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#1
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![]() I think folks are kinda missing the point on these Symbol quests being around. The first one released was the Dark Elf Necklace: Right click clinging darkness (rawr!). It was released around the same time as Paineel came out if memory serves correct (I did research, but that was over a year ago...). Anywho, since it was in that early, and we went live with Paineel open I stuck them in. Now, The big thing was that they came out in stages (And some were never completed, Brell!), couple here, couple there, blah blah blah. I stuck all of them in at the same time.
So, overall, some are classic, some aren't classic. They became classic by proxy due to the concept beating Paineel's release. That and picking and choosing what got included when these quests weren't part of patch notes was a HUGE pain. I'll re-read this thread on my off, see what I can do to get them rolling like their supposed too.
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I have walked my way since the beginning of time. Sometimes I give, sometimes I take & it is mine to know which and when.
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#2
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![]() Quote:
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#3
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![]() Quote:
From Alla's entry of the final quest (Tunare Warden) - ... Quote:
Anyway, it's very unlikely that it was there during the original-trilogy. :/
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Don't be a Kleat...
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Last edited by Malrubius; 05-26-2010 at 08:19 PM..
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#4
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![]() And we are back to our current problem that the original post I made was about Aeolwind. The correct stage of this quest may be implemented in our game, but the MOB that allows us to complete the quest currently is borked. So while the availability of the resist neck ( buff is called Aloe something) which is the second neck might be working, no one is ever able to advance their neck to this stage since the necromancer does not spawn in lesserfaydark since the day/night issues have not been fixed, and no temp fix has been implemented to ignore day/night in lesserfaydark.
Thank you for responding and looking into this though, I appreciate every Tunarian druid in the community keeping this post active as I felt I was the only one doing it for the first couple times I posted it lol Erati | ||
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#5
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![]() Any one get lucking on the ghast?
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#6
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![]() bump please fix the ghasts and Larik and everything about these 3 quests. They're super good for us tunare healers...
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#7
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![]() It took me a while, but I got my hearts and finished the first necklace. I've also picked up a couple of the items for the third quest along the way. It would be truly awesome to have a fix for this. I'll try to research what's supposed to happen and post the details here. If anyone else wants to help with the research, please do.
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#8
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![]() Druid of Tunare Here, Ive camped the Rancorous Ghasts for hours, Not sure exactly where the "static" spawn is at, but ive been killing the obelisk and then there are 2 other skeletons i can track from there, so ive been getting them, like north and west from the obelisk.
Any Verification by the Devs that the quest does indeed work as intended would be appreciated. | ||
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#9
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![]() I have no concrete evidence, but there is no way this quest was classic...my first char in 99 was a wood elf druid and I remember doing this quest quite a bit later. First post in alla's regarding this necklace is April 2001....am I misremembering....or perhaps I just didn't know about it until later?
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#10
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![]() The tunare initiate seems the only useful of this 3 items.....does the quest work so far that i can get the Initiate?
Edit: Just found out its only self only haste. So whats the deal about those items i dont see any of them are useful? Ok maybe a free root is not that bad but the root is still worse than our normal root. Do i miss anything ? | ||
Last edited by Nedala; 05-10-2010 at 10:35 PM..
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