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  #21  
Old 12-12-2011, 12:11 AM
kanras kanras is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
Regular non-offensive bard buffs were working correctly before though, right? Currently most bard buffs last around 12 seconds, so if they lasted one tick less then Bards would get unclassically screwed over.
Nah, they were lasting 18-24 seconds on the server, where they should have been lasting 12-18 seconds.

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Originally Posted by Lubian [You must be logged in to view images. Log in or Register.]
The stock eqemu automatically adds a tick if the duration is not zero; I hope that's not the code you're talking about. [You must be logged in to view images. Log in or Register.]
It is.
  #22  
Old 12-12-2011, 08:33 AM
Lubian Lubian is offline
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Quote:
Originally Posted by kanras [You must be logged in to view images. Log in or Register.]
It is.
(tl;dr at bottom)
Because one of my mains was a bard, I too noticed the same inconsistency that bard songs would last too long if the +1 was there with my spell parser. After removing the +1, I noticed spells on my other characters were a tick short on real EQ. This was very noticeable for Mezzes, but I would be significantly less likely to notice the inconsistency for other non-time-critical spells.

I honestly don't know what the solution is, but all I know is I ended up adding the +1 back shortly after removing it. Perhaps only non-bard songs should receive the +1 ticks? I don't really remember if or how I solved the issue for my parser.

The idiotic part is that in eqemu the +1 isn't explained why it exists. Shouldn't that be included in all of the duration formulas? Why does it exist outside of it? Was it some garbage quick fix that they added without thinking about the repercussions?

The EQ duration spell system is a real beast and it's hard to do any real testing unless you have an active EQ account (I talked about this a little at the 5th paragraph here). Furthermore, Some of the stock eqemu formulas are not accurate as they end up being correct for low durations, but for higher durations they're wrong (and this was only painfully obvious because I had my parser running), which makes testing even more difficult.

***

tl;dr: From my testing years ago; removing the +1 will fix some bard songs, but will make some of the other duration formulas a tick short.
  #23  
Old 12-18-2011, 03:23 PM
kanras kanras is offline
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This fix didn't get in this recent patch, still have more testing to do.
  #24  
Old 02-11-2012, 06:24 PM
kanras kanras is offline
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Fixed, pending update.
  #25  
Old 02-11-2012, 06:26 PM
Cast Cast is offline
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well what change did u make
  #26  
Old 02-14-2012, 09:18 PM
Albane Albane is offline
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Hopefully this will fix the fact that these songs only tick 2x on players in PvP.

As Lazor said, I also hope this doesn't mean bard buffs will last 9 seconds, which would really screw bards over.
  #27  
Old 02-25-2012, 01:23 PM
Lazortag Lazortag is offline
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I can twist 4 just fine. Read the thread. I posted a shit ton of evidence showing that you're wrong, and now you're just embarrassing yourself.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
  #28  
Old 02-25-2012, 01:44 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by Kelgar [You must be logged in to view images. Log in or Register.]
this is why you can twist a mr/pr/cr/dr DOT mix in later eq, if the last tic isnt working then you can only do three songs twisted, but since it has always bee 4 tics, you can do 4 songs,
This is incoherent. You can twist two songs per tick because the casting time for a song is 3 seconds, so two ticks ==> four songs. The Bard dots are special because they last 3 ticks, so you could twist up to 6 dots at once if you really wanted (7 if you include angstlich's assonance since it lasts 10 ticks). See my proof in this thread: http://www.project1999.org/forums/sh...249#post569249

Quote:
I feel like you have never played a bard, and have no clue what you are talking about based on your comments about this known fact. If you want to fuck up an entire class based off of your own ignorance, ego, and unwillingness to research before opening your mouth, then go ahead, otherwise, figure your shit out and fix it.
I really hope this wasn't directed at Kanras by the way.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
  #29  
Old 02-25-2012, 05:40 PM
kanras kanras is offline
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Pending update, I added the extra tic back in for some spells (those without DOT/HOT components) based on what little info I could find about them. DOT/HOT durations are correct though.
  #30  
Old 02-25-2012, 06:27 PM
Lazortag Lazortag is offline
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Quote:
Originally Posted by kanras [You must be logged in to view images. Log in or Register.]
Pending update, I added the extra tic back in for some spells (those without DOT/HOT components) based on what little info I could find about them. DOT/HOT durations are correct though.
I'm guessing the targeted bard mezzes were affected? Can you give a few examples of what else was affected?
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
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