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#1
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Quote:
But I imagine the appeal of PvP for its true afficionados is the ability to jump out and ruin the day of pretty much any other person on the server whom they are able to ambush. Guild based PvP might not be their cup of tea. Didn't SOE try a Teams-based server at some point? I wonder if the success or otherwise of that server might give some insight as to how well a guildwar function might work in P99? | |||
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#2
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so that it not only pvp enabled the 2 guilds by checking guild status. but maybe just go red for the req time period? it would open up a possibility for a red guild to form (which has been attempted 2-3 times on P99 already) that might be asking to much.. and might make guilds reconsider even trying /guildwar if they know there is a griefer guild waiting for them to use it imo, a red guild formed for this purpose would see ALOT of downtime between uses of the /guildwar function and also, if might cause alot of QQ when a third party is involved. I mean they cant really whine when they agree with another guild. but i cant see the majority of players wanting to go full blown pvp for the alotted time period. Thanks for lookin into it uthgaard!
__________________
Vinx : Vexx
<Vesica Dei> | |||
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#3
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Quote:
__________________
Kaee - Cleric
bluebie extraordinaire | |||
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#4
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sounds brilliant
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#5
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Yes please
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#6
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I know a lot of people in other guilds would enjoy this. Hell even I would. It takes away from the non stop farming, and adds more to the game. If people don't want to be part of it, they can guildremove themselves till the "time period" is done with.
I know many guilds have a 2nd guild tag laying around, so it's not like it would be "gtfo of the guild, were here to slay bitches". We can tag them in the 2nd guild and pick them back up when its over with. Also having only 2 guilds at a time have this option, seems ehhh to me. Maybe up to 4 guilds at a time, seems reasonable. Dooooettttt | ||
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#7
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I seriously cant see whats so fun about PvP. Maybe someone can tell me that. Think it would be the same arm wrestling. I always lose!
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#8
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Quote:
1. It broke up the montony of grinding XP. 2. It added an enhanced sense of adventure because wandering and exploring was more than just avoiding high level mobs. 3. Defeating a player is often more exciting and interesting than defeating a programmed encounter. 4. There was none of that nonsense of 2 or more guilds sitting around a spawn point waiting to tag something. 5. It greatly enhanced the sense of accomplishment in progression when you had to defeat people and encounters. | |||
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#9
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If you want to pvp go to a pvp server. All that is going to happen is Uthgaard is going to put in hours of work and then either it will go unused or it will be used for a short period of time then abandoned just like live.
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#10
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I would very much like this. Consider the amount of players/guilds from pvp servers that play here. Several of the guilds created here are remade RZ guilds.
__________________
Kaee - Cleric
bluebie extraordinaire | ||
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