Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #21  
Old 02-01-2012, 01:28 PM
inyane inyane is offline
Banned


Join Date: Aug 2010
Posts: 202
Default

Should really just make them all level 60, give them epics, and perhaps 10k starting cash.

That way they'll feel welcome, won't have to worry about how slow classic exp is, and will immediately become useful.
  #22  
Old 02-01-2012, 01:29 PM
Rubexcube666 Rubexcube666 is offline
Aviak


Join Date: Jan 2012
Location: Chicago
Posts: 94
Default

or lvl 1's with epics that req 60. that'll make the xp grind fun.
__________________
Back in the day Char names:
Sowfast - Druid
Ianamwen - cleric
Fiery - War

Proj99 Char names:
  #23  
Old 02-01-2012, 01:33 PM
messiah_b messiah_b is offline
Sarnak


Join Date: Nov 2009
Posts: 206
Default

Quote:
Originally Posted by Lanuven [You must be logged in to view images. Log in or Register.]
Who are you? ive been on this server since April 2011..
Easy buddy you're going to bust out of your muscle tee flexing your reg-date like that.
  #24  
Old 02-01-2012, 01:34 PM
maverixdamighty maverixdamighty is offline
Banned


Join Date: Jun 2011
Posts: 942
Default

Quote:
Originally Posted by Raelador [You must be logged in to view images. Log in or Register.]
Part of the problem on this server is negative people who think they have had it tougher than others. I personally think exp bonus should be increased even greater in dungeons to promote group play. When I thought of Everquest before I started playing on P99 I remember grouping in CT, Unrest, Runnyeye, ect. ect. not kiting by myself in some poorly modeled landscape.

This is already done by the ZEM...
  #25  
Old 02-01-2012, 01:46 PM
Morsakin Morsakin is offline
Aviak


Join Date: Oct 2010
Posts: 79
Default

Quote:
Originally Posted by Anesthia [You must be logged in to view images. Log in or Register.]
It's not reasonable, however, to imply that those who run this server for free should compensate for a profit-making company's asshattery.
+1 internets.
  #26  
Old 02-01-2012, 01:50 PM
sbvera13 sbvera13 is offline
Kobold


Join Date: Jan 2012
Posts: 140
Default

I aggree with OP, a 25% bonus or so for say one week, following a formal invitation to the EQMac guys, would be nice to help make them welcome. Just make it clear that it's not a normal thing.
  #27  
Old 02-01-2012, 02:21 PM
Pomaikai Pomaikai is offline
Kobold


Join Date: Sep 2011
Posts: 106
Default

I have to agree. This isn't about bragging how you had to walk to school, in the snow, uphill, both ways. We all will benefit by having more players on the server. The fact that the EQMac folks have no recourse at all makes this a true opportunity for P1999. Because of the way the EQMac server was setup, you could never transfer characters to, or from it, so when it shuts down, these folks lose everything with no recourse. So why not pull out the welcome wagon, roll out the red carpet, and make them feel welcome? Post a nice letter inviting all the EQMac folks to come join P1999 with a good tutorial on playing EQ on a Mac, followed by a week long exp bonus (a nice reasonable amount) for the whole server, and I think we'd not only get a lot of those players trying P1999, but a lot of them staying on P1999. If Rogean doesn't want to ramp up exp for everyone, just up the ZEM's for the starting zones so the new players get the bonus. Zones catering to L1-15 or 20 sounds about right.
  #28  
Old 02-01-2012, 02:32 PM
Slave Slave is offline
Banned


Join Date: Mar 2011
Posts: 2,339
Default

People play on P99 because it is the closest thing to a Classic EverQuest experience that you can find, grind and all.
  #29  
Old 02-01-2012, 02:35 PM
inyane inyane is offline
Banned


Join Date: Aug 2010
Posts: 202
Default

i dunno, i don't get it i guess. so they get a tiny exp bonus, maybe in that time they get to level 10 or whatever. bonus goes away, and now the exp seems even slower to them, and they say "wow, even with that 25% bonus exp it was slow, it really sucks now"

/quit
  #30  
Old 02-01-2012, 02:38 PM
Hitchens Hitchens is offline
Banned


Join Date: Dec 2011
Location: Tulsa
Posts: 376
Default

What happens when the exp bonus is removed and the grind returns to normal? If EQMac players are unhappy with the grind, I'm not sure a mere week will result in enough invested time to where they would stay when it was over.

Is it worth setting such a precedent without any guarantee of a sustained increase in players?

Intentions and results are often very different.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:56 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.