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#21
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![]() everyone thank TR ingame
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#22
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![]() If you make the hoop impossible to recharge then you don't need to really nerf the lifetap at all. If someone is willing to spend a ridiculous amount of plat just to kill 32K hp raid bosses that are already not that hard, just so that this strategy becomes useless in velious, then let them. I mean TR could buy gate potions from that vendor in kelethin for about 1K each so that every time a raid mob spawns they guarantee they mobilize quicker, but they'd quickly drain the plat from their guild bank. I think the devs should have started slow by just making the hoop un-rechargeable and non-functional in VP, and see if it needed any further nerfs from there.
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Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
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#23
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![]() Quote:
Earring damage (with 60 people)- 54000 King Tormax- 500,000hp Tunare- 800,000hp Avatar of War- 900,000hp
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[50 Magician] Ennoia (Dark Elf)
TEAM UTHGAARD | |||
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