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#1
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Quote:
" PvE Risk / Reward: Compared to other servers, you gain 20% more XP per kill, and XP lost upon death is 50% less than normal (for both PvP and PvE deaths). " http://www.notacult.com/sullon.html All these ideas are from the actual servers and shame on you for making me find the sources of old archived FoH shit | |||
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#2
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no incentive needs to be given for pvp. yellow text is enough. no leaderboard no rewards, etc.
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#4
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Yellow-text is pointless, whatever guild can hold control of all the raid targets is what truly matters... Who cares if you smash some level 22 in upper guk and proceed to shit talk over ooc? If you're not dropping raid targets frequently then you're a failure. | |||
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#5
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abacab gonna find some friends on red99 or is he gonna just do his usual power grind to 35, then rage quit when a gank squad takes him out.
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#6
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It's also obvious that I didn't quit because I died, I rage quit because I had zero friends and 40 enemies thus no one would group with me. | |||
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#7
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#8
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#9
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there will not be item loot on red99
you heard it here first
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#10
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Giegue, you keep saying all these ideas are "bad" but the only thing I'm doing is regurgitating all the old information from the Zek's pre-merger and all of my proposed ideas were in fact the norm for "classic" PvP servers
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