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#21
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#22
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that's cute, but you only get to do that once before people figure it out
Either way, it just goes to prove the point - screwing with people engaged in PvE combat is not PvP, it's griefing. Seriously people if you want PvP go play a game that was designed with PvP in mind, and not one where the designers themselves specifically said it was not balanced, was not intended to be balanced, and never was balanced in any way. I hear Call of Duty 3 is pretty hot... ... that is for people good enough that they can actually beat an opponent on even terms. If you can only beat up on the youngest kids in the playground, I guess EQ PvP is your game. | ||
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#23
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Pvp could essentially be seen as actions of war against one another...
Do you wait until your enemy sends you a written request for battle to attack them? No, you wait until their pants are around their ankles. EQ PvP is more like a real life engagement than any sort of WoW or other "BG" pvp games are. | ||
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#24
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only game i've seen that had a system in place to make it sorta ffa pvp was EvE... it had strong "faction" hits if you killed people from certain corporations or w/e.. FFA pvp w/o faction hits doesn't make sense to me... ie... killing humans in a human city should make humans not like you... If its neutral ground / a dungeon or an accepted duel in a town i think that makes sense for no faction hits. | |||
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#25
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#26
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And when you're successful people don't want to play with you anymore (population drops as you noted). What kind of "game" is that? I find it demented and disturbing. Where exactly does the ganker have fun in this? I can see a little bit of malicious shits & giggles when you first learn you can one-shot lower levels, and a few minutes of playing God while you do. But what then? Just that forever? Once you figure out that you're at no risk from your targets while doing it, going back for more isn't skill, it's being an obnoxious asshole simply because you can. And then of course a great many such people will heap insult upon injury and camp the corpses of their victims - which makes sense if you've already decided to be a sociopath, I suppose. There's no mistaking the intention - EQ provides no actual reward for this behavior. It is pure volunteer sadism, no profit motive involved - at least a faction server would have a RP justification for it, but that's not the case here. Games that are designed for PvP have rewards for PvP. Sometimes it's as simple as points, sometimes it's gear, sometimes it's to move through progression, sometimes it's something else - but the game provides an incentive to do it. Also, games designed for PvP at least attempt balance. If there's a thief, a mage, and a warrior, the mage and warrior being evenly matched, but a thief can beat either one, soon enough everyone is going to be playing a thief, making it pointless to have created the other classes in the first place. (Conversely, if the thief always loses no one will play one, making it pointless to have created that class instead.) Now, the things that make a good MMO don't necessarily require any of these things, other than balance - but the balance you get is a PvE balance, which is quite different than PvP balance. A person interested in good PvP gameplay shouldn't even be playing an MMO in the first place because MMOs are fundamentally PvE environments and the game has not yet been created to change that common factor in all MMOs. (There'd be no point to create such a game either since the world outside of combat zones would serve no more function than the lobby of a multiplayer shooter, which is why no one has bothered to try.) In MMOs, PvP is fundamentally an add-on to PvE. Even in EVE, the most PvP oriented MMO ever, there are PvE objectives that people are fighting for control over. If you like PvP but not PvE you should be playing a shooter, which is all PvP and no PvE. One can really boil away every possible justification other than "to get to be mean and a jerk to people" by pointing out the alternatives that are superior for all other purposes. Now that we've faced that truth, the next logical step is to understand that the server population you end up with in such an environment is jerks, masochists aspiring to be jerks, and idiots*. Naturally, this is no secret to you guys. But it's so inherently unfulfilling, especially once the initial mass of idiots gets boiled off by the griefing and you're playing with no one but other jerks, which is not quite as much fun to the aspiring sadist as is being the e-incarnation of death to a guy still carrying his newbie weapon. The need for marks + the need to find some justification for this hollow and malicious behavior leads us to the usual evangelizing about how much better the PvP server is, like a shark telling us how great the exercise is and how healthy it is for you when you go deep water diving. I lost my point here somewhere along the way but bottom line is that anyone who plays EQ in order to PvP is either stupid or malicious. It's fun like tossing pennies at people on the sidewalk from a high rise apartment is 'fun'. It's not fun, it's fucked-up behavior and doing it fucks up the person who is learning those things as habits. * if you can't figure out which you are it's probably the last one. | |||
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#27
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dude, if you don't like EQ pvp then gtfo the thread?
just because you never delivered a killing blow doesn't mean EQ PVP sucks. | ||
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#28
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