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#21
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FFA is better for large populations, not smallers ones.
Teams is better for smaller populations / trying to grow populations. I think FFA is probably best for red99, but I think it's worth looking at the team option. I don't think 4 teams was ever balanced, and religion based teams sucked real bad. Here's a possibile setup for 3 teams: Team 1 - Dark (Trolls, Ogres, Dark Elves, Humans (Freeport)) Team 2 - Shorty Alliance (Halflings, Dwarves, Gnomes, Humans (Qeynos)) Team 3 - Elves+ (High Elves, Wood Elves, Half Elves, Barbarians, Erudites) These teams are fairly well balanced. It's close to giving each team access to every class. Still if we're talking classic classic here there's no way for all 3 teams to have shaman no matter what, and if humans are split then there is an extra "race" - but the faggot elves need all the help they can get. With 2 teams it seems there would be too many players that you couldn't hit, unless this oor emancipator programming works better than expected: Team 1 - Dark (Trolls, Ogres, Dark Elves, Humans (Freeport), Erudites) Team 2 - Light (High Elves, Wood Elves, Half Elves, Barbarians, Halflings, Dwarves, Gnomes, Humans (Qeynos)) And we already know 4 teams is broken. So unless races are able to be classes that were unavailable during classic it looks like it'd be pretty hard to balance teams. Even if the vast majority of the player base wanted teams, it looks nearly impossible to balance in true classic. | ||
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#22
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Team 1 wins. No Ogres on other teams. lol.
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#23
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It's not like people are gonna be nice to the average joe's anyway and leave them alone, almost certainly they'll be killed on sight without a realistic chance of putting up a good fight. Teams help people find a group and it helps the average player to actually have a shot at doing something interesting when he's online. He'll have a chance to participate in larger combats and defend against smaller raids where he won't be as outmatched as he otherwise likely would be. | |||
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#24
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Too much long established hatred for teams to work here.
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#25
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From what I have seen anyway, not from me personally -_-
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#26
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#27
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I tend to disagree with this
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you can still camp that FBSS with a buddy or two regardless of teams.. and top people will always lock down or pwn into item camps (because they dont roll solo) make life easier? the only thing teams does is allow you to /tell someone if they have a spot open in their group w/o fear of being ganked now that helps.. BUT you will still fall into the OOR healer syndrome, when another group decides they want the camp and now you cant attack one of their group members because you are both on the same team (so now you x-team group. and x-team guild invite wihch nullifies the team aspect and pushes you into the FFA catagory with limitations) Quote:
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will be easy to get into groups, and give you something to do online but in the scheme of it all it will limit your ability to defend yourself Teams is fun for roleplay (lower levels) when server has the population for it. I played VZ teams on live and even with a decent population the server eventually goes x-team anyway (FFA) Guilds/Groups = teams imo
__________________
Vinx : Vexx
<Vesica Dei> | |||||
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#28
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Basement Champion 1 and 2 are camping Lord. They need nothing else and have no interest in pursuing anything else in the zone. Little Joe see that assassin is open and calls up his buddy Steve so they can lock it down. This does not pass by unnoticed by the vigilant Basement Champions and they quickly move up and steamrolls poor Joe and Steve. Joe and Steve figures guk is out of their league and heads over to befallen where they possibly can find an empty camp. Eventually they'll get tired of being limited to befallen and just leave. Quote:
And yes I've been one of those basement champions myself when I played on SZ. First on the weaker good team in most major guild and then on the neutral team where I was in Tides of Wrath. I really do think this server has to cater more to the little guy then to the hardcore players in order for it to be able to attain longevity. | ||||
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#29
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[You must be logged in to view images. Log in or Register.] [You must be logged in to view images. Log in or Register.] Idk why im even responding to an obv troll post
__________________
Vinx : Vexx
<Vesica Dei> | |||||
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#30
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Yes, you'd be unable to accept group/guild-invites from a team other then your own. The point of the team in this case is that the weaker players can freeride on the stronger ones. The weaker player may have little impact on who actually controls the zone they currently are in, but he can still reap benefits from it and participate when it needs to be defended. | |||
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