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  #21  
Old 03-05-2026, 03:56 AM
Wakanda Wakanda is offline
Kobold


Join Date: Feb 2024
Posts: 188
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I would like to explore ideas or ways to make the over-all leveling experience less pipe-lined. To try and mimic the original EQ experience. Make places like Permafrost, Runnyeye, Upper Guk, Dalnir etc. competitive with Unrest. Make Lake of Ill Omen a zone that's teeming with life and low level players running everywhere.

I can honestly think of several ways to do this too. When I'm playing WoW with my friends, we don't usually just run a random Mythic dungeon because we like that dungeon... we run it because someone has a key for it. You could give players a weekly potion that when used, grants their entire group experience for the next several hours, but can only be used in certain zones etc.
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  #22  
Old 03-05-2026, 03:59 AM
Wakanda Wakanda is offline
Kobold


Join Date: Feb 2024
Posts: 188
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Quote:
Originally Posted by Rygar [You must be logged in to view images. Log in or Register.]
Single 12 slot backpack for inventory , allow a wrist pouch and belt pouch and that is it.

Immersion is broken visualizing an enchanter or rogue fighting with 8 backpacks on their body
My Enchanters never carry 8 backpacks. We don't really have the strength to carry that much stuff, and being encumbered as a squishy class that is habitually one charm break or root away from dying can be super scary. Also have all the clickies, and OT hammer etc.
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  #23  
Old 03-05-2026, 09:29 AM
kjs86z2 kjs86z2 is offline
Fire Giant


Join Date: Jun 2019
Posts: 757
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nocondomjoe admits he has 0 tink bags
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  #24  
Old 03-05-2026, 10:52 AM
plonkster plonkster is offline
Orc


Join Date: Dec 2014
Posts: 41
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Quote:
Originally Posted by Wakanda [You must be logged in to view images. Log in or Register.]
I would like to explore ideas or ways to make the over-all leveling experience less pipe-lined. To try and mimic the original EQ experience. Make places like Permafrost, Runnyeye, Upper Guk, Dalnir etc. competitive with Unrest. Make Lake of Ill Omen a zone that's teeming with life and low level players running everywhere.

I can honestly think of several ways to do this too. When I'm playing WoW with my friends, we don't usually just run a random Mythic dungeon because we like that dungeon... we run it because someone has a key for it. You could give players a weekly potion that when used, grants their entire group experience for the next several hours, but can only be used in certain zones etc.
A custom P99 server with WoW mythic key progression would be the best thing in the world since sliced bread. It will also never happen because it would require the admins to commit time and effort of cosmic scale.
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  #25  
Old 03-05-2026, 11:22 AM
kjs86z2 kjs86z2 is offline
Fire Giant


Join Date: Jun 2019
Posts: 757
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Quote:
Originally Posted by plonkster [You must be logged in to view images. Log in or Register.]
A custom P99 server with WoW mythic key progression would be the best thing in the world since sliced bread. It will also never happen because it would require the admins to commit time and effort of cosmic scale.
That would be pretty cool. Full 6 man teams racing from dungeon entrance to another point.

Unfortunately it would wind up just being 6x enchanter teams.
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  #26  
Old 03-05-2026, 11:23 AM
kjs86z2 kjs86z2 is offline
Fire Giant


Join Date: Jun 2019
Posts: 757
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Or you could just play Fellowship.
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  #27  
Old Yesterday, 07:24 PM
onmove_broke onmove_broke is offline
Orc


Join Date: Mar 2024
Posts: 34
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Quote:
Originally Posted by Wakanda [You must be logged in to view images. Log in or Register.]
I would like to explore ideas or ways to make the over-all leveling experience less pipe-lined. To try and mimic the original EQ experience. Make places like Permafrost, Runnyeye, Upper Guk, Dalnir etc. competitive with Unrest. Make Lake of Ill Omen a zone that's teeming with life and low level players running everywhere.

I can honestly think of several ways to do this too. When I'm playing WoW with my friends, we don't usually just run a random Mythic dungeon because we like that dungeon... we run it because someone has a key for it. You could give players a weekly potion that when used, grants their entire group experience for the next several hours, but can only be used in certain zones etc.
They need to remove indoor zone restrictions like no sow/harmo etc. Also dungeons are cramped unless you get to a spot like in SolA (I forgot the area but it is nice and open) Large races have big problems indoors. I kinda do not understand the design choice of places like SolA/B for trolls and ogres. They literally cannot get around. Maybe a questable shrink item at lv 10 would work...
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