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Old 07-03-2025, 03:06 PM
Goregasmic Goregasmic is offline
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Quote:
Originally Posted by Lookingforrez [You must be logged in to view images. Log in or Register.]
The only solution to this problem is to nerf enchanters and shaman to the point that they can't solo Chardok anymore.
You forgot necros and druids.
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  #2  
Old 07-03-2025, 03:06 PM
loramin loramin is offline
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Quote:
Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
I'm reading the "pnp enhanced" version here with seemed the most up to date.

https://wiki.project1999.com/Play_Nice_Policy_Enhanced

I suspect this rule was added specifically for the chardok situation since it is probably where 99% of that happens.
I made that page with the best of intentions: I thought if people could more easily read the rules, they could more easily follow them. However, I knew the rules might change someday, so I let anyone update the page.

Unfortunately another editor (who doesn't have a history of being malicious, so I'm guessing it was a well-intended mistake?) made a change to that page: https://wiki.project1999.com/index.p...2&oldid=234153

However, as far as I know, there have been no changes to the official rules. I'll admin-lock the page to prevent future issues, and I'm sorry for the confusion ... but the rules I've quoted are the correct ones.
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  #3  
Old 07-03-2025, 03:26 PM
loramin loramin is offline
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BTW, I use that term "reasonable amount of time" because I'm referencing a GM ruling (well, there's actually several that use that term, but this is one):

Quote:
Players can absolutely go AFK while camping SF, but they must engage within a reasonable amount of time. I would say 5ish minutes for this encounter.
Beyond that quote, I don't think the staff has every made public what the normal (non-SF) mob "reasonable amount of time" is ... but I think most would agree it's not very long.
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Last edited by loramin; 07-03-2025 at 03:28 PM..
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  #4  
Old 07-03-2025, 03:31 PM
bcbrown bcbrown is offline
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Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
Yeah that wasn't lost on me but you get there around when mob was due to pop and someone is killing your mob that's annoying AF.
Yeah, it's annoying, but being annoyed doesn't give you the right to kill-steal and train.

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Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
But zone dynamic is half the time people don't answer CC because everyone is AFK, if not straight up logging between kills, also people fight or suicide stuff and answer later so a not immediate CC answer doesn't mean much I realized. Finding a named and realizing it is claimed is part of the deal. You could make a CC and then kill what isnt claimed but you'll get into fights all the time.
I'm aware there's an informal understanding between Chardok farmers, but the key word there is informal. If 1) you are not in zone; 2) you do not respond to a CC; 3) the mob is up; then that mob is not camped. If you are not in zone when the mob pops it is not your mob.

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Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
I called it coming down and when I got there I told him I was camping it and I was getting no answer until he gated out. In retrospect I should just have invited him but I took a wrong snap decision.
If you just arrive in zone for the first time and "called it coming down" before getting to the camp, and when you get there someone else is mid-fight, would you think you deserve the camp? You zoned out. You went AFK. You dilly-dallied at the entrance buffing friends. If you were AFK at the camp, sure. But you were AFK out of zone. C'mon.

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Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
Knowing people gate out all the time due to zone dynamics and it is deemed legal, I don't feel that is a strong argument. I often gate out, jboots immediately and run in to realize I missed a CC.
There's nothing "deemed legal" about it, just an unofficial understanding between the people who're usually farming Chardok not to aggressively contest other people's camps. Just because some people agree to afford leniance to each other doesn't give you the right to kill-steal and train someone who didn't afford you that leniance.

Look, if you gate out and immediately run down to the camp before anyone else is there, it's still your camp. If you gate out, immediately run down, and someone else is sitting there with no spawn yet then maybe you've got an argument. But that's not what happened.
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Old 07-03-2025, 04:01 PM
sajbert sajbert is offline
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Quote:
Originally Posted by bcbrown [You must be logged in to view images. Log in or Register.]
Just because some people agree to afford leniance to each other doesn't give you the right to kill-steal and train someone who didn't afford you that leniance.
This.
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  #6  
Old 07-03-2025, 04:26 PM
Zemekes Zemekes is offline
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We have a player's agreement between each other as well as the rules. Technically, you can call several camps if it's chill in the zone. And Dictate PH clearing is a normal strat for avoiding rep hits. That being said, if you went AFK outside, that mob is forfeit. When I camp down there, I pop back in and sit in front of spawn so folks know that's my next kill. You could have handled that better, and that's ok. It happens to many, just learn from it.

Good hunting,

Zem
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  #7  
Old 07-03-2025, 06:55 PM
Tewaz Tewaz is offline
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Chardok has the same rules as all zones, you gate, you lose the camp.

Most Chardok farmers have...let's call it an agreement that they won't steal each others mobs, but people that aren't regular farmers don't necessarily know that.

You wouldn't have had a problem if you responded to the CC or been there when the mob respawned, but you didn't do either, so you lost the camp when you didn't engage it soon after it popped.

Git gud
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  #8  
Old 07-03-2025, 07:01 PM
Goregasmic Goregasmic is offline
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Quote:
Originally Posted by Tewaz [You must be logged in to view images. Log in or Register.]
You wouldn't have had a problem if you responded to the CC
I did and I got there shortly after. My main gripe was the mob was possibly engaged after I answered the CC but I understood I got there too late to legitimately contest the decision.
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  #9  
Old 07-03-2025, 07:47 PM
Danth Danth is offline
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Calling camps when not physically at or near said camp is its own can of worms. If I zone in somewhere and something's open and I get into combat, some guy walks along and claims it was "his," how am I supposed to know whether he was really working the camp vs. him being full of crap? I've seen people try pulling that even in zones that had been entirely empty except for myself for over half an hour. I've seen players or even groups claim camps they weren't at and never even reached over periods of hours.

In general P99's rulebook suffers from 15 years of bloat, exceptions, and sometimes contradictory rulings. GM Medris is making a clean-up effort, so hopefully it can proceed and slim things down to more manageable levels. A completely new, current P99 camp rules post not compromised by a decade-plus of revisions and edits would be most welcome.
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  #10  
Old 07-03-2025, 10:33 PM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by Danth [You must be logged in to view images. Log in or Register.]
In general P99's rulebook suffers from 15 years of bloat, exceptions, and sometimes contradictory rulings.
Instantly solved by going with the 1999 rules - whoever does the most DPS wins.

It's wild how the subscription version of EQ went back to that policy, reducing the work their employees have to do, while the volunteer classic version of the game has always ignored the classic ruleset and created far more headache for their staff.
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