splorf22 is offline
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Quote:
Originally Posted by Xadion [You must be logged in to view images. Log in or Register.]
and fyi we can still pull mobs from one side of the zone to the her with no adds.... this just changes how a few of those pulls are done.
Yes, I know a couple methods there too. They just aren't quite as trivial as DoT/FD/Coth/hide/stand up/get any mob wherever the heck you want. And honestly, I wouldn't mind seeing them nerfed too, although that would considerably reduce my personal income from them [You must be logged in to view images. Log in or Register.]

I fully support the idea of a classic server. But there are some things that are just so gamebreaking from a balance standpoint that I think they need to be fixed. There is absolutely no doubt in my mind that if Brad McQuaid saw an SK COH pull, it would be nerfed the very next patch. Remember, Verant didn't even like FD splitting period, let alone FD split + pull anywhere in the zone.

If it helps you any, I think Enchanter charm is maybe 25% weaker than it was on live, and it should be, because its still pretty OP and before it was just ridiculous.
  #7  
Old 04-22-2012, 03:05 PM
arsenalpow arsenalpow is offline
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Quote:
Originally Posted by Xadion [You must be logged in to view images. Log in or Register.]
Yes, lets change a classic mechanic!

Also I am sure some enterprising necros will see that this change can lead to some fun soloing adventures - try and nerf something classic = create MORE 'unintended problems' by use of game mechanics... gratz.

and fyi we can still pull mobs from one side of the zone to the other with no adds.... this just changes how a few of those pulls are done.
yup, tmo snagged maestro right in front us and pulled him to zone with no adds - gotta keep up with the joneses
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  #8  
Old 04-22-2012, 07:51 PM
Lickum Lickum is offline
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Quote:
Originally Posted by arsenalpow [You must be logged in to view images. Log in or Register.]
yup, tmo snagged maestro right in front us and pulled him to zone with no adds - gotta keep up with the joneses
That doesnt sound to me like it was very nice of them to do.
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  #9  
Old 04-22-2012, 02:02 PM
Wizerud Wizerud is offline
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Mobs never used to be at run speed when fleeing, like they are now. Maybe a brisk walk [You must be logged in to view images. Log in or Register.]

And snare always used to stop fleeing mobs in their tracks no matter whether they were fleeing at 20% or 0%.
  #10  
Old 04-22-2012, 02:07 PM
Krymm Krymm is offline
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I too am missing my intimidate skill on my monk.
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