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  #21  
Old 12-09-2011, 03:18 PM
pickled_heretic pickled_heretic is offline
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Originally Posted by Grim [You must be logged in to view images. Log in or Register.]
Thanks for all the helpful comments!

I'll probably pass on playing an enchanter. The only things I know about enchanters are that they got obscene AA charming mobs in HoH and they got pretty sick of being asked for C3 every 10 seconds.

I'll give the wizard a try. As people mentioned, pure dps classes are hopefully always in demand.



Agreed 100%. I'm not worried about the competitive part, or the raiding for that matter. I have many years of experience raiding. I came in at Velious so I didn't end up with all that many VP raids under my belt, but I did Trak til my eyes bled [You must be logged in to view images. Log in or Register.]
it has been said half a dozen times here that the most desired group classes are the holy trinity e.g. cleric/enchanter/warrior. as a wizard, you will only ever get group invites when all of those slots have been filled, and when there are no more available mdps online.

if you want to be a contributing member to a group before 60 you will pick another class. the ONLY thing that wizards are good for is raid target dps, which they excel at. if you are not interested in raiding, you should seriously reconsider your class choice.


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Originally Posted by Grim [You must be logged in to view images. Log in or Register.]
On my solo server I've had a huge amount of fun with necros and wizards. Necros are a blast but wizards would probably be more useful.
It sounds like you were set on either a necro or a wizard when you made this thread. in terms of group usefulness, the necro stands head and shoulders above a wizard. their pet alone will outdps a wizard over time, and they also have limited CC. the 40 mana necro heals are also amazingly efficient, and with constant healing of a good tank you might even cause some clerics to get bored and start nuking. you can also help balance out the group's mana pool with twitches.

on the inverse, the necro will be a twitch bot on raids, while the wizard will be prized for his ability to quickly down raid targets. honestly the necro sounds like a far better fit for you.

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Originally Posted by Vondra [You must be logged in to view images. Log in or Register.]
Fortunately for enchanters, 1 in 6 people in a group should be an enchanter
I want to add this: that while enchanters are generally considered a buff/cc class, they can quite resolutely fill the role of dps as well. at any given level, with a charmed pet, you will almost always outdamage any mdps with an appropriate level charmed pet unless the mdps in question is extremely well twinked. you could easily have a group with 2 or more enchanters in it, as long as there are enough heals in the group.
Last edited by pickled_heretic; 12-09-2011 at 03:56 PM..
  #22  
Old 12-09-2011, 05:46 PM
Grim Grim is offline
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Quote:
Originally Posted by pickled_heretic [You must be logged in to view images. Log in or Register.]
It sounds like you were set on either a necro or a wizard when you made this thread. in terms of group usefulness, the necro stands head and shoulders above a wizard. their pet alone will outdps a wizard over time, and they also have limited CC. the 40 mana necro heals are also amazingly efficient, and with constant healing of a good tank you might even cause some clerics to get bored and start nuking. you can also help balance out the group's mana pool with twitches.
Leaning towards, yes. Determined to play, no.

My choice of class is tempered by the desire to solo on occasion. It's not a necessity, but it'd be nice if I could when I had some spare time. I teach at the college level so I usually have classes 4 days a week with one day off for prep and marking, and from May through August I have copious amounts of spare time.

If I discount soloing I have no problems playing a warrior or cleric. I don't want to play an enchanter. If I factor in soloing my list would probably include shaman, wizard, necro, magician, monk or paladin.

If you say wizards are no good at the endgame, would any of the others be of use?
  #23  
Old 12-09-2011, 06:03 PM
pickled_heretic pickled_heretic is offline
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you misunderstand me. wizards are quite good at the endgame in a raid environment, as they can dump 8k+ damage in the matter of a half a minute or so. their ability to do this will ALWAYS be useful to a raid. necros are not big players in a raid scene, but they have several abilities that are useful in a raid environment: necro heals, dmf, twitch, corpse summon, and feign death + necro revive. you will not usually be a star player as a necro, but you have certain abilities that can be advantageous at times.

what i'm more addressing is the fact that you seem to be uninterested in raiding, which is one of the main reasons to play a wizard. if that's the case, then wizard has really nothing to offer you. on the other hand, if you are interested in a necro, he will be both a far better grouper and a far better soloer.
  #24  
Old 12-09-2011, 06:40 PM
EnnoiaII EnnoiaII is offline
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Quote:
Originally Posted by sellingrandomcrap [You must be logged in to view images. Log in or Register.]
Chanter Cleric Warrior as said before are always in demand.

Chanter is probably the most well rounded.


Rogues / Wizards also seem fairly rare not sure why :/
Monks are more versatile pure melee DPS and a Magician can put out similar numbers to a Wizard while providing more utility and more reliable numbers because they won't run out of mana as fast. Wizards are good burst damage but are really mana dependent and run a higher risk of pulling aggro than a Magician.
  #25  
Old 12-09-2011, 06:42 PM
EnnoiaII EnnoiaII is offline
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Quote:
Originally Posted by pickled_heretic [You must be logged in to view images. Log in or Register.]
you misunderstand me. wizards are quite good at the endgame in a raid environment, as they can dump 8k+ damage in the matter of a half a minute or so. their ability to do this will ALWAYS be useful to a raid. necros are not big players in a raid scene, but they have several abilities that are useful in a raid environment: necro heals, dmf, twitch, corpse summon, and feign death + necro revive. you will not usually be a star player as a necro, but you have certain abilities that can be advantageous at times.

what i'm more addressing is the fact that you seem to be uninterested in raiding, which is one of the main reasons to play a wizard. if that's the case, then wizard has really nothing to offer you. on the other hand, if you are interested in a necro, he will be both a far better grouper and a far better soloer.
Necro DPS shines on longer fights (post-Kunark). Things like AoW can't be simply zerged down with his 1,000,000 HP, so a Necromancer can stack his full line of dots multiple times.
  #26  
Old 12-09-2011, 06:43 PM
Grim Grim is offline
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Quote:
Originally Posted by pickled_heretic [You must be logged in to view images. Log in or Register.]
what i'm more addressing is the fact that you seem to be uninterested in raiding, which is one of the main reasons to play a wizard. if that's the case, then wizard has really nothing to offer you. on the other hand, if you are interested in a necro, he will be both a far better grouper and a far better soloer.
Oh! Gotcha, no no no, the biggest single reason I want to play on Project 1999 is to raid. I already have a server where I can solo to my heart's content. It's fun, I enjoy mucking about, killing things, learning zones I never really learned (like Guk), but I miss raiding.

My favourite moments in EQ were all about raiding. I used to raid 5 days a week. I'd prefer raiding in Velious (easily my favourite expansion) but Kunark is fun too.
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