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  #21  
Old 10-24-2011, 06:37 AM
MakeYouMad MakeYouMad is offline
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Yep, those snares last long enough so that everyone on the server walking around alone is a free kill anytime two or more players attack them. One guy just spams snare the whole fight while the other attacks.

This is not skill based PvP, this is "zerg based PvP".

Who actually finds that play style enjoyable???

We need the compromise solution, we'll take stuns landing but screw the snares and roots.
  #22  
Old 10-24-2011, 07:13 AM
stonetz stonetz is offline
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Anytime it's 2 vs 1 person it's going to be brutal. More involved than that is even worse.
Something is wrong if gank squads don't easily gank. That's the point of a few people jumping loners.
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  #23  
Old 10-24-2011, 07:16 AM
Smedy Smedy is offline
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Quote:
Originally Posted by Lovely [You must be logged in to view images. Log in or Register.]
Shock of Lightning: Level 12 nuke with small pushack, 60 mana, 2.2 second cast. Currently it's bugged and totally useless since it can resist. It's suppose to be unresistable and that's the only reason why people used it at all. Proof under here ---->



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Fix shock of lightning plz!
Wasn't chock of lightning pretty much unresistable on live in classic? I cannot confirm this but i remember it being used even though i resisted root and everything else.
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  #24  
Old 10-24-2011, 07:17 AM
stonetz stonetz is offline
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Thats how I remember it.
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  #25  
Old 10-24-2011, 07:19 AM
Lovely Lovely is offline
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Quote:
Originally Posted by stonetz [You must be logged in to view images. Log in or Register.]
Anytime it's 2 vs 1 person it's going to be brutal. More involved than that is even worse.
Something is wrong if gank squads don't easily gank. That's the point of a few people jumping loners.
I agree, but then you'll have a bunch of people crying about "ZERG PVP" and how you are suppose to be able to attack a raid with 5 people. Blablabla I only solo PVP yet I don't care if several people have an edge vs me. It's suppose to be like that. The higher numbers the bigger chance you should have of killing people.
  #26  
Old 10-24-2011, 07:22 AM
stonetz stonetz is offline
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Quote:
Originally Posted by Lovely [You must be logged in to view images. Log in or Register.]
I agree, but then you'll have a bunch of people crying about "ZERG PVP" and how you are suppose to be able to attack a raid with 5 people. Blablabla I only solo PVP yet I don't care if several people have an edge vs me. It's suppose to be like that. The higher numbers the bigger chance you should have of killing people.
Yep, pretty simple, if 1 guy can take out a group he's OP. Unless of course the gear gap is so huge but that's going to be a bigger issue after Kunark / Velious. Few guys with shit gear vs 1 NTOV / ST geared melee. I remember that happening a few times and getting pretty pissed. More so if he's a twink with fungi etc.

Edit: People are going to cry no matter what. I just can't wait because this is going to be as close to classic (maybe better) than it will ever get. I enjoyed VZTZ though.
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  #27  
Old 10-24-2011, 07:31 AM
MakeYouMad MakeYouMad is offline
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Quote:
Originally Posted by stonetz [You must be logged in to view images. Log in or Register.]
Anytime it's 2 vs 1 person it's going to be brutal. More involved than that is even worse.
Something is wrong if gank squads don't easily gank. That's the point of a few people jumping loners.
You gotta be fucking kidding dude. It does not take any skill to spam snare while another person attacks an immobile target. You're basically saying that it's OK for two people that just started playing the game 5 minutes ago to win fights against people who have played years and mastered everything.

You're rewarding bad players with kills just for zerging and punishing good players by not giving them ANY benefit for their far better playing ability.

That's the only reason people liked EQ in the first place, one good player could kill an infinite number of terrible players.
  #28  
Old 10-24-2011, 08:05 AM
Lasher Lasher is offline
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I am pretty sure at some point they made low lvls nukes harder to resist because it was griefing newbies trying to lvl, they didnt make them unresistable but just a lot harder. For most classes this didnt mean too much since their low nukes sucked but for ench and wiz they got a low lvl nuke that had a stun or knock back component which made it useful at high lvls in pvp. I cannot attest for wiz but i know chaotic feedback in 1999 was resisted alot but at some point maybe velious or luclin it became alot more useful, could knock people off their horses with it
  #29  
Old 10-24-2011, 08:18 AM
Lovely Lovely is offline
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But in the end it doesn't really matter for shit about I or you guys think. The developers will go with their vision and make a system they think will be the best for the server. Especially when every Poll ends up in a 50/50 or a 60/40. I'm confident myself that I'll destroy every noob that jumps me no matter what resist system.
  #30  
Old 10-24-2011, 08:20 AM
Jigga Jigga is offline
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you destroy those newbs, destroy them good.
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