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  #21  
Old 04-16-2010, 02:08 PM
guineapig guineapig is offline
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Unless you are soloing, any race based regen becomes almost useless by the time you're in your 20s. And I don't see many SK's soloing on this server. Not saying they can't, but it can be tedious and with the exp penalty being what it is for a troll SK. I can't imagine anyone preferring to fear kite solo instead of being in a 6 man exp group. (edit, besides Marl [You must be logged in to view images. Log in or Register.] )

This is also the reason why I never put much value in the Rubicite BP. It's fun for a low level twink but quickly becomes inferior to something that provides HP and stamina.

The only case where race based regen NEVER looses its usefulness is if you are playing a necro or shaman. Those classes can solo effectively throughout the entire game and are HP dependent for maintaining good mana flow.


(Complete side note: I remember the first time I saw a shadowknight soloing trash mobs in the plane of disease. I know it's not rocket science or anything but back in the day I was immensely impressed. At that time I would have needed mad AA points to be able to solo anything in PoP for exp in my 50's-60's.)
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  #22  
Old 04-16-2010, 04:21 PM
JayDee JayDee is offline
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Well since Ogre frontal stun immunity is bugged atm, it's clearly troll at the moment for reducing downtime.

You might be thinking who cares a few regen per tick, but for soloing it is a huge advantage. Even for grouping for say 6 hours, the math works out something like this:

5 regen per tick (for sake of argument, not sure what it is here but someone mentioned it beneficially bugged and set at +5 atm) x 3600 (10 ticks per min times 60 for hours and times 6 for the sake of this argument) = That is 18,000 extra hp you've regen'd over that period. That number is subjected to change +/- depending on exact regen amount.

P.S. Fix ogre frontal stun immunity [You must be logged in to view images. Log in or Register.]
  #23  
Old 04-16-2010, 09:16 PM
Healthcare Healthcare is offline
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So what do you put points into at creation when making an Ogre SK? Not sure if extra points into INT will help and they start with just 70 DEX and AGI which I guess hits your AC with the lower AGI but not sure if you take a hit on procing when you have below 75 DEX. So confusing.
  #24  
Old 04-16-2010, 09:24 PM
JayFiveAlive JayFiveAlive is offline
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I say all INT and rest into STA if you got any :P
  #25  
Old 04-17-2010, 11:58 AM
Malrubius Malrubius is offline
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Quote:
Originally Posted by JayDee [You must be logged in to view images. Log in or Register.]
Well since Ogre frontal stun immunity is bugged atm, it's clearly troll at the moment for reducing downtime.

You might be thinking who cares a few regen per tick, but for soloing it is a huge advantage. Even for grouping for say 6 hours, the math works out something like this:

5 regen per tick (for sake of argument, not sure what it is here but someone mentioned it beneficially bugged and set at +5 atm) x 3600 (10 ticks per min times 60 for hours and times 6 for the sake of this argument) = That is 18,000 extra hp you've regen'd over that period. That number is subjected to change +/- depending on exact regen amount.

P.S. Fix ogre frontal stun immunity [You must be logged in to view images. Log in or Register.]
This leads to the question I was about to ask. Anybody KNOW what troll regen is here, and, what troll regen was on classic?

If it's a constant amount like 3hp per tick or something, then it's really diminishing returns, correct? It will make a huge difference at early levels, a nice-to-have later, and almost unnoticeable at 50+. Anybody disagree?
  #26  
Old 04-17-2010, 01:21 PM
guineapig guineapig is offline
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Quote:
Originally Posted by Malrubius [You must be logged in to view images. Log in or Register.]
This leads to the question I was about to ask. Anybody KNOW what troll regen is here, and, what troll regen was on classic?

If it's a constant amount like 3hp per tick or something, then it's really diminishing returns, correct? It will make a huge difference at early levels, a nice-to-have later, and almost unnoticeable at 50+. Anybody disagree?
I agree, that 18,000 extra hp regened, as mentioned before only means something if you are soloing. If you are sitting you are not gaining exp so whatever time you are making up during medding is more than lost by the fact that you are gaining exp at a fraction of the rate that you would be if you have a healer with you 9not to mention the group exp bonus).

Healers will still be healing you based on the percentage of health you are at. In the middle of a fight they aren't looking at how fast you will naturally regen hp if they don't heal you. It's simply not viable for a group to wait for natural health regen in most situations and therefor the healing mana saved will be barely noticable.

In other words if you plan on exclusively soloing, sure go for Troll SK, but with the exp penalty you will be soloing for a very very long time. If you plan on grouping, go for the aesthetic you like.
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