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  #21  
Old 09-28-2011, 10:37 PM
aresprophet aresprophet is offline
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Just to be clear, even pre-nerf when charm was outlasting the 14 minute duration of Ensnare on most casts I was still killing Raptors slower by fear-kiting them than by having the pet tank. I spent most of that charm duration sitting on my ass at full mana wishing I could do something other than cast Breath of Ro every so often to speed things up. Utilizing twice the mana to get a 50% increase in DPS, I can kill far more mobs in the same period of time without having to take breaks; my "med break" consists of leaving up 3 mobs I would have otherwise killed in one cycle out of 4 or 5.
  #22  
Old 09-29-2011, 12:21 AM
Zapatos Zapatos is offline
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The amount of bad information in this thread is making me cringe...

I'll do this assuming you're at raptors:

First. Forget charisma. That does nothing for you druids, read the patch notes.

Letting your pet tank? That's a huge waste of mana with all the thorns, heals, re-charms you have to do with each pet.. especially a waste if you're giving your raptor weapons.. and seriously, rusty daggers? Have some dignity, go get yourself stun whips!

To the comment about never snaring your pet? Terrible! Keep your pet esnared, or you certaintly won't be able to re-charm without being wrecked by your full run speed, hasted, stunning, w/e pet. Re-ensare (and glamour if you have it) after every time charm breaks.

Your clicky snare is awesome for pulling your next raptor.. do it. That, a cast of your level 1 nuke, and panick animal is all you need..when fear wears of, thats only 10 more mana, not a big deal... and clicking your ES vams is otherwise just a waste of a big cast bar for damage your pet can do for free in a few seconds, take the time to med. You'll need that mana when you find charm breaking randomly and often. If you have extra mana, awesome, throw in a dot if you want, but otherwise focus on your pet.
  #23  
Old 09-29-2011, 12:46 AM
aresprophet aresprophet is offline
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Quote:
Originally Posted by Zapatos [You must be logged in to view images. Log in or Register.]
Letting your pet tank? That's a huge waste of mana with all the thorns, heals, re-charms you have to do with each pet.. especially a waste if you're giving your raptor weapons.. and seriously, rusty daggers? Have some dignity, go get yourself stun whips!
It's obvious you didn't read my post on how to make your pet tank efficiently. You never heal it.

Shield of Thorns does 24 damage every hit; killing 2 mobs with one hasted/DSed pet, it gets hit about 70 times total on average. 1700ish damage for 120 mana? Yes please. Add your haste spell and you're spending as much mana as you would on another charm (220) in order to make your pet kill twice as fast. As long as you can med enough to make up the mana you're going to kill more mobs in the same amount of time.

Fear kiting is slower than letting your pet take the damage and then killing it. Period.
Last edited by aresprophet; 09-29-2011 at 12:48 AM..
  #24  
Old 09-29-2011, 02:00 AM
Zapatos Zapatos is offline
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Quote:
Originally Posted by aresprophet [You must be logged in to view images. Log in or Register.]
As long as you can med enough to make up the mana you're going to kill more mobs in the same amount of time.
Of course a pet with thorns will kill a mob faster, but it's all about how your mana holds up over the long run. You can nuke your mob down even faster, but then that would be incredibly inefficient. For raptors specifically, you can fear kite and keep the entire island you're on clear. I've done it, and I've seen other Druids do it, with even a few claiming they could clear both isles (though I wasn't to willing to back off to see it in action [You must be logged in to view images. Log in or Register.]

The bottom line is charm, while awesome, can be incredibly unreliable. You'll occasionally get breaks barely a minute apart, and for that you'll have to play as efficient as you can to keep the exp flowing over the long run.
  #25  
Old 09-29-2011, 02:39 AM
Tappin Tappin is offline
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I just tried the dwarves in BB... O_O I tried the 4 at the small camp area before the docks, close to the goblin camp... One of them resisted ensnare 7 times and root.... took forever to escape him.

Is that normal? [You must be logged in to view images. Log in or Register.]
  #26  
Old 09-29-2011, 02:50 AM
Tappin Tappin is offline
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It was one of the male dwarves, the one standing right on the coast with a fishing pole.
  #27  
Old 09-29-2011, 03:37 AM
citizen1080 citizen1080 is offline
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Best way to solo as a druid is reroll to bard
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  #28  
Old 09-29-2011, 03:46 AM
Tappin Tappin is offline
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Let me get the first 4 mobs in quad down first, then maybe bard [You must be logged in to view images. Log in or Register.]

No but seriously, does wisdom effect resist chance? I have probably the worst gear for a level 35 druid of anyone in the game... I have gear in I think 5 equipment slots, and the rest is empty. Of those 5 items, a couple give no stats other than AC, I believe. So my mana pool is extremely small, so resists or fizzles are fatal... or result in me running to zone. Wisdom increases my mana pool size right? Does it help with resists?
  #29  
Old 09-29-2011, 05:46 AM
Kevlar Kevlar is offline
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Quote:
Originally Posted by Tappin [You must be logged in to view images. Log in or Register.]
It was one of the male dwarves, the one standing right on the coast with a fishing pole.
Don't kill that one, he is on guard faction, not outer citizen faction or whatever. Just kill the two in the hut, the one at the tent, the ones by the docks. There are a couple more through out the zone, watch the faction hits. Fishing pole guy is a quest NPC I believe, a lot harder and bad faction.
  #30  
Old 09-29-2011, 05:53 AM
Kevlar Kevlar is offline
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Quote:
Originally Posted by Zapatos [You must be logged in to view images. Log in or Register.]

To the comment about never snaring your pet? Terrible! Keep your pet esnared, or you certaintly won't be able to re-charm without being wrecked by your full run speed, hasted, stunning, w/e pet. Re-ensare (and glamour if you have it) after every time charm breaks.
The problem with snaring your pet is it makes aggro kiting impossibe. I have yet to find a mob that I can't get enough distance from to get off a grasping root unmolested. Plenty of time to recharm, then he is back to full speed in a minute or less.

If all you are doing is fear kiting snare will work, but for more difficult zones where there are lots of non-animals to deal with, aggro kiting is the way to go. Ensnare 4 or 5 victims and let your pet rape them from behind.

Pet tanking is a lot slower in the long run. Yes, you are going to kill two mobs, but if you just keep a single pet and aggro or fear kite your mana will never run dry. I waste about 500 mana on charm, haste, and chloro. Plus 4pp per pet for daggers. Then I don't use any more mana for 10-20 mins depending on how nice of a pet I have.

Your pet dps goes up possible 100 percent from dual wield, and an additional 70 pct from haste. Then you add in the fact that fear or aggro kiting takes away all of the target's mitigation, which is fairly significant since most of these mobs are high level warriors/tanks.
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