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  #21  
Old 09-11-2011, 07:22 AM
Juugox2 Juugox2 is offline
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everyone thank TR ingame
  #22  
Old 09-11-2011, 11:05 AM
Lazortag Lazortag is offline
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If you make the hoop impossible to recharge then you don't need to really nerf the lifetap at all. If someone is willing to spend a ridiculous amount of plat just to kill 32K hp raid bosses that are already not that hard, just so that this strategy becomes useless in velious, then let them. I mean TR could buy gate potions from that vendor in kelethin for about 1K each so that every time a raid mob spawns they guarantee they mobilize quicker, but they'd quickly drain the plat from their guild bank. I think the devs should have started slow by just making the hoop un-rechargeable and non-functional in VP, and see if it needed any further nerfs from there.
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  #23  
Old 09-11-2011, 01:13 PM
Ennoia Ennoia is offline
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Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
If you make the hoop impossible to recharge then you don't need to really nerf the lifetap at all. If someone is willing to spend a ridiculous amount of plat just to kill 32K hp raid bosses that are already not that hard, just so that this strategy becomes useless in velious, then let them. I mean TR could buy gate potions from that vendor in kelethin for about 1K each so that every time a raid mob spawns they guarantee they mobilize quicker, but they'd quickly drain the plat from their guild bank. I think the devs should have started slow by just making the hoop un-rechargeable and non-functional in VP, and see if it needed any further nerfs from there.
The strategy is already useless in Velious. Mobs have way too much HP and healers have to actually, well, heal.

Earring damage (with 60 people)- 54000

King Tormax- 500,000hp

Tunare- 800,000hp

Avatar of War- 900,000hp
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