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#1
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Do you guys feel that this is it's own issue? Or just directly related to how wack resists are for players at present? If player resists are all sorts of out of wack (i.e. root resisting 9 times out of 10 on naked MR) would the fact that HT works even most of the time imply that if the resists were fixed across the board that it would also fix HT?
That said, in the case of high ass MR should HT be resisted or partially resisted on players with 140ish MR? 100? 80? At any point?
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~not hiding behind my forum account~
blue: zarina / gumby / park / lulls / kiss / pamela / barbarous / dolemite / patsy / tick / cupid / jilena / magine red: trolling / lust | ||
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#2
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HT is resistable, but it is for all intents and purposes in classic not able to be because of the lack of getting 200+ resists easily. HT has a -200 check just like lifetaps do. It CAN be resisted, but the likelihood is negligible for players.
Kunark changes this, and as such, the discipline changes HTs check to disease to make it more able to land on high MR mobs that are commonplace in Kunark. | ||
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#3
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Quote:
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#4
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HT should be resistible, otherwise you will see armies of SK's dominating raid content like they do on the current progression server.
http://forums.station.sony.com/eq/po...opic_id=177025
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#5
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Quote:
It's hilarious to see that the official boards are EXACTLY the same as they were 10 years ago - a gaggle of illiterate of chicken littles pecking each others eyes out over trivial corner-case bullshit. What we have here is 11 year old content from a 12 year old game that was utterly broken before the first expansion being abused in hilarious fashion by the 12-boxing ghost of Sam Deathwalker. Short of a complete remake, you aren't going to "fix" EQ and I'm sure if anyone ever tries they'll have enough sense to address the pre-Velious HP limits directly. | |||
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#6
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Same idea, it's not going to matter for at least a year in any case.
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#7
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I didn't think the -200 resist check type stuff was classic and even if it were I don't think it applied to HT until they made it have "lifetap-esque" qualities later. HT resisted/partial resisted pretty frequently on mobs in classic which is why they changed it as it was pretty shitty at the time having an ability on such a long delay failing.
__________________
~not hiding behind my forum account~
blue: zarina / gumby / park / lulls / kiss / pamela / barbarous / dolemite / patsy / tick / cupid / jilena / magine red: trolling / lust | ||
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#8
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HT was pretty much useless until the discipline. In PvP it landed most of the time, but was still resisted often when someone had high MR. So the current system of resists may be affecting HT in pvp on red99 -it should be landing a majority of the time against players who don't have buffed up MR.
This goes more to the general pvp resists issue on this server, rather than anything directly related to HT imo.
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Zeelot <TMO>
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#9
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My question is, do you guys feel this deserves it's own exploration, or should it be shelved until the resists are looked at and see if the overhaul resolves issues with HT?
__________________
~not hiding behind my forum account~
blue: zarina / gumby / park / lulls / kiss / pamela / barbarous / dolemite / patsy / tick / cupid / jilena / magine red: trolling / lust | ||
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#10
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When you *started playing* isn't classic. It may have been when the world was young and new to you.
Think about "what was is like in 99" not "what was classic" because, in your mind classic has a different meaning. Let's take a good hard look at that "99" on the sign at the door. Not "well I started playing in PoP and... " version of "classic". | ||
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