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#21
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I get many text messages while at work, or sleeping, etc. IB doesn't have 15 people in every time zone. It has hardcore group of members that will log in at any time to raid. There are no cheats, no hacks, no exploits, etc(not saying that you said there was). There is only determination and effort, of which IB puts in LOTS.
__________________
Abacab tells Phallax, "To be honest you're just a bunch of little bugs on my windshield that I have to wipe clean before I start cruise controlin' into phat lewtz."
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#22
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We definitely dont have enough members to cover every time zone. In fact divinity has way more members than IB.
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#23
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#24
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#25
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I would propose to have the spawn variance removed again, because it's not classic and it's not fun. Instead I would like to see something organized on the forums, so guilds will know in advance which target they're gonna get and when he will spawn. I think that's how it was organized on my server.
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Tetsu - 50 druid
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#26
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I say put the mobs on their original timers, take the GMs out the picture and let it be FFA. Let the strongest win. You guys are a bunch of wussies.
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#27
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But the nature of random events dictates that events that are highly unlikely in a single circumstance become extremely likely to occur at some point over time. And this is what happened here. Anyway, OP is just another "I'm not happy with the raid targets we're getting, therefore the rules are unfair" post, just like the 12 we've had before. | |||
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Last edited by Dabamf; 04-24-2010 at 02:46 AM..
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#28
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well i have to agree with the OP that it is kinda odd that they ALL spawned within a 5 hour window, when they all have been killed on saturday within a 2 hour window ... so every mob only poped almost exactly after 6 days ... wich is indeed a weird coincidence ...
given that they CAN spawn within a 96 hour window after 5 days, all of them spawned 5 days + 26 ~29 hours ... the odds of /ran 5760 (possible spawn each minute) or /ran 345600 (possible spawn each second) to all be within the same segment should be near to impossible ... so maybe the spawn variation is not "variating" enought, and needs to be looked into ... Quote:
your statement is true if the mobs are killed within a large variation of time ... wich makes it more likley that at some point they may cross spawn times again ... but the closer the mobs are killed after each others, the more unlikley it is that on a random event they will all repop in roughly the same window again ...
__________________
[60 High Priest] Uuaellaen (Dark Elf)
[55 Conjurer] Uaellaen (Dark Elf) [24 Rogue] Uaellaenn (Dark Elf) *retired* | |||
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#29
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Nah you guys are making the odds sound way too complex yo, it either happens or it doesn't, 50/50.
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#30
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My issue is with the spawn variance not working properly, not with IB and not with the raid rules.
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Lvl 59 Monk - Jinsho Lee
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