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  #21  
Old 11-15-2011, 10:16 PM
Nuk3Afr1ca Nuk3Afr1ca is offline
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Originally Posted by tsaC [You must be logged in to view images. Log in or Register.]
i like how wehrmacht says its not that big of a deal

im not here to educate you bro, but you have no fucking clue lol
People are trying to compare trolls with like 60int to DE necros with 130int as a basis for hybrid mana.

Dump points into INT on a DE SK and I'm sure you would see very different results in mana pool differences.
  #22  
Old 11-15-2011, 10:17 PM
Doors Doors is offline
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Wormcheck LOLOL
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  #23  
Old 11-15-2011, 10:26 PM
Nuk3Afr1ca Nuk3Afr1ca is offline
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I played a human paladin pre-kunark for a while. I think I remember each heal spell taking 1 bubble of mana around level 20-30 (out of 5 total). At higher levels, it was probably similar for Gheal. You could probably get off at least 6 with 0 wisdom gear.
  #24  
Old 11-15-2011, 10:40 PM
tsaC tsaC is offline
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Quote:
Originally Posted by Nuk3Afr1ca [You must be logged in to view images. Log in or Register.]
I played a human paladin pre-kunark for a while. I think I remember each heal spell taking 1 bubble of mana around level 20-30 (out of 5 total). At higher levels, it was probably similar for Gheal. You could probably get off at least 6 with 0 wisdom gear.
thanks for this great insight

shut the fuck up.
  #25  
Old 11-15-2011, 10:57 PM
Bkab Bkab is offline
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Originally Posted by tsaC [You must be logged in to view images. Log in or Register.]
thanks for this great insight

shut the fuck up.
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  #26  
Old 11-15-2011, 11:03 PM
Tarwine Tarwine is offline
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Originally Posted by Null [You must be logged in to view images. Log in or Register.]
We have code in place to do this, but I don't think its actually active.
Yeah the problem with this approach is when you are low on mana, the client lets you start casting the heal even if you don't have the mana for it. Then it tells you you got interupted or something, which sucks. Also, it means you have to meditate a lot more.

I heard a good solution awhile back where you nerf the mana pool with an invisible charm slot that's always equipped on hybrids. Not sure how hard that would be to code.
  #27  
Old 11-15-2011, 11:23 PM
Palemoon Palemoon is offline
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Originally Posted by Nuk3Afr1ca [You must be logged in to view images. Log in or Register.]
Sounds like bullshit to me. A level 4 necro casting his pet would probably take 40-50% of his mana bar or something. If your statement was true, a level 9 SK would have 3/8th's to 1/3rd the mana of a level 4 necro.
I could see hybrids having 1/2 the mana of an equal level caster, but not like 1/4th the mana of a caster 1/2 your level.
Sorry, but I don't post BS.

You on the other hand...
  #28  
Old 11-15-2011, 11:25 PM
Null Null is offline
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Quote:
Originally Posted by Nuk3Afr1ca [You must be logged in to view images. Log in or Register.]
I played a human paladin pre-kunark for a while. I think I remember each heal spell taking 1 bubble of mana around level 20-30 (out of 5 total). At higher levels, it was probably similar for Gheal. You could probably get off at least 6 with 0 wisdom gear.
Was this on the progression server?
  #29  
Old 11-15-2011, 11:38 PM
Authority Authority is offline
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Definitely bigger fish to fry than to bitch about this, and I don't mean <FB> Already looking at xp penalties.
  #30  
Old 11-15-2011, 11:43 PM
Pudge Pudge is offline
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wow this mana thing really isnt that big of a deal.. in kunark sk/pal/ranger all get just as much mana from int as casters do..

Quote:
Rangers, Paladins, and SKs now have mana equivalent to that of a pure caster with the same stats. This will give those hybrids a good deal more mana, regardless of their stats.
http://www.tski.co.jp/baldio/patch/20000809.html
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