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  #1  
Old 04-09-2025, 02:58 PM
Jimjam Jimjam is offline
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Nice took! I haven’t tried it yet but have 5*ed the thread on concept alone. Could a factor with the issues experienced be Wiki overestimating mob AC?
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  #2  
Old 04-10-2025, 10:04 AM
WarpathEQ WarpathEQ is offline
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Seems pretty challenging when you have an unknown variable as an input (mob AC). No way to validate if the data output is accurate or if we're just reverse engineering the output based on actual parses to determine AC values as they would align to this calculator therefore rending the calculator itself meaningless.

Would be interesting to do some testing on combat logs against PCs with known AC values but I suspect PC AC and NPC AC likely work differently.
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  #3  
Old 04-10-2025, 10:32 AM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by WarpathEQ [You must be logged in to view images. Log in or Register.]
Seems pretty challenging when you have an unknown variable as an input (mob AC). No way to validate if the data output is accurate or if we're just reverse engineering the output based on actual parses to determine AC values as they would align to this calculator therefore rending the calculator itself meaningless.
This is incorrect. You can prove the calculator is correct by parsing a low level mob like Corudoth (level 5) on P99 and comparing the results to the calculator. If the parsed P99 DPS against Corudoth (level 5) matches very low AC and Defense values in the calculator, then you have a baseline to scale the rest of your AC off of. I already did this, and it is correct.

Remember also we have a comment in the EQEMU code:

Quote:
According to the guild hall Combat Dummies, a level 50 classic EQ mob it should be ~115
When parsing the two FM Giants under the fort (level 50 mobs), the P99 parse matches the calculator when using 115 AC and 200 Defense.

The odds of both the Corudoth parse (level 5) and FM Giants parse (level 50) just happening to match the calculator with low AC/Defense on the level 5 and 115 AC/200 Defense on the level 50 is very low.

You can take a look at the parses I am refering to here: https://www.project1999.com/forums/s...&postcount=440

My calculator gets basically the same DPS on Corudoth (level 5) and the FM Giants (level 50).
Last edited by DeathsSilkyMist; 04-10-2025 at 10:38 AM..
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  #4  
Old 04-10-2025, 01:27 PM
Jimjam Jimjam is offline
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Would be nice to have a feature that estimates the ac of the intended emulated mob since the wiki is whacky.

Is this something that would be possible using the guild hall dummy resource you mentioned?
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  #5  
Old 04-10-2025, 03:01 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Would be nice to have a feature that estimates the ac of the intended emulated mob since the wiki is whacky.

Is this something that would be possible using the guild hall dummy resource you mentioned?
The main reason why the comment about the guild hall dummy is interesting is because it's in the EQEMU codebase itself. Usually when this happens it's because the developer is trying to remember what value they are scaling their magic numbers off of. Since that 115 AC value happens to work perfectly with a P99 level 50 mob parse, that lends further evidence towards this being the case.

You can also take a look at the Kunark strategy guide to get a very rough idea of what mob stats were for the era:

https://dn790004.ca.archive.org/0/it...ial_eGuide.pdf

Mob AC is between 1 and 120 for mobs levels 1-42 in that book. This means in-era AC values are certainly not 300+ for mobs that are level 45+, like the P99 Wiki says.

"Typical skill level" for a mob levels 35-44 is listed as 185, which matches Defense skill scaling of 5 * level, similar to how players scale their Defense skill.

The strategy guide does have a number of errors in it, but I think the raw number values are probably more trustworthy. This is because the strategy guide writers were probably given spreadsheets of data by the Everquest developers, and the strategy guide writers transcribed them. Many of the inaccuracies in the strategy guide stem more from misunderstandings of concepts that are more complex than mere numbers.

I gave the range of 1AC -115 AC, where 1AC would be level 1, and 115AC would be level 50. A level 30 mob is probably around 60 AC.

For the Defense skill it looks like 5 * Mob Level with the same skill caps as a Warrior roughly speaking.

I could do something like auto scale those stats based on level, but some mobs probably do have higher AC than normal. The "raid boss" of a lower level dungeon like Splitpaw may have higher stats than the average. People may complain their DPS parse is off if they happen to parse a mob like that.

That's why I am leaving the AC and Defense skill open for people to play with for now, with general guidelines.
Last edited by DeathsSilkyMist; 04-10-2025 at 03:11 PM..
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  #6  
Old 04-10-2025, 08:38 PM
Snaggles Snaggles is offline
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Level 60 ranger. 1329 self buffed attack with a swarmcaller. 91% self haste against a level 45 frog.

I’m definitely not looking to game the numbers. No DS at all, no Calefaction, no call of fire. I didn’t proc Avatar because I wanted to eliminate all possible variables like having the buff fade mid-parse.
Last edited by Snaggles; 04-10-2025 at 08:41 PM..
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  #7  
Old 04-10-2025, 09:19 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
Level 60 ranger. 1329 self buffed attack with a swarmcaller. 91% self haste against a level 45 frog.

I’m definitely not looking to game the numbers. No DS at all, no Calefaction, no call of fire. I didn’t proc Avatar because I wanted to eliminate all possible variables like having the buff fade mid-parse.
Ah that explains it. Bcbrown said you had 40% Haste. At 91% haste and 40 ATK from CoTP you can hit 57 DPS on the high end with my calculator using swarmcaller. Can you tell me your full stats and buffs? The logs would be great too. Seems like there was a disconnect between you and Bcbrown somewhere. Knowing all your worn items would be helpful too.
Last edited by DeathsSilkyMist; 04-10-2025 at 09:23 PM..
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  #8  
Old 04-10-2025, 09:35 PM
Snaggles Snaggles is offline
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I’m parked at ST, glad to run over to Iceclad this weekend and run a tests if it is of interest. Can tweak attack figures and send you Discord screenshots if it helps track data.

Swiftwind, two tash sticks, Priceless Spear, Swarmcaller not listed in the Magelo.

https://wiki.project1999.com/Magelo_Blue:Blerv
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  #9  
Old 04-10-2025, 10:53 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
I’m parked at ST, glad to run over to Iceclad this weekend and run a tests if it is of interest. Can tweak attack figures and send you Discord screenshots if it helps track data.

Swiftwind, two tash sticks, Priceless Spear, Swarmcaller not listed in the Magelo.

https://wiki.project1999.com/Magelo_Blue:Blerv
Nice Magelo. I'm very jelly of that Shawl of Protection. Probably my favorite item in the game. 35 SV all on an off slot like shoulders is just bonkers. I see you have Ranger Sky Cloak. Bcbrown probably just missed that detail. That's where your 50% extra haste is coming from.

I might take you up on that offer, not 100% sure if I have time, but we'll see!
Last edited by DeathsSilkyMist; 04-10-2025 at 10:55 PM..
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  #10  
Old 04-10-2025, 10:55 PM
Snaggles Snaggles is offline
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Nice Magelo. I'm very jelly of that Shawl of Protection. Probably my favorite item in the game. 35 SV all on an off slot like shoulders is just bonkers.

I might take you up on that offer, not 100% sure if I have time, but we'll see!
Thanks! Glad to whenever our schedules align. Glad to attack buff your SK as well.
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