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Old 11-10-2011, 11:38 PM
Nirgon Nirgon is offline
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The EQ instruction manual
  #2  
Old 11-11-2011, 10:46 AM
Rust1d? Rust1d? is offline
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Bard
Cleric
Pally
Shaman
Mage
Mage
  #3  
Old 11-11-2011, 11:45 AM
pickled_heretic pickled_heretic is offline
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you're mad to not include an enchanter. for raw grinding speed there's no better dps than a hasted pet, plus all the other benefits they provide. sure, bards can let you run around like a faggot in south karana. who cares?
  #4  
Old 11-15-2011, 12:33 AM
Haul Haul is offline
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Quote:
Originally Posted by pickled_heretic [You must be logged in to view images. Log in or Register.]
you're mad to not include an enchanter. for raw grinding speed there's no better dps than a hasted pet, plus all the other benefits they provide. sure, bards can let you run around like a faggot in south karana. who cares?
hahaha
  #5  
Old 11-11-2011, 01:56 PM
tbox tbox is offline
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Whether or not Castle or I can keep a solid 6 man running or not something I prefer to waste time on debating. I really appreciate this communities insight into group pvp so please keep the group set up suggestions flowing.

tomtom brings up a good point regarding bards. It seems their resist boosting abilities make them pretty much mandatory along with other benefits of course.
  #6  
Old 11-11-2011, 02:56 PM
valithteezee valithteezee is offline
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Honestly, 5 SK's and a bard probably can't be beat, lol.

This is theoryquest right here, but this might be a pretty fun team to have.


Shaman-Support heals, buff, potions, malo, dot

Shamans can adapt to pretty much any situation that rises on the battlefield. Their potions make the team pretty much immune to disease/poison dots.

Enchanter- Tash, mez, debuff, root, stun

Enchanters can offer a lot for team pvp. If the enemy does not have cloudy potions a tash + malo(from shammy/mage) can easily keep them CC'd for the duration of the fight.

SK- DPS, snare, HT.

SK's offer up plenty of DPS and a very annoying low cost snare.

Bard -resist, debuff, snare, selos, mez

SELO's at all times during the fight is +1. Also, the ability to debuff, snare, and DOT the enemy while being out of cast range is a +.

Wizard- dps

Wizards and chanters pair really well together. If the group is CC'd at all by the bard or chanter this gives the wizard free reign to ice comet a squishy and take them out of the fight.

Cleric- heals, stuns.

Best heals in the game, two DA's, stuns, root.

This entire strategy is riding on the fact that 1-2 players can get CC'd and have de-buffs stick without enemy team pumice/curing.

Players would have to be very organized for this to work since it lacks melee power but it could work.
  #7  
Old 11-11-2011, 03:03 PM
valithteezee valithteezee is offline
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Also, depends what expansion we're talking about. In classic i would want a completely different team than in Kunark.
  #8  
Old 11-11-2011, 03:22 PM
Lovely Lovely is offline
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Theorycrafting only works when you know what you're facing. Aka PVE.
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exploit - is the code word for they outleveled me and are now outfarming me
  #9  
Old 11-11-2011, 03:23 PM
billyinorganic billyinorganic is offline
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probability distributions..
  #10  
Old 11-11-2011, 05:25 PM
Nirgon Nirgon is offline
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Have fun leveling your bards.
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