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#2
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Unfortunately another editor (who doesn't have a history of being malicious, so I'm guessing it was a well-intended mistake?) made a change to that page: https://wiki.project1999.com/index.p...2&oldid=234153 However, as far as I know, there have been no changes to the official rules. I'll admin-lock the page to prevent future issues, and I'm sorry for the confusion ... but the rules I've quoted are the correct ones.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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#3
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BTW, I use that term "reasonable amount of time" because I'm referencing a GM ruling (well, there's actually several that use that term, but this is one):
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue or Green servers, you can improve the wiki to earn a "welcome package" of platinum and/or gear! Send me a forum message for details. | |||
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Last edited by loramin; 07-03-2025 at 03:28 PM..
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#4
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Look, if you gate out and immediately run down to the camp before anyone else is there, it's still your camp. If you gate out, immediately run down, and someone else is sitting there with no spawn yet then maybe you've got an argument. But that's not what happened. | ||||||
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#5
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#6
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We have a player's agreement between each other as well as the rules. Technically, you can call several camps if it's chill in the zone. And Dictate PH clearing is a normal strat for avoiding rep hits. That being said, if you went AFK outside, that mob is forfeit. When I camp down there, I pop back in and sit in front of spawn so folks know that's my next kill. You could have handled that better, and that's ok. It happens to many, just learn from it.
Good hunting, Zem | ||
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#7
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Chardok has the same rules as all zones, you gate, you lose the camp.
Most Chardok farmers have...let's call it an agreement that they won't steal each others mobs, but people that aren't regular farmers don't necessarily know that. You wouldn't have had a problem if you responded to the CC or been there when the mob respawned, but you didn't do either, so you lost the camp when you didn't engage it soon after it popped. Git gud | ||
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#8
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#9
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Calling camps when not physically at or near said camp is its own can of worms. If I zone in somewhere and something's open and I get into combat, some guy walks along and claims it was "his," how am I supposed to know whether he was really working the camp vs. him being full of crap? I've seen people try pulling that even in zones that had been entirely empty except for myself for over half an hour. I've seen players or even groups claim camps they weren't at and never even reached over periods of hours.
In general P99's rulebook suffers from 15 years of bloat, exceptions, and sometimes contradictory rulings. GM Medris is making a clean-up effort, so hopefully it can proceed and slim things down to more manageable levels. A completely new, current P99 camp rules post not compromised by a decade-plus of revisions and edits would be most welcome. | ||
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#10
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It's wild how the subscription version of EQ went back to that policy, reducing the work their employees have to do, while the volunteer classic version of the game has always ignored the classic ruleset and created far more headache for their staff.
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