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  #21  
Old 03-08-2025, 11:39 AM
Snaggles Snaggles is offline
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DC was a cheap mana spell but the class can do all the same stuff they could before. Lull won’t change the paladin much at all if it gets changed.

If someone is sabotaged by changes to Lull or Disease Cloud I’m not sure what to say, lol.
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  #22  
Old 03-08-2025, 01:09 PM
Ennewi Ennewi is offline
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Truth. It's just a shame because, out of all classes with access to magic, those two have the least in terms of variety. So any loss is significant. SKs already suffer from the lifetap nerf on top of that and paladins from the heal aggro nerf. Forget about merging servers, merge both hybrid tanks.
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  #23  
Old 03-08-2025, 01:29 PM
sajbert sajbert is offline
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Quote:
Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
Lull won’t change the paladin much at all if it gets changed
Haven't looked at the details of it but if lull gets nerfed to the point of being wonky as hell that basically makes Paladin a dead class for most dungeon crawling. Even when you can survive critical resist it'll add loads of tedium and having to burn your mana bar on lulls if nothing else.

Granted, solo crawling with a paladin more or less needed silly twinking and/or ToV level gear.

So I'd say a significant nerf to lulls would make SK comparatively stronger. Both classes could also stand to benefit from Enchanters not running all the camps solo if the lull and charm changes were to hit that hard.

Shamans rule supreme.
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  #24  
Old 03-08-2025, 01:53 PM
DeathsSilkyMist DeathsSilkyMist is online now
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Originally Posted by sajbert [You must be logged in to view images. Log in or Register.]
Shamans rule supreme.
This is the way.
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  #25  
Old 03-08-2025, 08:30 PM
Snaggles Snaggles is offline
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Quote:
Originally Posted by sajbert [You must be logged in to view images. Log in or Register.]
Haven't looked at the details of it but if lull gets nerfed to the point of being wonky as hell that basically makes Paladin a dead class for most dungeon crawling. Even when you can survive critical resist it'll add loads of tedium and having to burn your mana bar on lulls if nothing else.

Granted, solo crawling with a paladin more or less needed silly twinking and/or ToV level gear.

So I'd say a significant nerf to lulls would make SK comparatively stronger. Both classes could also stand to benefit from Enchanters not running all the camps solo if the lull and charm changes were to hit that hard.

Shamans rule supreme.
I would bet there are paladins on live that never cast lull once. Even if overnight they broke it somehow and it was a cointoss for a critical fail, one could still use it in groups or solo (DW arms are free clicks and 400p). Personally, outside sneaking a group to a camp in seb at 60 I’ve never crawled. Guard killing is easier and faster; the zones are almost within eyesight at all times.

People played knights back prior to melee table changes and 2h scaling bonuses. We soloed to 60 back then. Outside raid perks, SK and pally accomplish most of the same things but do it differently. Relative strength isn’t costing them jobs.
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  #26  
Old 03-08-2025, 10:56 PM
Keebz Keebz is offline
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Lull nerf will definitely suck for pally. It's easily one of the best spells on p99 for crawling.

To answer OP's question though, it depends. SK is fast and fluid—CoS, FD, snare, etc. make for a breezy QoL.

Paladin on the other hand is methodical and slow. Lulling around, breaking rooms, rooting mobs as the group tank... all really fun.

Nod to Pally in groups and SK solo imho.
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  #27  
Old 03-09-2025, 02:16 AM
Duik Duik is offline
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Quote:
Originally Posted by Gloomlord [You must be logged in to view images. Log in or Register.]
I don't even play an SK. I just found it sad that SK are made completely useless now.
Good call.
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  #28  
Old 03-09-2025, 07:35 PM
Goregasmic Goregasmic is offline
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We don't know how the lull nerf will look like but from the thread it seemed like an additional layer of resist check on 50+ mobs. Not sure how much it will matter for a pally/cleric.
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  #29  
Old 03-10-2025, 08:16 AM
Gloomlord Gloomlord is offline
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I split the hand room in Karnors and Upper Dogs in Velks as a Paladin with my soothe clicky. It'd be a shame if utility like this were to be negated in the essence of "keeping things classic".

#Nochanges is an insane mentality.
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  #30  
Old 03-10-2025, 08:19 AM
Jimjam Jimjam is offline
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If you want to play a melee that is a utility vehicle, take a lead from Ford's branding and choose ranger [You must be logged in to view images. Log in or Register.].
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