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Old 09-15-2011, 07:25 PM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by Gwence [You must be logged in to view images. Log in or Register.]
since when is blackburrow a dungeon?
Ever since the first day the game was released? Just because it's considered an outdoor zone, that doesn't mean it's not a dungeon. Close-quarters, multiple large levels below ground, constant trains, can easily get lost and have a very hard time recovering a corpse...yeah, that's a dungeon.
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Old 09-15-2011, 07:31 PM
Tarathiel Tarathiel is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Ever since the first day the game was released? Just because it's considered an outdoor zone, that doesn't mean it's not a dungeon. Close-quarters, multiple large levels below ground, constant trains, can easily get lost and have a very hard time recovering a corpse...yeah, that's a dungeon.
So the guru say's and so it shall be
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Old 09-15-2011, 05:13 PM
Popt Popt is offline
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Crystal Caverns!
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Old 09-15-2011, 05:27 PM
Juugox2 Juugox2 is offline
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all of velious [You must be logged in to view images. Log in or Register.]
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Old 09-15-2011, 05:29 PM
Scribbles Scribbles is offline
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FUCKIN CHARDOk
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Old 09-15-2011, 07:35 PM
JenJen JenJen is offline
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did they ever get round to putting joseph fritzl's basement in norrath?
  #7  
Old 09-15-2011, 08:43 PM
mimixownzall mimixownzall is offline
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Quote:
Originally Posted by Mardur [You must be logged in to view images. Log in or Register.]
I know this thread has been done similarly before, but I'm doing this as sort of research for a server I'm working on in my spare time.

I'm working on a Rogue-based EQ server that will primarily be dungeon crawls. Everyone starts in a hub zone (temporarily Nexus) and can travel to a number of dungeons. The dungeons will be populated somewhat uniquely compared to what most are familiar with. Essentially spawn locations and times are completely randomized forcing players to move around the dungeon, and eliminates camping a single spawn point. Keeping with the Rogue theme, the server will be extremely difficult and loot is obtainable randomly from any mob you kill. The first zone I'm developing is Blackburrow, and currently contains about a hundred loot items. The items are not randomly generated because I don't think that has any place in EQ, everything is itemized by hand. I want to maintain the Rogue style where you can start a new character, run the same dungeons, and find completely new items. Treasure chests spawn randomly and rarely as well, and the lockpick ability/spells will be very useful. Exp rates will be a bit faster than P99 but not fast by any means. I'm also considering making the server PVP with item loot to really nail the "hardcore" feel, but I'm not sure if the loss of population would be worth it. Also, 1 IP restriction and no MQ/SEQ allowed.

But besides that, I'm curious which dungeons you feel are the most enjoyable to crawl. Additionally I'm not sure if I want to keep things Classic-Velious. I kind of want to use zones like Akheva and Acrylia because I feel they're well designed and interesting.

Would like to launch with a 10 zone format. All of these are speculative besides Blackburrow which will definitely be the entry zone.



1) Levels 1-15: Blackburrow
Blackburrow is a relatively small dungeon, and I like the layout. It's also outdoors and will be the only outdoor dungeon available. SoW will be disabled in the hub zone, but Spirit of Shrew-esque spells will be available to some classes.

2) Levels 10-25: Warrens

3) Levels 20-35: Befallen

4) Levels 30-45: Qeynos Catacombs

5) Levels 40-55: Acrylia Caverns? I really like this zone.

6) Levels 50-65: Lower Guk

7) Levels 60-65: Velketor's Labyrinth

8) Level 65+ AA/Small Raid/Epics?: Charasis

9) Level 65++ Raid: Veksar

10) Level 65+++ Raid: Temple of Veeshan

11) Level 65++++ Raid: Ssra?

Not that I think this will ever see the light of day, but it's a fun project. Anyways, favorite dungeons to crawl? What kind of dungeons would you like to see on a server like this?
How about instead of working on a server that will never have more than 10ppl on it (fail server), you just help Rogean & Co. with the current one or help with Red99?
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  #8  
Old 09-15-2011, 10:08 PM
Runningfish Runningfish is offline
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Quote:
Originally Posted by mimixownzall [You must be logged in to view images. Log in or Register.]
How about instead of working on a server that will never have more than 10ppl on it (fail server), you just help Rogean & Co. with the current one or help with Red99?
I like his idea for a server, if implemented well it could be cool.. Obviously no serer will have a population like p99 but that doesn't mean they shouldn't be made.
  #9  
Old 09-15-2011, 11:13 PM
Bubbles Bubbles is offline
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Sol Ro Temple.

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Veeshan's Peak.

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  #10  
Old 09-15-2011, 11:08 PM
Mardur Mardur is offline
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It's not anything substantial, I've done shit before without actually releasing it to the public just so I could play on a server with my own rulesets. That's how I'm going into this, it's just something I want to play myself.

Yes, classes would have some customization since I always think I can do a better job than Verant did. I also want all classes to have somewhat equal ability to solo their way through until the end raid-style dungeons. Obviously classes like necros and mages will have an advantage and classes like clerics will most likely try to group with at least a friend, but I still want the option to be there.

I agree Howling Stones should definitely be represented as it's one of my favorite dungeons in the game. On another server db I worked on, you obtained your epic 1.5 by collecting a drop from the boss of each wing. I would like to incorporate that into this. What I'm thinking for this server is to make the zone very difficult with high zem. It would be designed for a group of 6, and each wing boss would drop 6 of a quest item. When you turn in all 4 to an NPC in the hub zone, you receive 1 of say a random 25 items designed for your particular class, epic-class weapons being one of the possible rewards. This would make it fun to run the dungeon repeatedly to build AA and gear for the "raid" dungeons.

Crystal Caverns is also one I overlooked, could work well as a raid dungeon with the city beginning the boss fights.

I know Chardok and Sebilis are great, but they're sooo overused on emu servers. I know it's because they're good, but just about every custom server features those zones primarily in some way.

Mistmoore and CT are awesome, I agree. But allowing outdoor spells takes some of the risk out things. I could counter this by just decreasing the effectiveness of SoW itself. I want some higher-end items with right-click speed buffs usable anywhere. Also a major aspect of roguelikes is traveling deep into dark, dangerous dungeons... CT and Mistmoore doesn't really fit the theme. At least Blackburrow has exits through tunnels.

I was also considering incorporating towns, kind of like how Kaladim is a dungeon filled with undead dwarves on SoD.
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