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#21
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come at me
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#22
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#23
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by 4 level 4 mages named bulbasaur charizard pidgey and pikachu?
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#24
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SUCKING DICK PUTTING LIPSTICK ON
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#25
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#26
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Losing xp: Potentially cool idea, but ehh.. no. If you want to be hardcore, how about some item loss?
"BIND RUSHERS! Omg, the bind rushers! *freak out" Easily resolved -- in fact, it already is! You spawn oom, with lost corpse, lost coin, potentially lost item, spells you have to re-memorize, and they are probably preparing to corpse camp you. Even naked monks don't even do that much dps. I don't see what the big deal is. I don't want to lose my items! Suck it up, that's why there's rules: You can't loot no drop items, 1st, 2nd, range, ammo slot weapons, bags, items IN bags, and so on. Also, if you die with something in your hand, it drops to your inventory slot. Most people generally keep all 8 slots full of containers so that if this happens, or you get killed after disarmed, it goes in your bag and not your inventory. Most people carry 2 sets of gear. I'd like a bank expansion, though, if this were to be implemented.. It's also very fun to get a set of all no drop pvp/safe armor! Even the crappy no drop items are worth something because it's like taunting an enemy with a full set of no drop gear [You must be logged in to view images. Log in or Register.] Then the pro skillz baddies can keep on their gear -- before you die, you try to bag as many items as possible
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Last edited by xblade724; 12-06-2011 at 01:47 AM..
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#27
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yeah you fight a naked monk with no mana, let me know how it works out. | |||
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#28
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As I said in beta, losing exp on death will deter PvP and the population a lot more than item loot until level 50. Losing your raw-hide tunic is a lot better than losing a significant amount of exp.
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#29
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Item loot was a stupid ass idea on VZ and TZ back in the day, and it was removed so that casters did not have a HUGE advantage over all melee classes. Any skilled player would lock enemy corpses, because he knew that weakening an opponent who he already defeated, was not going to make the game any more entertaining. Exp loss is fine, but they do need to make it a once every ~15 minutes thing, so people cannot corpse camp and bind camp defenseless players. It would also be nice to receive that 4% experience as a reward for risking my 4% experience, in the event someone actually did some real PvP with risk. EDIT: The more I think about it, the more a debuff was needed on the original PvP servers when someone was killed in PvP. This debuff should make the player blue for a set amount of time, be unable to be removed and make them unable to cast any agressive or beneficial spells on other players. | |||
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Last edited by Albane; 12-06-2011 at 11:29 AM..
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#30
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I still think the idea of being able to loot inventory/bagged items (but not equipped) is money.
Normal item loot, which is the other way around, is just too harsh for most players. I'm good with it personally, but most people won't be. Proven time and time again
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