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  #21  
Old 10-16-2011, 07:35 PM
Rust1d? Rust1d? is offline
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So why did people quit k&b? The server was solid, things worked and when they didn't they got fixed fast. I thought everyone was waiting for red 99, knowing null was developing it then when it comes people just shit all over the floor like a pack of zoo chikps.
  #22  
Old 10-16-2011, 07:37 PM
Macken Macken is offline
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Quote:
Originally Posted by naez [You must be logged in to view images. Log in or Register.]
..... Simple standard things haven't been addressed, this late into the game... the breakdown of 2 second db variable change for unresistable dispells for instance
....which would suggest it's not a matter of knowing how to code but knowing what to code.

The last few weeks have demonstrated to even the slowest of players, that the pvp staff lacks pvp knowledge.
  #23  
Old 10-16-2011, 08:02 PM
Vile Vile is offline
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Quote:
Originally Posted by Rust1d? [You must be logged in to view images. Log in or Register.]
So why did people quit k&b? The server was solid, things worked and when they didn't they got fixed fast. I thought everyone was waiting for red 99, knowing null was developing it then when it comes people just shit all over the floor like a pack of zoo chikps.

too custom/gay
  #24  
Old 10-16-2011, 09:12 PM
Amuk Amuk is offline
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Rust1d prolly still farmen KAB with circle of retards waiten for people to return.
  #25  
Old 10-16-2011, 11:14 PM
Null Null is offline
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Quote:
Originally Posted by naez [You must be logged in to view images. Log in or Register.]
I wasn't mad or trying to be rude. Simple standard things haven't been addressed, this late into the game... the breakdown of 2 second db variable change for unresistable dispells for instance
That specific issue (and quite a few others) has more to do with me not being completely aware in all of the changes made to the P99 code. They have a very verbose change log on the forums but I just never noticed it back when I made the majority of my changes (a few months ago). Since it has been brought to my attention, I just have not gotten around to fixing that particular issue because honestly coding wise there are just much bigger fish to fry.

As far as resists in general go, you can ask anyone who helped me test internally a few months ago when I was setting resists up. The shit was working, but at some point when we starting merging things together something got left out (either I didn't send it or it didn't get merged in for whatever reason) which is caused the first round of resist issues. The current set of issues, I'm not so sure about but I will figure them out when I get back home.

Chill out, everything will get fixed.
  #26  
Old 10-16-2011, 11:16 PM
mourning mourning is offline
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NULL is our savior, and creator. I am a Dark Elf.
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  #27  
Old 10-16-2011, 11:18 PM
Null Null is offline
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Originally Posted by mourning [You must be logged in to view images. Log in or Register.]
NULL is our savior, and creator. I am a Dark Elf.
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  #28  
Old 10-16-2011, 11:19 PM
Silikten Silikten is offline
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Awesome. Thanks for everything, Null. You had a great resist system on vztz. I hope this one will be similar.
  #29  
Old 10-17-2011, 02:00 AM
MakeYouMad MakeYouMad is offline
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Quote:
Originally Posted by Silikten [You must be logged in to view images. Log in or Register.]
Awesome. Thanks for everything, Null. You had a great resist system on vztz. I hope this one will be similar.
It plays nothing like EQ classic though and this server is supposed to be a P99 PvP server, not TZVZ custom server all over again.

We all already know what resist rates were for CC spells on EQ live and I found a wizard parsing his nuke damage against himself with 167CR in the thread below so there's no reason whatsoever to use custom anything:

http://www.project1999.org/forums/sh...ad.php?t=51839
  #30  
Old 10-17-2011, 02:44 AM
Harrison Harrison is offline
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Quote:
Originally Posted by Macken [You must be logged in to view images. Log in or Register.]
....which would suggest it's not a matter of knowing how to code but knowing what to code.

The last few weeks have demonstrated to even the slowest of players, that the pvp staff lacks pvp knowledge.
Can we reban this kid yet?
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