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#1
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I've done both, and no it isn't. Quad kiting is a fucking cakewalk compared to Bard AoE kiting. I find myself wishing it was as easy as quading on a druid. On a Bard I fuck up once or get the timing even slightly wrong, I get one-rounded for 70% of my hp (or killed outright). When considering that you have to get just a hair outside of melee range to hit your tiny DoT songs + that you're twisting all throughout it, this is probably the hardest thing in EQ to do for extended periods of time. | |||
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#2
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Having done both ad nauseum, the the second part is so far off I can't take it seriously. | |||
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#3
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#4
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I played a monk on live through 80 starting shortly after release. I've now played an enchanter through 40 on p1999. Both can keep your attention well. Looking at the staggering combination of songs available, though, I'd have to say bards are the class that would take the most skill to master.
Twisting through a combination of songs while running around seems like quite a stunt. Knowing all the options the class grants and how best to combine them looks to be a larger challenge than monk pulling and enchanter CC. | ||
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#5
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Bard, hands down.
In a group, a fantastic bard brings incredible utility to the group. And just for that guy saying wizard quad kiting is harder than swarm kiting... In an average swarm kite of 50 mobs, a bard has to press keys probably 1 - 2 thousand times non-stop for 10-50 minutes, if you press any of these keys out of sequence or at bad timing once, or accidentally hit S instead of A or D, you die INSTANTLY. Granted I haven't quad-kited with a wiz (only a druid), I doubt its anywhere near that intensity. | ||
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#6
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Bard kiting is simple. You do figure 8s either using auto-run or mouse plowing with both buttons. You don't have to worry about adds until respawns start, and you don't have to do anything but mindlessly run the same pattern over and over. No need to worry about adds, mana depletion, trying to sit for med tics, snare duration, etc. Quadders die a hell of a lot more than bards. Unless you have a sketchy internet connection. | |||
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Last edited by Kevlar; 08-19-2011 at 06:42 AM..
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#7
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#8
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Solo - Bards probably have the least margin for error (basically zero when AoE kiting), but the things an Enchanter can do in terms of, say, soloing named mobs are probably more impressive.
Group - Shaman or bard probably take the most paying attention if you have a good puller. If you're bringing in 4-5 pulls, then it's your bard or enchanter. Dungeon Crawling - Bard or Enchanter, with an honorable mention to the best 5% of Necros out there, who bring an awful lot more to a group than you might think. Raiding - Puller, which isn't a class so much as a role. Pulling dragons or PoFear is no cakewalk, but it can be done by any class. | ||
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#9
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http://www.youtube.com/watch?v=dQz24ilKS2I <-- ask him, he is the best at Everquest!
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#10
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Bards are one of the hardest classes to master. The number of combinations possible to twist are mind-boggling, and knowing what to memorize for what situation can make or break a solo, group, or raid. Executing on mesmerizing 2-3 adds in a camp while also keeping up as many buffs as possible is also a test of skill at positioning yourself and the adds and rapidly swapping targets. Finally, I can't see how a wizard/druid can have it harder quadding than a bard that must avoid getting hit by a pack of 50 mobs all while staying within the 35/30 distance to actually land the DoT song.
No other class is as night/day when it comes to seeing the effects on a group of a poorly or well-played bard.
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