Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Closed Thread
 
Thread Tools Display Modes
  #21  
Old 08-31-2011, 11:57 PM
Xareth Xareth is offline
Kobold

Xareth's Avatar

Join Date: May 2011
Posts: 153
Default

FFA is better for large populations, not smallers ones.

Teams is better for smaller populations / trying to grow populations.

I think FFA is probably best for red99, but I think it's worth looking at the team option. I don't think 4 teams was ever balanced, and religion based teams sucked real bad. Here's a possibile setup for 3 teams:

Team 1 - Dark (Trolls, Ogres, Dark Elves, Humans (Freeport))
Team 2 - Shorty Alliance (Halflings, Dwarves, Gnomes, Humans (Qeynos))
Team 3 - Elves+ (High Elves, Wood Elves, Half Elves, Barbarians, Erudites)

These teams are fairly well balanced. It's close to giving each team access to every class. Still if we're talking classic classic here there's no way for all 3 teams to have shaman no matter what, and if humans are split then there is an extra "race" - but the faggot elves need all the help they can get.

With 2 teams it seems there would be too many players that you couldn't hit, unless this oor emancipator programming works better than expected:

Team 1 - Dark (Trolls, Ogres, Dark Elves, Humans (Freeport), Erudites)
Team 2 - Light (High Elves, Wood Elves, Half Elves, Barbarians, Halflings, Dwarves, Gnomes, Humans (Qeynos))

And we already know 4 teams is broken. So unless races are able to be classes that were unavailable during classic it looks like it'd be pretty hard to balance teams. Even if the vast majority of the player base wanted teams, it looks nearly impossible to balance in true classic.
  #22  
Old 08-31-2011, 11:59 PM
Yukahwa Yukahwa is offline
Sarnak

Yukahwa's Avatar

Join Date: Jul 2011
Posts: 389
Default

Team 1 wins. No Ogres on other teams. lol.
__________________
Quote:
Originally Posted by juicedsixfo View Post
I take off the armplates on my ogre when I'm doin' battle cause I want them to see my guns
  #23  
Old 09-01-2011, 12:19 AM
Danien Danien is offline
Sarnak


Join Date: Sep 2010
Posts: 250
Default

Quote:
Originally Posted by mimixownzall [You must be logged in to view images. Log in or Register.]
What? You are going to wind up with only 2 MAYBE 3 top guilds anyways... thus... two/three teams. Hardcoded teams would help noobs/low levels not yet in guilds.

Someone doesnt like the douches on their team? reroll... happened all the time on SZ.
I personally prefer teams because it makes life easier for the average player. No teams work fantastic for the top few percentage, but for average joe who have hopes about camping fbss with a buddy or two it sucks. Anyone who doesnt belong to the powerhouses will not get a chance at anything until the top people have camped the items to death.

It's not like people are gonna be nice to the average joe's anyway and leave them alone, almost certainly they'll be killed on sight without a realistic chance of putting up a good fight.

Teams help people find a group and it helps the average player to actually have a shot at doing something interesting when he's online. He'll have a chance to participate in larger combats and defend against smaller raids where he won't be as outmatched as he otherwise likely would be.
  #24  
Old 09-01-2011, 12:19 AM
Amuk Amuk is offline
Banned


Join Date: Oct 2010
Posts: 821
Default

Too much long established hatred for teams to work here.
  #25  
Old 09-01-2011, 12:20 AM
Amuk Amuk is offline
Banned


Join Date: Oct 2010
Posts: 821
Default

From what I have seen anyway, not from me personally -_-
  #26  
Old 09-01-2011, 12:35 AM
Xareth Xareth is offline
Kobold

Xareth's Avatar

Join Date: May 2011
Posts: 153
Default

Quote:
Originally Posted by Danien [You must be logged in to view images. Log in or Register.]
I personally prefer teams because it makes life easier for the average player. No teams work fantastic for the top few percentage, but for average joe who have hopes about camping fbss with a buddy or two it sucks. Anyone who doesnt belong to the powerhouses will not get a chance at anything until the top people have camped the items to death.

It's not like people are gonna be nice to the average joe's anyway and leave them alone, almost certainly they'll be killed on sight without a realistic chance of putting up a good fight.

Teams help people find a group and it helps the average player to actually have a shot at doing something interesting when he's online. He'll have a chance to participate in larger combats and defend against smaller raids where he won't be as outmatched as he otherwise likely would be.
Yep, this is why teams is better for low pop servers.
  #27  
Old 09-01-2011, 01:00 AM
vinx vinx is offline
Fire Giant


Join Date: Nov 2009
Location: Greater 'Faydark
Posts: 596
Default

I tend to disagree with this

Quote:
Originally Posted by Danien [You must be logged in to view images. Log in or Register.]
I personally prefer teams because it makes life easier for the average player. No teams work fantastic for the top few percentage, but for average joe who have hopes about camping fbss with a buddy or two it sucks. Anyone who doesnt belong to the powerhouses will not get a chance at anything until the top people have camped the items to death.
no-teams does work fantastic at the top end.. everyones on the same level (minus gear)
you can still camp that FBSS with a buddy or two regardless of teams.. and top people will always lock down or pwn into item camps
(because they dont roll solo)

make life easier? the only thing teams does is allow you to /tell someone if they have a spot open in their group w/o fear of being ganked
now that helps.. BUT
you will still fall into the OOR healer syndrome, when another group decides they want the camp and now you cant attack one of their group members because you are both on the same team
(so now you x-team group. and x-team guild invite wihch nullifies the team aspect and pushes you into the FFA catagory with limitations)


Quote:
Originally Posted by Danien [You must be logged in to view images. Log in or Register.]
It's not like people are gonna be nice to the average joe's anyway and leave them alone, almost certainly they'll be killed on sight without a realistic chance of putting up a good fight.
This is just pvp on a pvp server.. it happens

Quote:
Originally Posted by Danien [You must be logged in to view images. Log in or Register.]
Teams help people find a group and it helps the average player to actually have a shot at doing something interesting when he's online. He'll have a chance to participate in larger combats and defend against smaller raids where he won't be as outmatched as he otherwise likely would be.
Again, same scenerio as above
will be easy to get into groups, and give you something to do online
but in the scheme of it all it will limit your ability to defend yourself

Teams is fun for roleplay (lower levels) when server has the population for it.
I played VZ teams on live and even with a decent population the server eventually goes x-team anyway (FFA)
Guilds/Groups = teams imo
__________________
Vinx : Vexx
<Vesica Dei>
  #28  
Old 09-01-2011, 01:21 AM
Danien Danien is offline
Sarnak


Join Date: Sep 2010
Posts: 250
Default

Quote:
Originally Posted by vinx [You must be logged in to view images. Log in or Register.]
I tend to disagree with this


no-teams does work fantastic at the top end.. everyones on the same level (minus gear)
you can still camp that FBSS with a buddy or two regardless of teams.. and top people will always lock down or pwn into item camps
(because they dont roll solo)

make life easier? the only thing teams does is allow you to /tell someone if they have a spot open in their group w/o fear of being ganked
now that helps.. BUT
you will still fall into the OOR healer syndrome, when another group decides they want the camp and now you cant attack one of their group members because you are both on the same team
(so now you x-team group. and x-team guild invite wihch nullifies the team aspect and pushes you into the FFA catagory with limitations)

This is just pvp on a pvp server.. it happens
Obviously you shouldn't be able to group with the other team. Regarding that top people will have a lockdown, they'll naturally have a bigger shot at items but consider this scenario;

Basement Champion 1 and 2 are camping Lord. They need nothing else and have no interest in pursuing anything else in the zone. Little Joe see that assassin is open and calls up his buddy Steve so they can lock it down. This does not pass by unnoticed by the vigilant Basement Champions and they quickly move up and steamrolls poor Joe and Steve.

Joe and Steve figures guk is out of their league and heads over to befallen where they possibly can find an empty camp. Eventually they'll get tired of being limited to befallen and just leave.

Quote:
Originally Posted by vinx [You must be logged in to view images. Log in or Register.]

Again, same scenerio as above
will be easy to get into groups, and give you something to do online
but in the scheme of it all it will limit your ability to defend yourself

Teams is fun for roleplay (lower levels) when server has the population for it.
I played VZ teams on live and even with a decent population the server eventually goes x-team anyway (FFA)
Guilds/Groups = teams imo
I don't think most people here care about roleplaying so let's leave it out of here. I don't see how it would limit your ability to defend yourself, however it would limit your ability to dominate others. There will almost certainly be a problem with x-teaming but that problem will almost only affect the people at the top, and hopefully it can be limited by GM-activity and severe punishments.

And yes I've been one of those basement champions myself when I played on SZ. First on the weaker good team in most major guild and then on the neutral team where I was in Tides of Wrath.

I really do think this server has to cater more to the little guy then to the hardcore players in order for it to be able to attain longevity.
  #29  
Old 09-01-2011, 02:38 AM
vinx vinx is offline
Fire Giant


Join Date: Nov 2009
Location: Greater 'Faydark
Posts: 596
Default

Quote:
Originally Posted by Danien [You must be logged in to view images. Log in or Register.]
Obviously you shouldn't be able to group with the other team.
why not? you want to code in a function that stops people from accepting group/guild invites based on their teams?
Quote:
Originally Posted by Danien [You must be logged in to view images. Log in or Register.]
I don't think most people here care about roleplaying so let's leave it out of here.
wut? that is directly inline with the above.. if your roleplaying your strictly sticking to your team
Quote:
Originally Posted by Danien [You must be logged in to view images. Log in or Register.]
There will almost certainly be a problem with x-teaming but that problem will almost only affect the people at the top, and hopefully it can be limited by GM-activity and severe punishments.
again wut?!
[You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.]
Idk why im even responding to an obv troll post
__________________
Vinx : Vexx
<Vesica Dei>
  #30  
Old 09-01-2011, 02:58 AM
Danien Danien is offline
Sarnak


Join Date: Sep 2010
Posts: 250
Default

Quote:
Originally Posted by vinx [You must be logged in to view images. Log in or Register.]
why not? you want to code in a function that stops people from accepting group/guild invites based on their teams?

wut? that is directly inline with the above.. if your roleplaying your strictly sticking to your team

again wut?!
[You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.]
Idk why im even responding to an obv troll post
I'm finding it hard to believe that you are as dumb as you act but I'll play along;

Yes, you'd be unable to accept group/guild-invites from a team other then your own. The point of the team in this case is that the weaker players can freeride on the stronger ones. The weaker player may have little impact on who actually controls the zone they currently are in, but he can still reap benefits from it and participate when it needs to be defended.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:59 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.