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#21
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![]() Quote:
"Have the instrument equipped on initial cast completion = mod will last full duration of the spell no matter what you have equipped or switch to another song. This will continue on passively, as well." It's when you say that the mod should be checked every pulse that I do not agree with. This would completely kill the juggling mechanic that has always been classic. Basically, I agree with Uthgaard. Mod should be checked when cast, not the remaining pulses unless otherwise recast actively or passively. If it checked every pulse, there would be no juggling. | |||
#22
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![]() Quote:
Start Selos... Equip drum. You run faster. + mod Unequip drum. You run faster. + mod That is broken or.. Start Selos... No drum. You run faster. - mod Equip drum. You run faster. + mod Unequip drum. You run faster. - mod This is broken. There's no fucking way both of these are supposed to be how it works. One or the other is incorrect because they both involve the exact same mechanic but behave different depending on what you had equipped first. IMO the second is how it's supposed to work AND that is how it works currently. It's only broken if you start with the drum as shown above. I understand that if you pulse Selos once with a drum it uses the mod until the song is recast. I'm talking about leaving the song running without a drum does not update the modifier to singing. Sorry if I sound condescending, I'm just trying to clarify the issue because I understand it's difficult to understand what exactly is meant. If you want to test this for yourself just start a song with an instrument equipped, leave the song running, and unequip your instrument. It can be DoTs, Selos, whatever you want. It will continue to use the instrument mod as long as you don't restart the song. | |||
Last edited by hotstud; 09-24-2011 at 07:43 PM..
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#23
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![]() I'm gonna come back to this after dinner, bug forum isn't the place for it.
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#24
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![]() Quote:
"Have the instrument equipped on initial cast completion = mod will last full duration of the spell no matter what you have equipped or switch to another song. This will continue on passively, as well." I do not understand how you can think what you and I both said do not mean the very same thing. ********* Quote:
Instrument equipped when song FINISHES INITIAL CASTING (not when you start casting, not when the song first ticks - the only thing that matters is when the instant when the casting bar timer runs out. If you miss that moment, the below situation applies in the next paragraph) = full mod forever more, until you stop singing that song for whatever reason. However, even if you stop casting and sing something else, the 2nd and 3rd ticks will still carry the full mod until the song runs out. ********* Quote:
If no mod is equipped when the song FINISHES IT'S INITIAL CASTING = mods will only check on active ticks for that tick. ********* Quote:
That is literally the same thing what Uthgaard said: Quote:
********* Those are not the problem, this is: Quote:
Quote:
A song is cast when you click the gem and you get the spell bar for 3 seconds and it finishes. And then the song is passively recast every 6 seconds thereafter if left untouched (soandso's feet begin to move faster, or whatever). These casts should have a mod check. If you stop casting, the remaining 3-4 ticks the song buff should not be checked since they are not being actively cast or passively recast, it is simply the song running it's course until it wears off. Because cast= check, pulse=no check. Pulses and passive recasts serve on the same server tick but they are not the same thing. If there was a check every pulse, there would be no juggling. I'd call that affecting juggling. | |||||||||
Last edited by Arrisard; 09-25-2011 at 11:47 AM..
Reason: Hoping to clarify I agree with you yet again.
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#25
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![]() To clarify
This is broken Quote:
This is not Quote:
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#26
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![]() Quote:
if it did care, juggling would have no point. | |||
Last edited by Arrisard; 09-24-2011 at 10:57 PM..
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#27
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![]() How you feel about it, including your inability or unwillingness to comprehend the topic, has little bearing on its accuracy.
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#28
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![]() I was agreeing with you. I haven't not agreed with anything you have said so far. The only time a song should check it's mod is when it is cast, actively or passively.
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