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View Poll Results: What to do with pvp on boats?
Melee Pvp will remain enabled on boats and we must live in fear of ganking rouge pecks 45 50.56%
Nerf melee on boats. 44 49.44%
Voters: 89. You may not vote on this poll

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  #1  
Old 10-01-2011, 06:12 PM
Bockscar Bockscar is offline
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I'm pretty sure you can't hide on boats once they start sailing unless you're a rogue since they're the only ones who can move while hidden.
  #2  
Old 10-01-2011, 08:20 PM
mimixownzall mimixownzall is offline
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This is a case where 'keep it classic' need not apply. Why allow areas where casters or melee can't defend themselves or realistically get away? This will also just cause problems with GMs and Guides. As many griefers as this server will have, this will be a huge problem.
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  #3  
Old 10-02-2011, 11:58 AM
Softcore PK Softcore PK is offline
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The boat rides SUCK because they take forever. I seriously doubt there are gonna be many melee characters that hang out on a boat for the sole purpose of ganking a caster or 2 once every few hours. And with see invis, those casters will be able to see who's on the boat before hopping on. They should have to choose between taking their chances, or playing it safe and waiting for the next boat.

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Old 10-02-2011, 04:40 PM
Yukahwa Yukahwa is offline
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Being a pirate on EQ and owning a boat sounds really badass to me.
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  #5  
Old 10-02-2011, 04:58 PM
Palemoon Palemoon is offline
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keep it classic.

And i'd LOVE to see a video of a rogue murdering casters on a boat ride. So immersive.

They dont want to be murdered by the evil pirate? walk the plank...
  #6  
Old 10-02-2011, 07:45 PM
Yukahwa Yukahwa is offline
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Oh and I do think its pretty dumb that casters can't cast on boats but can be killed.

I can't remember how it was on boats on RZ in kunark /velious as far as on boat PVP goes. I was a ranger and always boarded with camo up and was as cowardly as possible.
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  #7  
Old 10-02-2011, 07:56 PM
Rogean Rogean is offline
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The difficulty of the change is irrelevant; We have a variable in the client class that is set to true when you are on a boat. This can simply be checked in the IsAttackAllowed function.

This discussion would be for if we were to make that change or not, and it seems we won't be making that change since this is operating as classic. It would require a compelling argument at that point for us to change it.
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  #8  
Old 10-03-2011, 09:46 AM
Aksiom2k Aksiom2k is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
The difficulty of the change is irrelevant; We have a variable in the client class that is set to true when you are on a boat. This can simply be checked in the IsAttackAllowed function.

This discussion would be for if we were to make that change or not, and it seems we won't be making that change since this is operating as classic. It would require a compelling argument at that point for us to change it.
First, let me apologize to anyone who misconstrued the wording of my poll. It was not to curry favor with anyone voting but rather a jest upon my own experience playing on VZ.

Secondly, my argument for removing melee from boats. I will try to make it as compelling as possible.

Boats in Norrath represent an unbiased, neutral, and free form of transportation between continents. Without them, the ability to travel to certain zones for classes that cannot port (and who cannot obtain a port) would be impossible. It would also limit the ability to travel to specific zones (i.e. you must be on a boat to be able to enter OOT) At the opening of a new server, when classes that have the ability to port are not yet of level, boats are truly the sole means of transportation to the separate continents of Norrath.

If we disregard the axiom of boat neutrality in favor of a certain class, race, or gender, we limit the ability of the opposing faction to travel.

Let us assume, melee vs. casting aside, that each boat has a crew made up of the races that inhabit the shores from each city that it docks in. The Erudin-Qeynos boat will be composed of Human and Erudite; the Freeport-Butcherblock boat's crew will be Human and Dwarf. Traveling for evil races of low level would be out of the question, and the balance of the game would change. This would create an unfair burden for those races that wished to travel to a new continent.

What I am trying to say is that the neutrality of the boats is more of a integral {classic} part of the game than being able to fight on them. As was mentioned on other threads, PvP servers were not the first servers released. PvP itself is not "classic". It is true that all classes can melee, some better than others. But there is no area in Norrath where melee is disabled and casting is enabled. Why should it be otherwise? Why should melee classes have an advantage in pvp on the basic mode of transport for all classes?

People seem to be giddy over the idea of having a relative melee safe zone over casters where they will be favored. The idea of a "safe zone" on a pvp server is bad enough but it shouldn't be "safe for some,but not for others". "Safe for all or safe for none" is how the boats need to be treated.

To keep it balanced, take pvp off boats or allow casters to cast on boats (if that is even possible).

Thank you.
  #9  
Old 10-02-2011, 07:57 PM
lethdar lethdar is offline
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The poll is terribly biased in its wording and its still more popular to keep it classic, good call rogean.
  #10  
Old 10-02-2011, 07:59 PM
georgie georgie is offline
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i think they should revamp the boat i fucking cant enjoy a boat ride, im trying to explore the boat and i just fall through
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