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  #21  
Old 09-17-2011, 10:13 AM
gloinz gloinz is offline
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Quote:
Originally Posted by Aenor [You must be logged in to view images. Log in or Register.]
Resists. My suggestion is to have a /testbuff command that lets you ding +10 levels and max all skills every few days so that we can test PvP at every level range.

Anyone suggesting that there shouldn't be a wipe after PvP beta is a Mom's basement virgin. The vast bulk of beta testing for Red99 has already been accomplished by the blue server.
this + beta should only last a week or 2 and then close that shit and prepare for release
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  #22  
Old 09-17-2011, 10:15 AM
Vile Vile is offline
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I want to see Texas Hold Em' implemented in game for PP.

It could work... I know it can. Knuckle knows bros.
  #23  
Old 09-17-2011, 10:20 AM
Lasher Lasher is offline
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Id like to see me in beta playing a character
  #24  
Old 09-17-2011, 10:23 AM
Smedy Smedy is offline
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prio 1 resist
prio 2 melee damage in pvp
prio 3 helping smedy film the last part of epic promo vid for red99 (need a staged braveheart scene kind of)
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  #25  
Old 09-17-2011, 10:55 AM
greatdane greatdane is offline
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Originally Posted by Foxx [You must be logged in to view images. Log in or Register.]
when was this confirmed? and did they say when this supposed beta is coming out?
Rogean said there would be a beta. That's pretty much it. It was more like "of course there'll be a beta before the server opens", not like "GET READY FOR BETA GUYS 10... 9... 8..."
  #26  
Old 09-17-2011, 11:48 AM
Knuckle Knuckle is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Most things I'd like to see tested have been mentioned. Content should look good already, however I do expect to see bugs. The initial rush of low level players in city zones are the best time to get remaining/undiscovered content bugs resolved.

-Resists
-Melee dmg versus cloth/chain/plate
-Melee efficiency (last I checked, you could miss someone who is sitting down, and not hit for full dmg)
-Item loot for beta? Won't matter because pixels won't be kept. It will be a good test to see if people like looting players.
-If fear/charm work from PC->PC, the effectiveness of it and potential exploits involved.
-Spells which may need tweaks to work appropriately. (blind, snares, stuns, roots, mez)
-Items which may need tweaks to not be gamebreaking. (ivandyr's hoops, dispell stones (pumices), etc)

Pretty much.. test pvp. And low level pvp.. in beta, it seems everyone always prefers to test max level fights. Low/mid level pvp is just as important as high level.
not for melee really, a warrior/monk/rogue is a joke untill the end game, think i'll be rolling a warrior to test stuff on beta? ill be a magician/necro like everyone else who knows beta is temporary, the very act of choosing melee in this instance is knowing that all your power comes from endgame dungeons/raids. Let's also factor in no resist gear = sitting duck in pvp as a melee. What's to stop someone from chain rooting me? pumice are 6pp a pop I wont have anything like that untill around level 20 more than likely.


Not QQing just trying to point out not many people are willing to bear the cross of getting shit on in low level melee pvp.
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Last edited by Knuckle; 09-17-2011 at 11:51 AM..
  #27  
Old 09-17-2011, 12:15 PM
greatdane greatdane is offline
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Just provide beta characters above level 20 with some basic resist gear. I've given examples in several threads of how you can get 80-100ish MR with really trivial gear like Dwarven Ringmail Tunic, Bloodstained Mantle, Mistmoore shield and other shit that won't take any effort to get as soon as the server has been up for a month's time. <20 PvP probably doesn't need more than a day or two of testing just to make sure something isn't completely fucked in the beginning. 20-50 will be what really matters, especially 40-50. Just have the /testbuff package provide some basic gear that anyone could get in a week. A low/mid-level warrior isn't completely helpless with 80-100ish MR, but if you expect them to PvP with 25 MR, nobody will bother testing melees.
Last edited by greatdane; 09-17-2011 at 12:19 PM..
  #28  
Old 09-17-2011, 12:15 PM
Terpuntine Terpuntine is offline
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Release the beta let's do this.
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  #29  
Old 09-17-2011, 12:21 PM
Convict Convict is offline
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Originally Posted by Terpuntine [You must be logged in to view images. Log in or Register.]
Release the beta let's do this.
  #30  
Old 09-17-2011, 12:28 PM
Amuk Amuk is offline
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I want to fight over each others patchwork in crushbone to get a good grasp of if people like item loot.
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