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  #21  
Old 02-28-2012, 03:16 PM
Deezle Deezle is offline
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Well first of all I'm very, very happy to play on this server and grateful to the devs for re-creating the (semi) classic experience, and I also am BLOWN AWAY by the community here. By and large it's considerably BETTER than than the community was back on Bristlebane in 2001-2004 when I played heavily on live.

That being said, I'm definitely in the #4 camp. Why recreate things that everyone knows were mistakes? Why not add in some of the great improvements that came along after the classic years? I think there's a bit too much myopic focus on making it "classic" when really it should be about creating an enjoyable playing experience first and foremost (Some people will argue that making it just like classic EQ IS the way to make it most enjoyable, but I respectfully disagree).

Peace!
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  #22  
Old 02-28-2012, 03:26 PM
knottyb0y knottyb0y is offline
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I like this server and appreciate the work put into it to make it classic.

With that said my ideal everquest server would be one that follows the expansion release time line, but releases the expansions as they should have been.

General Changes:
1. Remove Class XP Penalties
2. Keep ui changes
3. general fixes to quests
4. global chat channels
5. guild management tool

expansion specific
1. release classic with the hole and planes at launch
2. release kunark with epic quests & Veeshan's Peak


can't think of much else but basically take all the optimization that made the game better and the content that should have been there but keep it classic
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  #23  
Old 02-28-2012, 03:28 PM
Flunklesnarkin Flunklesnarkin is offline
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Quote:
Originally Posted by Deezle [You must be logged in to view images. Log in or Register.]
Well first of all I'm very, very happy to play on this server and grateful to the devs for re-creating the (semi) classic experience, and I also am BLOWN AWAY by the community here. By and large it's considerably BETTER than than the community was back on Bristlebane in 2001-2004 when I played heavily on live.

That being said, I'm definitely in the #4 camp. Why recreate things that everyone knows were mistakes? Why not add in some of the great improvements that came along after the classic years? I think there's a bit too much myopic focus on making it "classic" when really it should be about creating an enjoyable playing experience first and foremost (Some people will argue that making it just like classic EQ IS the way to make it most enjoyable, but I respectfully disagree).

Peace!

I can agree with the sentiment... but It probably helps them to follow the time line of patches and what not to get to proper Velious style EQ.



Pretty sure once it hits final velious stage all the known bugs and everything else will be moot.
  #24  
Old 02-28-2012, 04:53 PM
mwatt mwatt is offline
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Honestly, I'd be happy with either 1, 2, 3 or 4. Since we HAVE number 2, and that is exactly what we are going to get - despite this informal poll - I'm happy.
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  #25  
Old 02-28-2012, 04:59 PM
Danyelle Danyelle is offline
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Quote:
Originally Posted by knottyb0y [You must be logged in to view images. Log in or Register.]
I like this server and appreciate the work put into it to make it classic.

With that said my ideal everquest server would be one that follows the expansion release time line, but releases the expansions as they should have been.

General Changes:
1. Remove Class XP Penalties
2. Keep ui changes
3. general fixes to quests
4. global chat channels
5. guild management tool
6. zoning pets
7. zoning pets
8. zoning pets
9. pets that zone
10. taking pet across zone line
11. pets not dying when you zone
12. cupcakes

expansion specific
1. release classic with the hole and planes at launch
2. release kunark with epic quests & Veeshan's Peak


can't think of much else but basically take all the optimization that made the game better and the content that should have been there but keep it classic
ftfy
  #26  
Old 02-28-2012, 05:29 PM
JerseyFresh609 JerseyFresh609 is offline
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Keep the responses coming guys and say why! Again I'm going to make my argument for number 4. People keep reminding me of even more changes that were made to improve the game over the years but I had forgot to mention. Like pets zoning, spell menus and saved spell sets. These things add to the experience without breaking anything that makes this server so great. Those improvements are just convenient, not truly game altering. Things that "broke" the game over the years were arguably things like the bazaar, mercenaries and the guild lobby/corpse summoners. Those changes have forced much less player interaction and made EQ live generally less challenging and entertaining in my opinion. What makes "classic" so great is favoring grouping, challenge and adventure. With #4 you still get that classic feel and game play but with all the perks! It's a win win.
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  #27  
Old 02-28-2012, 05:34 PM
PsychoTass PsychoTass is offline
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I've only been here around 2 Weeks, wish I had come to play sooner. I love this server , its hard to ask for more than it already provides. I hope it lasts a long time.

So far the people have been great, I've received some help and in turn have been able to help a few. Let's keep a good thing going.
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Last edited by PsychoTass; 02-28-2012 at 05:35 PM.. Reason: forgot a word lol
  #28  
Old 02-28-2012, 05:49 PM
Ikonoclastia Ikonoclastia is offline
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Quote:
Originally Posted by webrunner5 [You must be logged in to view images. Log in or Register.]
I think I prefer the 4th category also. I have been big against the Pet XP thingy and the Hybrid penality. Both Sony mistakes that are on here. Why continue a known mistake.
I guess the reason is similar to why you would stick an original problematic part on a classic car, because if you don't its no longer a classic car.
  #29  
Old 02-28-2012, 06:13 PM
Danyelle Danyelle is offline
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It depends what the thing is. For example something that doesn't match this era at all (like races or AAs no matter my stance on them) shouldn't be put in...not on here based on the server's goal. Ever. Things that simply fix major inconveniences though that Sony later fixed (Guild/Raid managers, zoning pets, etcetc) would be more appropriate.

However the opposing argument still stands. With something like Luclin models it's something you chose, has no impact on gameplay, and others can decline to use it. Things like this do not fit that category, however, and also should arguably be left out.

I once thought about making a server that took the best from Classic and Modern EQ, molded it together and cut the worst out. Even laid out plans for it one Friday night when I should have been out having a life but I don't because I'm me. Unfortunately I have neither the space to host it nor the patience to take on the project alone. Would be nice to see someone do something similar though. We have a server dedicated to Classic, we have a server dedicated to Modern and we have tons dedicated to random custom shit. I'm surprised no one has thought to do this yet.
  #30  
Old 02-28-2012, 06:23 PM
RiffDaemon RiffDaemon is offline
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Quote:
Originally Posted by JerseyFresh609 [You must be logged in to view images. Log in or Register.]
People keep reminding me of even more changes that were made to improve the game over the years but I had forgot to mention. Like pets zoning, spell menus and saved spell sets. These things add to the experience without breaking anything that makes this server so great. Those improvements are just convenient, not truly game altering.
For PVP, those are game-altering enhancements.
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