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#1
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The EQ instruction manual
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#2
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Bard
Cleric Pally Shaman Mage Mage | ||
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#3
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you're mad to not include an enchanter. for raw grinding speed there's no better dps than a hasted pet, plus all the other benefits they provide. sure, bards can let you run around like a faggot in south karana. who cares?
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#4
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Quote:
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#5
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Whether or not Castle or I can keep a solid 6 man running or not something I prefer to waste time on debating. I really appreciate this communities insight into group pvp so please keep the group set up suggestions flowing.
tomtom brings up a good point regarding bards. It seems their resist boosting abilities make them pretty much mandatory along with other benefits of course. | ||
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#6
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Honestly, 5 SK's and a bard probably can't be beat, lol.
This is theoryquest right here, but this might be a pretty fun team to have. Shaman-Support heals, buff, potions, malo, dot Shamans can adapt to pretty much any situation that rises on the battlefield. Their potions make the team pretty much immune to disease/poison dots. Enchanter- Tash, mez, debuff, root, stun Enchanters can offer a lot for team pvp. If the enemy does not have cloudy potions a tash + malo(from shammy/mage) can easily keep them CC'd for the duration of the fight. SK- DPS, snare, HT. SK's offer up plenty of DPS and a very annoying low cost snare. Bard -resist, debuff, snare, selos, mez SELO's at all times during the fight is +1. Also, the ability to debuff, snare, and DOT the enemy while being out of cast range is a +. Wizard- dps Wizards and chanters pair really well together. If the group is CC'd at all by the bard or chanter this gives the wizard free reign to ice comet a squishy and take them out of the fight. Cleric- heals, stuns. Best heals in the game, two DA's, stuns, root. This entire strategy is riding on the fact that 1-2 players can get CC'd and have de-buffs stick without enemy team pumice/curing. Players would have to be very organized for this to work since it lacks melee power but it could work. | ||
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#7
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Also, depends what expansion we're talking about. In classic i would want a completely different team than in Kunark.
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#8
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Theorycrafting only works when you know what you're facing. Aka PVE.
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#9
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probability distributions..
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#10
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Have fun leveling your bards.
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