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#21
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I think the problem is that PVP is seen as a way to solve poopsocking disputes first and PVP being thought as being fun in itself takes a distant second. It should be the other way around.
The person who said EQ pvp has one of the harshest penalties for dying without xp loss is right. 5-10mins sit down for mana and health, re-memorizing spells, walking to your corpse (this is especially harsh for melees), losing coins... xp loss is just excessive. People who say people who arent rolling with a ganking train will quit fast are right, and often its hard to get people who quit back. Id say dont wait a few months to make a decision if xp loss stays or not I thought that my "rooting in place" solution wasnt so elegant, but i like it more than xp loss. | ||
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Last edited by oldfish; 11-11-2011 at 10:38 PM..
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#22
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I think it is to prevent mindless bind rush harrassment. Like if you killed someone and took a camp and they just kept coming back to screw with you just so you couldn't have the camp either.
If there are actually losing something by dying they will be less inclined to harass you while you're camping something or have some goal that can be fucked with by nude caster harassment. That's my guess and I approve of it.
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Diseased - Human Necro
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#23
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Why's this being discussed? It's not going to be taken out
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Itap <Super Friends> - Officer | Mentor | Boner | (ded again for now)
Maybach Music - <Imaginary Friends> | ||
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#24
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#25
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Quote:
far from blue imo.
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“Smile, breathe, and go slowly.”
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#26
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More numbers = level faster = twink faster = win = no xp loss = no risk = easy camp hold = the same as calling a camp on blue its just gonna be a question of who can gather the biggest zerg guild It would still be the same without xp loss but at least guerilla tactics would be more viable | |||
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Last edited by oldfish; 11-12-2011 at 06:13 AM..
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#27
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Without exp loss the whole Everquest PVP asmosphere gets ruined. Then you can just bind at your XP camp and if someone kill you, then you just respawn and start attacking the people that ganked you over and over. You're suppose to be afraid of dying not threat it the way you do in games like WOW when it doesn't matter at all if you die or not.
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#28
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Quote:
Suuuuuure, just bind yourself right next to the camp so you can pop there when you die, naked out of mana and health so their tracker can find your bind point and bind fuck you in a death loop, makes perfect sense. | |||
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Last edited by oldfish; 11-12-2011 at 06:17 AM..
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#29
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Quote:
All a lack of death penalty will do is enable more people to be annoying as fuck with trains/bind harassment, its obvious. If people want to take a camp from you with PvP that's fine but to just annoy people with trains and shit once they have defeated you is dumb. No death penalty is fucking stupid and you're fucking stupid for wanting it that way, period. | |||
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#30
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I've played a lot of eq pvp and I've never been bothered by someone trying to bind rush me. If i won the first fight chances are pretty good i'm going to win the second fight against a weaker version of the person I just killed. To go even further you could just as easily prevent bind rushing by making it so that people can't bind in dungeons and then bind rushing becomes a non factor by preventing people from being bound near any camp worth fighting over. I guess i'm just arguing with a brick wall and I'll have to grief people to tears so they can do it for me when the server comes out but I'll make one last point.
Quote:
The trend for proponents of the exp loss mechanic are not concerned at all about the population of the server or how dynamic the types of players who will play on it. They are too eager to admit that this will discourage pvp, and guise is as being a one time thing. I'll let you in on a secret though when someone knows they are going to get shit on they are going to try to evade pvp, to know that they would also lose exp is only going to give them more reason to evade pvp. These proponents of exp loss have the distinct attitude of a griefer. It's evident to anyone who is looking that this is what is really being catered to. This mechanic of extra grief in a game where people still hate people they played on pvp servers with twelve years later for the grief they where able to cause without additional penalties such as exp loss should be enough proof but I guess we are all going to learn the hard what is already obvious to me. | |||
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Last edited by mostbitter; 11-12-2011 at 08:01 AM..
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