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#21
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Hmmm, maybe some sort of compromise can be worked on?
-Make guards immune to faction songs/spells -Hardcap faction with racial guards based on race. I.E. only a high elf can become ally or kindly (does p99 have ally level of faction yet?) with Felewith city guards, all others locked out of the highest level faction, so at the very least you'd be assured (with work!) to have higher faction in your own city then foreigners. -In the case of two players with same level of faction pvp, the guards assist the defender. Something along those lines perhaps? NPC Faction is a rich system, and should play more a part in a pvp server. I agree its not perfect, it just needs some "custom classic" love [You must be logged in to view images. Log in or Register.] | ||
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#22
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First, I am not a coder so I do not know how hard it is to program something like this but it is essential. it is like if I go to a bar and my friend gets into a fight, I am not gonna attack my friend.....
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#23
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Quote:
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#24
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What if XXX player is fighting a guard, aka killing it for EXP. Then I jump the player and kill him. Will the guard go for me after then?
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#25
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Quote:
Simple solution -- Don't PvP near guards. If you want to kill guards for experience you inherit the risk of it being Guard/Player vs You. | |||
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#26
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Quote:
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#27
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how is that lame? players can start killing guards at what level, 20? it doesn't take much to overpower the guards, and definitely doesn't create "safe" zones.
what it does do is introduce a strategy of equalizing encounters where someone is trying to PK you and you just want to get on with your day. guards aren't god-mode. guards don't exist in every zone. try PKing in the world/dungeons instead of the freeport newbie area, kk? | ||
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#28
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uhh, what city guards are you killing at level 20...? besides it doesn't matter, in zones like innothule which will be a hotspot for pvp with guk where there's troll guards in the zone, people will run and try to hide behind them when they're getting pked and make you eat a large exp death when exp is going to be a grind to get. if you're fighting another level 50 or any level for that matter, having a guard hitting you for 100+ and interrupting your shit is bullshit. especially when they are your own city guards. this is an ffa server, so trolls will be attacking trolls etc. they shouldn't assist or attack people who are pvping others unless they are kos faction wise to begin with.
i totally disagree with what they plan on doing with it =/. can't believe anyone would agree with that. not flaming or trolling, but it just doesn't make any sense. this is a classic pvp server where NO area should be safe at all from other players like this will do (unless of course they are kos to begin with like i mentioned earlier).
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Last edited by Bkab; 11-02-2011 at 11:28 AM..
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#29
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i don't know where in FFA you assume that it means without consequences. you're free to PK whomever, wherever, that's FFA. this server is certainly FFA in that regard - there are no zones with PVP disabled.
but you have to be intelligent. you have to be prepared, and you have to plan when/where to PK. PKing someone as they vendor or train or buy spells inside a city is just griefing, and guards are there to discourage that. it also gives reprieve to people who need to med/heal after fighting instead of being attacked by derper after derper after derper that think just because it's PVP/FFA that they HAVE to gank everybody in sight. i can't imagine any camps or spawns that will be contested inside cities. they're not safe zones, but they're also not war zones. | ||
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#30
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you're right pal, they should just implement the /ready command null suggested for both players to type before they pvp to make sure everyone has had a nice safe spot to med and heal up and has had a chance to sell and bank all their money!
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