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  #1  
Old 09-17-2011, 10:23 AM
Smedy Smedy is offline
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prio 1 resist
prio 2 melee damage in pvp
prio 3 helping smedy film the last part of epic promo vid for red99 (need a staged braveheart scene kind of)
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  #2  
Old 09-17-2011, 09:03 AM
XiakenjaTZ XiakenjaTZ is offline
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also make sure items that break PvP have been removed.

egg shaped pumice
that sword that procs clockwork poison


moslty resists and mele vs caster damage in PvP
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Old 09-17-2011, 09:46 AM
greatdane greatdane is offline
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Quote:
-Resists
Do we have any credible sources for this or are we making educated guesses? Have PvP resists been checked out on blue99 yet (for duels)?

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-Melee efficiency (last I checked, you could miss someone who is sitting down, and not hit for full dmg)
I know it works in PvE - mobs will always hit you, and for maximum damage, unless they start off with a kick/bash that makes you stand before the melee hits land.

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-Item loot for beta? Won't matter because pixels won't be kept. It will be a good test to see if people like looting players.
It couldn't hurt since it's the beta, but I don't think you'll get an accurate picture of general player reception for the same reason. Players might be fine with itemloot in beta because it's pretty inconsequential even if they vote against it for the actual server.

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-If fear/charm work from PC->PC, the effectiveness of it and potential exploits involved.
What's the default dev opinion on these two? You could technically go either way since fear/charm were initially part of PvP, but the problems have been discussed before as well as valid reasons to exclude it. If the potential exploits are the same as what has already been brought up in those discussions, what's your personal opinion?

Quote:
-Spells which may need tweaks to work appropriately. (blind, snares, stuns, roots, mez)
Most of these should work more or less correctly if the resist system is accurate. Anything we can do to test things like this on blue99 while we wait? Maybe it'll speed the process up a little. Anything to get the server out sooner.

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-Items which may need tweaks to not be gamebreaking. (ivandyr's hoops, dispell stones (pumices), etc)
I think the verdict on instant pumice is pretty unanimously no, but they were part of the game for somewhat longer than charm/fear, I believe. What's your stance on things that are obviously gamebreaking but were part of the game long enough that leaving it out of red99 qualifies as non-classic?

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Pretty much.. test pvp. And low level pvp.. in beta, it seems everyone always prefers to test max level fights. Low/mid level pvp is just as important as high level.
Just do it like modern games do: test it in tiers. Have the level cap start at 20 and then raise it by 10 every few days. That'll force people to PvP in the intended level ranges. XP rate would have to be increased for the beta so people don't waste all their time leveling, but I think we should have to level up by actually grouping/grinding to get a proper simulation of server gameplay. Much of the PvP will take place in dungeons and over camps and such.
Last edited by greatdane; 09-17-2011 at 09:50 AM..
  #4  
Old 09-17-2011, 10:04 AM
Kelsar Kelsar is offline
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just want to see beta... we can figure the rest out before it goes live.
  #5  
Old 09-17-2011, 10:04 AM
greatdane greatdane is offline
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Bolt spells might need to be looked at. I think they're still kinda broken, it just doesn't get mentioned much because it's so easy to position yourself right in PvE. Might cause more problems in PvP.
  #6  
Old 09-17-2011, 10:15 AM
Vile Vile is offline
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I want to see Texas Hold Em' implemented in game for PP.

It could work... I know it can. Knuckle knows bros.
  #7  
Old 09-17-2011, 10:20 AM
Lasher Lasher is offline
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Id like to see me in beta playing a character
  #8  
Old 09-17-2011, 12:15 PM
greatdane greatdane is offline
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Just provide beta characters above level 20 with some basic resist gear. I've given examples in several threads of how you can get 80-100ish MR with really trivial gear like Dwarven Ringmail Tunic, Bloodstained Mantle, Mistmoore shield and other shit that won't take any effort to get as soon as the server has been up for a month's time. <20 PvP probably doesn't need more than a day or two of testing just to make sure something isn't completely fucked in the beginning. 20-50 will be what really matters, especially 40-50. Just have the /testbuff package provide some basic gear that anyone could get in a week. A low/mid-level warrior isn't completely helpless with 80-100ish MR, but if you expect them to PvP with 25 MR, nobody will bother testing melees.
Last edited by greatdane; 09-17-2011 at 12:19 PM..
  #9  
Old 09-17-2011, 12:58 PM
XiakenjaTZ XiakenjaTZ is offline
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Quote:
Originally Posted by greatdane [You must be logged in to view images. Log in or Register.]
Just provide beta characters above level 20 with some basic resist gear. I've given examples in several threads of how you can get 80-100ish MR with really trivial gear like Dwarven Ringmail Tunic, Bloodstained Mantle, Mistmoore shield and other shit that won't take any effort to get as soon as the server has been up for a month's time. <20 PvP probably doesn't need more than a day or two of testing just to make sure something isn't completely fucked in the beginning. 20-50 will be what really matters, especially 40-50. Just have the /testbuff package provide some basic gear that anyone could get in a week. A low/mid-level warrior isn't completely helpless with 80-100ish MR, but if you expect them to PvP with 25 MR, nobody will bother testing melees.
I agree with this guy.

"balanced pvp" with junk gear is not the same as "balanced pvp" with standard gear.

You almost need a short test for:
newb gear - almost no resists at all (1 to 14)
mid level stuff - befallen, mist more, etc.. (15 to 40)
planes stuff / guk and dragons (41 to 50)
  #10  
Old 09-17-2011, 12:15 PM
Terpuntine Terpuntine is offline
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Release the beta let's do this.
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