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  #1  
Old 01-13-2012, 11:51 AM
Albane Albane is offline
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Whirl Til you Hurl needs to be removed from the game. It is an almost unresistable 12 second Stun. No PvP game would ever allow something like this.
  #2  
Old 01-13-2012, 12:18 PM
Juugox2 Juugox2 is offline
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im sure they will nerf whirl like they did on blue here if not thats just stupid .. they made it like a 1-3 sec stun on blue
  #3  
Old 01-13-2012, 05:02 PM
Nirgon Nirgon is offline
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It disables you after it fades. That's broken point #1.

Point #2 this spell wouldn't even land on people with just shielding up on Live, and rightfully so. It's a stun which has a duration longer than its recast.

Enchanter still has a castable 4 slot dispel (good luck trying to dispel block it, no spoiler sorry), a very comparable nuke to the wizard's at 44, an unresistable magic debuff, fear for pets, group magic resist..

Did I mention castable runes on other prevent life taps from giving hp back to the caster? Well they should prevent it at least if they don't now.
  #4  
Old 01-13-2012, 06:29 PM
Silikten Silikten is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
It disables you after it fades. That's broken point #1.

Point #2 this spell wouldn't even land on people with just shielding up on Live, and rightfully so. It's a stun which has a duration longer than its recast.

Enchanter still has a castable 4 slot dispel (good luck trying to dispel block it, no spoiler sorry), a very comparable nuke to the wizard's at 44, an unresistable magic debuff, fear for pets, group magic resist..

Did I mention castable runes on other prevent life taps from giving hp back to the caster? Well they should prevent it at least if they don't now.
Snare/root also disable you after they fade. Your point has no value. It is working as intended, yet you wish for it to be removed because a 900hp ENC can kill you, once, maybe, on a good day.

Anyways. Fact is everything but MR seems to be useless. It would be nice if GMs could respond to this.
  #5  
Old 01-13-2012, 06:29 PM
Hear_My_Sermon Hear_My_Sermon is offline
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seems? it is entirely useless
  #6  
Old 01-13-2012, 06:30 PM
Nirgon Nirgon is offline
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So... when snare and root wear off, you're claiming, you still can't move? I'd say that's not the case.

Try casting after the whirl debuff fades and get back to me.


It's been posted before that Null is currently MIA handling issues. When he returns, we'll go back over all of this stuff. It does need a look.
  #7  
Old 01-13-2012, 06:57 PM
Silikten Silikten is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
So... when snare and root wear off, you're claiming, you still can't move? I'd say that's not the case.

Try casting after the whirl debuff fades and get back to me.


It's been posted before that Null is currently MIA handling issues. When he returns, we'll go back over all of this stuff. It does need a look.
I'm saying you are just as disabled as whirl. When whirl fades you can move, at least it doesn't remove sow. When snare/root faded, you are disabled, same predictament.

Also, I can't move while rooted. For 48 seconds.
Last edited by Silikten; 01-13-2012 at 07:04 PM..
  #8  
Old 01-16-2012, 07:17 PM
ShipIt ShipIt is offline
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Quote:
Originally Posted by Silikten [You must be logged in to view images. Log in or Register.]
I'm saying you are just as disabled as whirl. When whirl fades you can move, at least it doesn't remove sow. When snare/root faded, you are disabled, same predictament.

Also, I can't move while rooted. For 48 seconds.
While rooted you can use:

spells and abilities (see: gate, harmshield, divine aura, greater healing, yonder, blind, ice comet, fear, whirl til you hurl, etc)
items (see: crystallized pumice, vial of swirling mist, lizard blood potion, golem wand, cloudy potion, etc)

While Whirl til you get fucked you can use:
chat
/yell
/q

During the stun period after whirl you're fucked wears off you can use:
chat
/yell
/q
your feet to try and book it because YOU'RE STILL FUCKING SILENCED AND STUNNED AND DEAD WHAT THE FUCK
  #9  
Old 01-16-2012, 08:33 PM
Bromontana Bromontana is offline
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If they have a robust random number generator it's pretty easy to develop a good resist system. The problem is getting someone or some group of people with authority to define some numbers to resist levels.

Assuming an unresisted spell lands for 1000 dmg, what should be the expected damage at resist 100, 200, 300, etc?
Once some consensus is reached on that question it's simple to define an appropriate regression to map out the rest of the possible resist values. Then you use the expected resistance at X resist as the mean for random number generation when a spell is cast on someone with X resist.

The mechanics are relatively easy, the bolded part is what needs to be answered first.

You can generalize this to debuffs or groups of debuffs or multi-effect spells too, you'd just need different resist tables for each group.
  #10  
Old 01-19-2012, 11:13 AM
Bockscar Bockscar is offline
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Quote:
Originally Posted by Bromontana [You must be logged in to view images. Log in or Register.]

Assuming an unresisted spell lands for 1000 dmg, what should be the expected damage at resist 100, 200, 300, etc?
Personal opinion/memory based on actual classic, not what's desired for this server (the two ended up becoming quite different)?

Doing ten results for each breakpoint to illustrate the example. 1000pt nuke with no resist modifiers or secondary spell component that affects resist check.

At 100 resist:
1000, 800, 1000, resist, 600, 900, 1000, 400, 850, 1000

At 200 resist:
400, 200, 750, resist, 600, resist, 1000, 500, resist, 800

At 300 resist:
resist, resist, 400, resist, 750, 500, resist, resist, 250, 300


By the way, the people who say that full resists were impossible? Wrong/lying. Simple as that.
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