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#1
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ST and VP keys were not soul bound in era, which added dire risk to those zones should you have a bad wipe To argue against these things on this server is ridiculous and proves micro penis status
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Wedar - Level 60 Grandmaster (Retired)
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#2
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aint nobody got time for that no mo' | |||
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#3
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While the game looks fun, a few things are pretty much no-go's for me. First, the subscription. Other than WOW I do not know of any games charging a monthly sub. Second, the CR's, fear of losing all your stuff etc is only for certain people. Only people who play here are really going to be into something like this, which limits the player base.
I am not sure how bad the grind will be, but if it is worse than P1999, it's gonna be rough since nobody is twinked to the gills or has 4 alts they can buff with. All things considered, I can see this game coming out of the gate strong, then petering out like Red did because people lost interest. I remember when Red was 2k strong and bled players out weekly till it was under 400 and now rarely breaks 50. Why ply an unpolished EQ clone for $15 a month when you can play EQ for free? | ||
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#4
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Also the Red comparison is just ridiculous. EQ PVP was always largely unpopular, because the game wasn't originally designed with PVP in mind. Even the old VZTZ boxes before p99 existed never really broke more than couple hundred players at their peaks. P99 came out and exploded pretty much immediately despite VZTZ iterations being around for years on EQEmu. MnM also has a pvp server and I can almost guarantee its going to suffer the same fate as Red and and the VZTZ boxes before it. That doesnt mean its PVE servers are going to have the same problem. Its got something going for it that p99 or any classic EQ private server never will. Completely brand new game, new world, new content, but plays very similarly in style, and its done in the Unity engine which actually looks pretty good. Not saying its going to have 100k+ subscriptions and compete with big name MMO's but to assume its going to rapidly fizzle out like a classic EQ pvp server is crazy tbh. They also have quite a long timeline already planned out for gradual new content releases which is always encouraging for potential players. | |||
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#5
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There is a market for fear, Mr. Ekco. Perhaps you have forgotten. Perhaps you have grown too soft.
We shall put you in the Agonizer to jostle your memory.
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go go go
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#7
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i do enjoy it though in single player or multiplayer i just think it was/is terribly executed in EQ because it was never meant to be that and wasn't iterated on in the direction at all. It was moving at all times toward what WoW would be and do better as a theme park that printed cash for the companies
only time this stuff actually works is in games purposely designed for it as the stated goal by the devs | ||
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#8
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forgot RnF doesn't have edit
you brought up VP key, yeah my dude that was a oversight by the devs and was quickly patched out, "The Key of Veeshan in EverQuest became soulbound, or more accurately, was changed to remain with the character upon death rather than dropping with the corpse, in a patch around July 19th, 2000. " as with everything else that caused friction for the playerbase in any way because that's what everquest was designed to be | ||
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#9
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__________________
Wedar - Level 60 Grandmaster (Retired)
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