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#1
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__________________
Jakkt - Human Monk
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#2
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And I was there, and not there as a wide eyed 11 year old with my first computer either. I remember what it was all about. (hint: it was classic PvE EQ with pvp enabled to enhance the game world/immersion) | |||
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#4
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They can go ahead and try to make EQ into something its not, and it will ruin what the game still has to offer.
Cheapening and trivializing what EQ was meant to be will put it in the same genre of MMO as every modern MMO, and it will therefore become obsolete among other games that are smoother, prettier, have more advanced systems and much more features.
__________________
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#5
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I don't think YT or OOC would cheapen or trivialize the challenge of EQ. It would be custom, yes. I'm not a big fan of it myself, but I'm in the camp where I think it would be okay to try it out, and get rid of it if it sucks. I think XP is actually a bigger kick in the face to 'classic-ness' than YT or OOC. | |||
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#6
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I know there has always been griefers in EQ, I remember then back in 1999. What i'm trying to say is they were in the very small minority back then. Problem here is (and what I blame the low server pop on) the percentage of griefers is MUCH higher, I can't tell you what exact percentage here, but I can tell you its higher then is healthy for a EQ server. Much higher.
Just a shame more old school "non-griefers" did not come out for this to keep the ratio more healthy. | ||
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#7
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The low population does hurt it, yes, simply because a larger proportion of players on the server are those elites at the top(/who all Nihilum sometimes accounts for 40%+ of server pop, if you throw in /who all Holocaust and /who all Founding it's like 70% at times). All the more reason to encourage new people to play. Although, it takes a specific kind of player to be able to survive on a server like this, so not all players will be capable of sticking around. | |||
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#8
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Yep, griefers were probably like less than 10% on classic. More than half the server are griefers here, which has basically resulted in nothing but lawlessness where on rallos zek, there was a clearly defined system of order amongst the chaos and potential chaos.
There were rivalries, and all the pvp you could want, but the alliances did not attack random players. Most of the quarrels stemmed from small groups or individuals who wronged other guilds. Usually offending players would be removed from guilds rather than bring a bad name on their guild. On occasions where guilds wouldn't remove offenders, they would basically be in a situation where they, as a guild, would have to make amends, gain allies, or be stomped into the ground by those whom they offended. In contrast, on R99, many guilds don't want you unless you're a griefer or are willing to become one.
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Last edited by Dullah; 03-15-2012 at 12:37 PM..
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#9
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Atm, I don't think the server has the kind of population(read: large guilds/alliances) to sustain such a system, so griefing is the regular form of guerilla PvP, since large-scale wars are very few and far between. | |||
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#10
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We shall purge them.
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