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  #1  
Old 02-15-2012, 01:43 PM
Xadion Xadion is offline
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Iksar is best for the min/maxer deff come velious and their AC bonus is no longer compisating for lack of plate and just a straight advantage as they nix the whole no plate thing in velious +

DE/Erud/Human/Iksar imo are true dark knights...I just dont see ogers/trolls/gnomes in the role of a dark unholy knight... rpwise

but if your min/maxing you have 2 choices, Troll or Iksar

I am a human :-P
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  #2  
Old 02-15-2012, 01:45 PM
fischsemmel fischsemmel is offline
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Quote:
Originally Posted by Xadion [You must be logged in to view images. Log in or Register.]
but if your min/maxing you have 2 choices, Troll or Iksar
How is anything other than ogre a min/max choice?
  #3  
Old 02-15-2012, 01:53 PM
Xadion Xadion is offline
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we could always have the eternal oger vs troll debate but all things considered you look for stuff that armor stats buffs etc cannot easaly negate at end game... even now- and deff come velious almost all races will be 255 across their needed primary stats... so you look at things you cant get.

innate regen
innate AC
innate slam/bash
innate frontal stunn immunity

pick and go, enjoy your fat sk
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Cory Von'Darkborn - Ranger
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  #4  
Old 02-15-2012, 05:26 PM
Nirgon Nirgon is offline
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Quote:
Originally Posted by Xadion [You must be logged in to view images. Log in or Register.]
we could always have the eternal oger vs troll debate but all things considered you look for stuff that armor stats buffs etc cannot easaly negate at end game... even now- and deff come velious almost all races will be 255 across their needed primary stats... so you look at things you cant get.

innate regen
innate AC
innate slam/bash
innate frontal stunn immunity

pick and go, enjoy your fat sk
5 fire resist / regen. But yes continue on.
  #5  
Old 02-15-2012, 04:42 PM
Phased Phased is offline
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If you're serious about your character there's only one choice: ogre. Frontal stun immunity is so badass we had 60s contemplating rerolling for it.

Other than that you need to ask yourself is slam and regen worth 28% exp to me.
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  #6  
Old 02-12-2012, 09:14 AM
acid_reflux acid_reflux is offline
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Does the greenmist quest work here? I always thought that sword was badass.
  #7  
Old 02-12-2012, 11:10 AM
Fazlazen Fazlazen is offline
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Quote:
Originally Posted by acid_reflux [You must be logged in to view images. Log in or Register.]
Does the greenmist quest work here? I always thought that sword was badass.
It works up to lord of pain's khukri right now. It's iksar only. 25 MR on it.
  #8  
Old 02-13-2012, 10:00 PM
mwatt mwatt is offline
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Quote:
Originally Posted by Anesthia [You must be logged in to view images. Log in or Register.]
DE SK is 40% penalty, Iksar/Troll SK are 68% penalty, Ogre SK is 61% penalty.

DE Pros: Look cool.
DE Cons: 70 strength base, Nek Forest sucks for leveling, SK guild location is a unique challenge to find if you're not experienced, need a shield to bash.

Iksar SK Pros: Nice regen, awesome starting areas for leveling.
Iksar SK Cons: 68% penalty will make you hate life at high levels, need a shield to bash, most NPCs go ballistic when you roll up on them.

Troll SK Pros: Nice regen, slam with 2h weapons.
Troll SK Cons: 68%.

Ogre SK Pros: 140 strength base (hardcore strong), slam with 2h weapons.
Ogre SK Cons: 61%, The Feerott sucks for leveling.
For Iksar SK, you left out the fact that they have an innate bonus to AC, which is compenstated for in Kunark by denying Iksar the ability to wear most high AC armor. This restriction is removed in Velious drops. Thus if you level an Iksar SK now, come velious, you will theoretically be in a good position.
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  #9  
Old 02-14-2012, 07:32 PM
mwatt mwatt is offline
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Quote:
Originally Posted by Drakaris [You must be logged in to view images. Log in or Register.]
What you fail to realise is that most planar and Kunark raid drops have unique effects and killer stats... Dreadscale does not even compare... and sebilite scale does not have optimal stats...

AC does not compensate for that...

AND- WHY PAY A RACIAL EXP PENALTY IF IT BALANCES OUT?!? The devs fucked up... they were prolly too lazy to update the existing race tables for all the armor (or there wasn't an easy way at the time) so they simply boiled it down to "balance" when asked.

PS: Why else are some random pieces of plate, such as crested mistmoore shoulders and PoSky tests iksar usable and others not? Why do classes like Monks have planar armor where the AC difference will be more noticable?
I do not fail to realize that the innate AC bonus granted by the Iksar racial is insufficient to cover the inability to wear most of the good SK pieces that drop prior to velious. I did not mean to imply that, if I did, then my bad. I was merely trying to relay what SOE's thinking was when it created that equipment so that Iksar could not wear it.

I agree that in Kunark, the innate AC bonus (which is difficult to verify since AC reporting is screwed up on the Titanium client for us) is not enough compensation for the lack of being able to wear that nice gear. The point I did intend to make is that come Velious, the armor drops no longer have this across the board Iksar exclusion. Ergo, theoretically, since Velious gear should by and large be equal or better to Kunrk, an Iksar SK might just come out ahead in the end, justifying the choice of race.

In regard to your assertion that the SOE devs "fucked up" on the Kunark armor for SK - I would have to agree, since they corrected this in Velious. However, the devs here cannot address that without intentionally diverging from the classic timeline. That of course is a slippery slope, so better to avoid stepping foot on it at all.
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Last edited by mwatt; 02-14-2012 at 08:54 PM..
  #10  
Old 02-15-2012, 08:20 PM
mwatt mwatt is offline
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Quote:
Originally Posted by Drakaris [You must be logged in to view images. Log in or Register.]
What about pet aggro and taunt not being classic? Ivandyr's hoop quest rate nerf unclassic? stupidly high resists on lower floor Seb mobs (to prevent charm exploits) classic?

They are already slipping and sliding on the slopes! I would consider iksar planar armor a fix just like everything else they changed... :P
This is a bit of a derailment but I'll address it because I agree with you to some extent and I want to highlight that.

RE: Pet aggro and Taunt - I consider that these are different primarily because they simply haven't been fixed yet. There is a lot on the plate even now, and they can't do everything at once.

RE: Stupidly hight resists on lower floor Seb mobs - I hadn't especially noticed that this is different from classic, though I admit I have not tried to charm in Seb (my chanter is 30). However, I will say that resists in general are not exactly congruent with how they were on Live. I think they are too high between levels 25 to 40 and probably too low outside of that.

RE: Ivandyr's Hoop - Here is where I agree. They have indeed done a dangerous thing here and this is not quite the only thing like it they have done. Intentional deviation from classic is indeed a slippery slope and devs have put one cautious foot on the brink of that slope. I don't agree that this was correct to do - I think it is a mistake - but it is their server and up to them. Hopefully they have the will power to keep the other foot on level ground, else, there will be problems.

However, I use the term "slippery slope" to mostly apply to player requests to change something to be more convenient from them. The devs may need or want or have to do this in very small number of cases. We are going to have to trust them to do that when appropriate (again, ideally, never). The rest of us should not even consider suggestions that deviate from classic. It is indeed a slippery slope. Let us limit it to the maximum possible extent, or else the whole theme of this server - and a laudable one it is - will be invalidated.
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