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Old 12-08-2011, 02:40 AM
socialist socialist is offline
Kobold


Join Date: Nov 2011
Posts: 167
Default Resist observations

I've made the following observations:

1) 90+ mr is enough to resist a fair majority of root and other CC-like effects, but they still land some.

2) resists up to 120ish appear to do virtually nothing against nukes. Haven't had more than 120 to test with yet. At 90ish mr, clerics can nuke me for full damage repeatedly back to back. I've never managed a partial resist against any fire/cold nuke, having about 50 in each.

3) root rarely lands, but when it does, it seems to last its full duration very often. I can be fighting people and resist 6 roots, then one lands and lasts 30 seconds. The early break ticks appear to work poorly or missing entirely.

4) there's something weird about resists in PvE, it feels like they do very little. I've been repeatedly nuked for full damage by green mobs despite having 50-80ish in that resist, I've been kept rooted for minutes by a green charmed ghoul, etc.

5) enchanter nukes seem extremely easy to resist, on par with CC effects. I heard they intended to do some custom code to make these nukes land better as the stun component would otherwise make them resist as easily as a regular stun, but this doesn't seem to work.

Predictions:

- If the resist system is such that you can get enough mr to resist most CC but never the near-immunity of classic EQ, and roots typically last for a long time, then by far the best PvP strategy is to get a couple of casters to spam root on the kill target until one of them sticks and he autodies. By far the most of my deaths have been from one root landing and lasting from 100% hp to death when my mr is otherwise high enough to shrug off most CC attempts.

- If resists really don't do very much against nukes until extreme levels, it's probably not worth trying to get fr/cr at all and people will instead gear for 100mr and then hp. Most classes can only barely break 100 fr unbuffed, for example, or they could have several hundred extra hp instead. If that's how resists end up working, it may create an insane PvP environment where nukes just typically land for full damage all the time and nobody will try to use anything else.
Last edited by socialist; 12-08-2011 at 05:41 AM..
 


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