![]() |
|
|
|
#1
|
|||
|
I think allowing players to enforce LnS will make reputation more important on the server, and people seem pretty good about allowing LnS anyway.
| ||
|
|
|||
|
#2
|
|||
|
*shrug*
LnS has always had a gray area. I personally like to see it enforced, but understand it being left up to the guilds. Here's the thing, when a big mob is up, when you die, and the fight is still going on, are you going to just sit outside the zone and wait for it to be over? These fights can go on forever, I think until there's a complete wipe of a guild and complete zone control, anything goes (pvp wise, not training, obviously.)
__________________
-Zeebbo
| ||
|
|
|||
|
#3
|
|||
|
just a copy/paste of what i wrote under the PnP thread, before i realized this one existed:
LnS: on vztz by the end of the server we wound up with: if the losing guild requests LnS, it must be granted, and the loser cannot come back for 1 hour. so if the loser wanted to try and keep fighting, he could. when he had enough, he could request LnS. in guild pvp, the officers or someone claiming to be in charge would call the LnS, and it would be for the entire guild/crew (guilds like to have unguilded 'members' on pvp servers). however back in the day I also enjoyed trying to get my corpse from corpse campers. i don't know how many ppl would prefer an LnS system over corpse-campage though, especially with exp loss on pvp death. Right now, i'm leaning towards... let ppl corpse camp. whoever died can log on an alt or something and wait till the camper is gone. but this also ties in with /whoing ppl who are anon. i'd rather /anon didn't work and that you could tell when someone was done corpse camping you... (on vztz /anon didn't work) | ||
|
|
|||
|
#4
|
|||
|
Was mostly player enforced on Vallon Zek live. Few people bind rushed because you would get a reputation and soon find LnS no longer offered. Here again, the less gm enforcement required the better. Let the players self enforce until you see that it's not working, then step in if you see a need.
| ||
|
|
|||
|
#5
|
|||
|
LnS should be earned by each guild and player through reputation.
Having any official (Staff or guild created) causes nothing but staff grief and will be such a flood of shit its not even remotely fucking worth it. Let the players that play with respect, be treated with such by their peers. Players that are shitheads, talk shit after dying, or a general fucking annoyance, be griefed. | ||
|
|
|||
|
#6
|
|||
|
I think people expect too much of LNS, usually if you ask and don't have any past history - the people will let you loot and scoot unless going for a raid mob and locking a zone down. I don't see any need to make it GM enforced - maybe for certain zones like Plane of Hate/Plane of fear you could make a loot and scoot for 6+ hours rule much like the vz/tz one? On live we would usually res the guild we killed in hate/fear and they would port out for the night. I don't really know if that would work either but for any zone such as Lguk/solb/anywhere else you can basically just log off and come back later worst case.
| ||
|
|
|||
|
#7
|
|||
|
LnS is almost impossible to enforce. People flat out are more often than not going to ignore LnS rules. You're going to save yourself one giant fucking headache by just not enforcing a LnS policy.
| ||
|
|
|||
|
#8
|
||||
|
Leave it up to the community to work out for themselves.
__________________
The Rushmore Doctrine
Quote:
| |||
|
|
||||
|
#9
|
|||
|
Everyone hit the nail on the head so far..There was never any official LnS server rules back on live.
LnS was player created and maintained. Allowed/Denied between winner and loser. examples: * raid - worked itself out civilly between guilds unless one guild was "known" for having members that like to loot and continue interupting = denied/griefed/CC'd *players - asked and either allowed/denied. again if looter wont stop until he wins = player gains a reputation and climbs high on the KOS/grief/CC ladder of others. People still grief when they lose however, but LnS basically works itself
__________________
Vinx : Vexx
<Vesica Dei> | ||
|
|
|||
|
#10
|
||||
|
Quote:
| |||
|
|
||||
![]() |
|
|