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Old 08-21-2011, 10:15 PM
Rushmore Rushmore is offline
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Roegan has a solid idea....I think what most are afraid is that it will take months of coding when it can be solved by more simplistic ideas.
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Old 08-22-2011, 12:04 AM
Null Null is offline
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Originally Posted by Rushmore [You must be logged in to view images. Log in or Register.]
Roegan has a solid idea....I think what most are afraid is that it will take months of coding when it can be solved by more simplistic ideas.
its already coded for the most part, it just needs to be tuned depending on any specifics. Also I didn't see this mentioned but in the current implementation of this in the code, interacting with -anything- that has a level will flag you up in level. So if you are just leveling off higher level mobs it will put you in a higher pvp range than you normally would.
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Old 08-22-2011, 12:12 AM
Tonomar Tonomar is offline
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Quote:
Originally Posted by Null [You must be logged in to view images. Log in or Register.]
its already coded for the most part, it just needs to be tuned depending on any specifics. Also I didn't see this mentioned but in the current implementation of this in the code, interacting with -anything- that has a level will flag you up in level. So if you are just leveling off higher level mobs it will put you in a higher pvp range than you normally would.
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Old 08-22-2011, 12:12 AM
vinx vinx is offline
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Quote:
Originally Posted by Null [You must be logged in to view images. Log in or Register.]
its already coded for the most part, it just needs to be tuned depending on any specifics. Also I didn't see this mentioned but in the current implementation of this in the code, interacting with -anything- that has a level will flag you up in level. So if you are just leveling off higher level mobs it will put you in a higher pvp range than you normally would.
???

So.. your a level 22 pet class killin a mix of yellow an reds
now your flagged for pvp from a level 31-33?

so you are engaged in pvp.. you turn and send pet on a light blue and now your out of pvp range or??

that all sounds good in theory for the immy healer situations, but isnt that a bit much?
maybe im not getting it [You must be logged in to view images. Log in or Register.]
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Old 08-22-2011, 12:20 AM
georgie georgie is offline
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wait wait. i didn't read any posts that mentioned the exp. is this classic exp?
  #6  
Old 08-22-2011, 12:42 AM
Bardalicious Bardalicious is offline
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Quote:
Originally Posted by Null [You must be logged in to view images. Log in or Register.]
its already coded for the most part, it just needs to be tuned depending on any specifics. Also I didn't see this mentioned but in the current implementation of this in the code, interacting with -anything- that has a level will flag you up in level. So if you are just leveling off higher level mobs it will put you in a higher pvp range than you normally would.
This is a whole lot of work for what will end up being a fairly insignificant problem. A server like Red 99, if it is modeled after P99 in regards to PVE difficulty, cannot be compared to previous EQEmu PVP boxes and their problems.

Being able to only play a single box combined with the difficulty of leveling will severely cripple any intentions people have of using OOR healers. I really don't believe this system should be implemented at the launch of the server. If OOR healing ever becomes a true issue, which I would argue will not happen, it could always be added in or switched on later. The only true outcome of having this system implemented right now would be to punish healing classes for doing their job in a group situation.
  #7  
Old 08-22-2011, 12:47 AM
JayDee JayDee is offline
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Quote:
Originally Posted by Null [You must be logged in to view images. Log in or Register.]
its already coded for the most part, it just needs to be tuned depending on any specifics. Also I didn't see this mentioned but in the current implementation of this in the code, interacting with -anything- that has a level will flag you up in level. So if you are just leveling off higher level mobs it will put you in a higher pvp range than you normally would.
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Old 08-22-2011, 01:10 AM
SearyxTZ SearyxTZ is offline
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Didn't read the entire thread.


What was described in the original post sounds perfect to me (+ making SolB and LGuk FFA couldn't hurt).
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Old 08-22-2011, 02:03 AM
Pudge Pudge is offline
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Quote:
Originally Posted by Null [You must be logged in to view images. Log in or Register.]
its already coded for the most part, it just needs to be tuned depending on any specifics. Also I didn't see this mentioned but in the current implementation of this in the code, interacting with -anything- that has a level will flag you up in level. So if you are just leveling off higher level mobs it will put you in a higher pvp range than you normally would.
hrrmm.. this could be interesting. lower levels can't steal high levels exp mobs..

good way to try and combat oor bitches from training in non-FFA zones (besides training being illegal of course). wouldn't always work, but still

and.. what level is the evil eye again?
  #10  
Old 08-22-2011, 05:52 AM
XiakenjaTZ XiakenjaTZ is offline
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Lguk would help but thats mostly an issue with manastone being perma camped by level 35 pet classes.
Last edited by XiakenjaTZ; 08-22-2011 at 04:34 PM..
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