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#21
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![]() Shaman
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#22
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![]() Currently doing druid/enc/mage. The other considerations for mage were necro or cleric. Decided just to go with mage, but would've been fine with necro. There were only 2 reasons we picked mage over cleric. One, to have a fallback tank when charm broke. Two, was we didn't think a cleric would be useful till 55+. Before then, DPS will be most important. The only reason we picked mage over necro were so we wouldn't have to bother with factions killing together as noobs.
Tank or melee was out of the question. All it would do is force the druid to just heal, which is not the proper usage. | ||
Last edited by contemptor; 04-16-2012 at 11:30 PM..
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#23
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![]() Druid/chanter is an awesome duo, but adding any third class would make me feel like it isn't really an improvement. I don't see any class adding more than the 33% exp they take, and I can't think of anything that druid/chanter/x can do that druid/chanter couldn't do. Cleric/chanter is also awesome since CH allows you to charm and keep some really high-hp mob forever, but then the druid is reduced to a snare-bot with shitty DPS. If you still insist on going druid/chanter/x then I'd add a cleric anyway or a mage. If it had been Luclin or especially PoP, I'd ejaculate at the thought of cleric/chanter/ranger.
At any rate, forget about any of the following classes: Any melee - any chanter duo/trio will be relying on charm at all times, so trying to use a tank or especially a melee DPS would be a waste of effort and mana. If you wanted to do a trio with a melee, you'd want a shaman, a monk/warrior/sk, and then a rogue or maybe a necro or mage. Shaman, bard, wizard - none of these fit into a druid/chanter/x trio and wouldn't have much to do or be able to pull their weight. | ||
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#24
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![]() shaman i would go over cleric, cleric can heal thats it, a shaman with torpor heal forever and Dps forever once with jbb and epic
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#25
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![]() Shaman is a terrible third member of a druid/canter trio. Almost everything they do is useless for those classes, or done just about equally or sometimes better by the enchanter. The stat buffs will be useless, shaman slow is like 5% better than chanter, worse haste, unimpressive hp buffs, awful DPS, malo isn't particularly necessary when you already have tash, and you don't need two healers for a trio. Torpor is okay but it's a really rare level 60 spell, it's not as if it'll matter until they're probably done doing stuff as a trio. They'd be far better off with a mage for the sheer DPS, or with a cleric so they can keep the charmed mob alive forever and use ones with 10k hp. You either use ordinary mobs, in which case the druid's healing is fine, or you use 10k hp ones where you simply need CH.
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#26
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![]() cleric so you can res the enchanter when charm breaks
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#27
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![]() Yeah, but ordinary mobs are the only thing you can keep charmed on average. You can't hold charm on mobs equal or above you very often or very long. And to do that with two classes trying it at the same time mob after mob. Good luck with that.
You would be better off with a trio of 2 Mages and a Enchanter. Chanter for CC, slows, and Mages for dependable DPS. How does two Epic Mage pets sound in a group. Wow, that would be some DPS. Truth of the matter is no one has mentioned the best trio. I mean this really goes way back to the Holy Trinity of needing a Tank, Cleric and a Enchanter in a group. Anyone else is icing on the cake. Or how about three Iksar Necros root rotting the crap out of mobs? | ||
Last edited by webrunner5; 04-17-2012 at 03:55 AM..
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#28
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![]() That's because the guy asked for advice on dru+enc+?.
Also, war/clr/enc makes a terrible trio, it's just good for getting groups started. | ||
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#29
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![]() Quote:
I am just throwing ideas out here like everyone else. I don't tend to think his idea of the first 2 toons in his group would be my first choise. Druids overall just don't do that much DPS unless you quad kite, and that does not work out too well Charming does it. And there are few places you can kite without 20 people doing it in the same zone. And the real money is in indoor zones and Druids don't fare well in them. Chanter will be busy enough charming their pet. And who is going to pull indoors. The Enchanter?? They can, but they will die doing it time after time. There is a reason there are about 12 Druids out of 800 on here that are above level 49. There is no easy answer or every group would have the same mix of classes in them. Sony did a pretty good job of having most classes fit in in the average group. | |||
Last edited by webrunner5; 04-17-2012 at 04:46 AM..
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#30
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![]() Most of the reason for using a druid with an enchanter is ensnare. Having the charmed mob (and the mob you're killing) permanently snared is a huge benefit. The druid's healing is good enough for most things, especially with clarity at all times, and it's kinda nice to have SoW and ports/evac on top as an added bonus. Dru/enc is one of the best duos in the game, I just don't think adding a third member would do very much, certainly not as long as exp is a concern. With 200+ charisma, pacify is rock solid and the enchanter will be able to pull just fine.
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