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  #21  
Old 10-16-2011, 06:24 AM
Sorath Sorath is offline
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Quote:
Originally Posted by Dfn [You must be logged in to view images. Log in or Register.]
I used Sunstrike on my wizard. I even used Draught of Jiva - MR based nuke. I had more issues with root, stun, etc landing so that I rarely used them. I did not solely cast lures on my Wizard - in fact, I rarely used them save for people grouped with bards and a few specific people that I knew stacked certain resists.

sunstrike ahahaahahahhaha
on my wizard hahahaahahahhh
i even
ahahhahhaah
draught of jiva ahahahahah
mr based nuke ahahahh issuesss
ahaahhahah
root stun etc
ahahahah
landing haahahahhh
i saved them hahaa groups hahaahahah
stacked certain resist ahahhah
  #22  
Old 10-16-2011, 08:43 AM
Palemoon Palemoon is offline
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Quote:
1> snare/root/stun/blind and any spells with these effects as a secondary were highly resistable, at 100 mr there was a 90% chance to resist these, higher still and you eliminated them completely other than the default 2% or 5% chance to land.
I basically agree with this.

Quote:
2> mez was less resistable than the above, however at 100 mr you pretty much were not sticking one, this is why enchanters always began the fight with tash, and after landing one they were generally pretty effective. mana sieve was about the same as mez in terms of resistance.
I basically agree with this

Quote:
3> all direct damage nukes without secondary effects such as a debuff, stun etc still hit for the majority of their damage even well past 150 resist. lets use starfire for an example, after the pvp damage nerf it does 410 on a full.
lets say i am fighting someone with 150 fr, 5 casts would have looked something like the following: 327, 352, 410, 286, 349
Do not agree, you are being too generious with those nuke numbers.

Quote:
4> don't think you can partially resist a dot, if you can it didnt happen often enough to remember it, things like plague and ebolt resisted frequently because of the all/nothing aspect of the spells but still landed a lot as well, 115 poison resistance and ebolts would still hit me a good 60% of the time.
Basically

Quote:
5> lifetaps, dispels, druid swarm line, damage shields, harm touches among others were simply not resisted in pvp.
lifetaps/swarms/HTs very hard to resist, but not impossilbe. Damage Shields and Dispels are in a whole other category.
  #23  
Old 10-16-2011, 09:01 AM
Darwoth Darwoth is offline
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the nuke numbers are dead on, from what i have deduced off of memory and the fact that at 200+ fr i would still take 50% of the damage from a scoraie is that

100 elemental resist shaved off about 15% - 20% damage on average

150 took off 25 - 30%

and 200 took off approximately 50%


this is why ice cometing wizards were still feared even after you had cold resistance, mages were not just blank firing pet controllers and druids could actually kill people.


the reason the above ratios make sense and seem fair is due to the fact that this is how the everquest dev team had them and is what everybody from classic eq pvp played with.
  #24  
Old 10-16-2011, 10:35 AM
Arillious Arillious is offline
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Quote:
Originally Posted by Darwoth [You must be logged in to view images. Log in or Register.]
1> snare/root/stun/blind and any spells with these effects as a secondary were highly resistable, at 100 mr there was a 90% chance to resist these, higher still and you eliminated them completely other than the default 2% or 5% chance to land.

2> mez was less resistable than the above, however at 100 mr you pretty much were not sticking one, this is why enchanters always began the fight with tash, and after landing one they were generally pretty effective. mana sieve was about the same as mez in terms of resistance.

3> all direct damage nukes without secondary effects such as a debuff, stun etc still hit for the majority of their damage even well past 150 resist. lets use starfire for an example, after the pvp damage nerf it does 410 on a full.

lets say i am fighting someone with 150 fr, 5 casts would have looked something like the following: 327, 352, 410, 286, 349

4> don't think you can partially resist a dot, if you can it didnt happen often enough to remember it, things like plague and ebolt resisted frequently because of the all/nothing aspect of the spells but still landed a lot as well, 115 poison resistance and ebolts would still hit me a good 60% of the time.

5> lifetaps, dispels, druid swarm line, damage shields, harm touches among others were simply not resisted in pvp.

6> on a related note ducking disrupts spells, this is important.



make the resistance system adhere to the above and you will be mostly in line with classic, folks will be generally happy and you will have a good starting point to tweak things further.
This all seems about right to me.
  #25  
Old 10-16-2011, 10:43 AM
XiakenjaTZ XiakenjaTZ is offline
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I plan on playing a wizard and even i think you nuke numbers are a bit generous.

Or the numbers are right but there should be one resist in that set.
  #26  
Old 10-16-2011, 10:48 AM
Darwoth Darwoth is offline
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full resists did not happen for single effect nukes much if at all beyond the default chance even at capped resistances, at least not for any of the cold/fire based nukes, magic may be a different story as all i have to base that off of is my AE and i never really used that in pvp however i dont see why it would be, and in pve while quad kiting you might of had one of four targets do a full resist during a pulll, at something around 5% default chance thats about right.


as an aside the numbers i quoted were meant to be a representation that i quickly typed out, at 150 resistance with partials doing on average 25% less damage than full on a 410 damage nuke most of the mid 300s would be low 300s, with an occasional flyer either way.

i would go back and edit the numbers to be 30ish damage lower, but then i would have a bunch of retarded assholes accusing me of changing shit.
Last edited by Darwoth; 10-16-2011 at 10:51 AM..
  #27  
Old 10-16-2011, 11:04 AM
lethdar lethdar is offline
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Darwoth's numbers are pretty much correct, here's some most data regarding resists from player posts from before the resist changing patch (which made anything you can test on alkabor inapplicable here btw).

http://www.thesafehouse.org/forums/s...8&postcount=55

Although, Ghitming, I think you were implying that any class can kill any class? Unless there is something really uber for me to charm (and it doesn't kill me first) there's not a chance in hell my chanter could kill any melee besides a monk. I am pretty sure a cleric can't kill anyone 50+ either *maybe* a caster if their melee skills are good. For some reason if anyone has over 70 magic resist, magic based spells are completly useless against them but fire/ cold/ disease/ poison ones seems to have a good chance of doing max damage even at 150+ resist.

post from someone after the resist changing patch went in (sept, 20002)
http://www.thesafehouse.org/forums/s...1&postcount=18

in the past ever had 150resists and still get hit by scoriae icecomet and the rest, while u could sit at roughly 75-80mr and be immune to just about every friggin magic attack?

its been that way so long it blows peoples minds when they stick, fact is magic attacks like root snare stun mez slow blind and stuff will screw a person over (because they have a duration) while everyone is used to getting straight nuked

magic attacks are the most debilitating and i'd say the most powerful pvp spells short of pure dmg (see lures and and unresistable stuff and dont forget powerful uber melee skillz )
phantasmist
rallos zek

http://www.thesafehouse.org/forums/s...4&postcount=31
PvP should work with everyone moving as fast as they can. My job, as a druid, is to shake the melee long enough to channel my spell. His job is to stay on me, wailing away.
NEITHER of us should be able to be snared. The snared, the rooted, they are dead. This just isnt right, snare should never, ever land on 100+ mr.
  #28  
Old 10-16-2011, 11:20 AM
lethdar lethdar is offline
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Another one before the resist patch change in 2002:
http://www.thesafehouse.org/forums/s...5&postcount=64

My mr is 140. I don't have mr song memmed 90% of the time, because my FR is 160+ and non lure spells don't tend to hit me for much. Rapture, however, IS a lure based mez, and I only resist that when I have a crimson potion up.
  #29  
Old 10-16-2011, 11:32 AM
Envious Envious is offline
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Crimson pot not classic. Not even remotely fucking close.
  #30  
Old 10-16-2011, 11:36 AM
jilena jilena is offline
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There are too many comments on ducking. This was not in at release. Ducking DID (and does on red99) interrupt a spell if you were ducking when the spell finished casting. But the instant interrupt was added later.

Obligatory patch post:

Quote:
------------------------------
June 27, 2001 3:00 am
------------------------------

** Gameplay Changes **

...

- Spell and Item Interruption: Ducking will now interrupt a spell
instantly. You will no longer be able to sit while using items or
casting spells. This will not affect bard songs, which will still work
as they always have, but will affect all items, even those with song-
like effects.
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