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#21
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Well, one could argue you destroyed the population by leaving due to not being able to hang. There are many arguable cases which is my point. Don't throw blame. It's irresponsible.
As far as your experience. . .It sounds like you just couldn't make friends. Not sure what to say. Aesop, I completely agree. | ||
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#22
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ofc this is BETA but I worry people are taking their cue from it, which I suppose on launch day I need to roll a mage and white knight zones for the first couple weeks to ensure my precious bluebie population stays.
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#23
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Yeah man. Get a bigger group of nice people and teach the dickheads how its done imo. I'm all for that!
Seriously, I would love to see the aholes get owned by people. | ||
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#24
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WHATS WITH ALL THE qq
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#25
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Quote:
VZTZ servers were awesome. Sure there was a little hacking and that was what ruined the servers. I didnt really care, i enjoyed the focus on PvP. If i got beat or got "griefed" or corpse camped or trained... I logged off and lived my real life and then came back later. IMO VZTZrs view this box as a game(as it should). Bluebies play EQ too seriously. Training/Griefing/Corpse Camping(maybe not too extreme) is all a part of what makes the game interesting... Learn to Adapt.. As for item loot. that was a badass concept on live but unfortunately it discourages PVP and also has people running around bagging their gear instead of fighting. Even loss of money discourages PvP. Encouraging PvP should be the #1 goal of a PvP server. | |||
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#26
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^^^^^^^^^^^^^^^^^^
Meant to say Loss of experience on a hard classic experience rate server (not loss of money, use a bank) discourages pvp. | ||
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#27
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Quote:
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | |||
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#28
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Quote:
__________________
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