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  #1  
Old 03-15-2010, 12:43 PM
Aadill Aadill is offline
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Fair enough. I was thinking more along the lines of an adopted internal project. If only The Vision leader were still around.

Get hired and turn EQ around Nilbog. Continue The Vision! [You must be logged in to view images. Log in or Register.]
  #2  
Old 03-15-2010, 01:09 PM
Zexa Zexa is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
They have real code, and can fill in the 'unknowns' a lot better than the open source community.
I don't know about that one Nilbog. While I'm no programmer and it's all a foreign language to me, I followed the progression server development and classic server discussions from day one. While making the progression servers, Maddoc(I think he was the lead dev on prog?) said they had lost all data/code for past EQ. They made very few changes besides the obvious ones.

You certainly see a lot more updates and work going on here. I thought it was funny to see a change in a raid in the newest expansion apologizing for how difficult it was because they just forgot to ever test it.
  #3  
Old 03-15-2010, 01:31 PM
Aeolwind Aeolwind is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I'm surprised no one mentioned the database or quests. That's what provides the content you are playing. I spent the last year researching and implementing/fabricating hacks of little insignificant situations. If they do not have a stored database and original quest system, they would be paying someone to do this yet again.. and it would take A LOT of time and effort. If they are reading, I'm LFJ, btw :P
I fixed about 600 classic quests that were broken/unimplemented: Newbie tunics (Only 1 was working/had correct text/correct item/correct note on the character. Not to mention scripted events that Nil and I have poured portions of our soul into to get working. And that is JUST Perl.

There were 70,000 invalid entries for a rusty dagger in the DB, 30,000 invalid references for bone chips. Loot drops, faction hits, faces, clothes, weapons, abilities...at one point I'd figured up over 700,000 DB changes that Nil had made & god only knows how many since then. There were 1300 individual threads on the beta boards of fixed issues: from dozens of merchants to goblin ears in HHK.

Remember, I started late on the project. I came in in February of last year. Nil and X has been working for a while when Nil made my phone ring and dragged me in as a content consultant. Well, I learned perl along the way and he's been stuck with me ever since.

By no means do I want anyone to think that I'm knocking the work that has been put in on the Emulator by much more talented and gifted people. We just needed a LOT of changes that were specifically us.
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If all the polls I have done up until now fully counted, you would be playing on some abomination of a PVP server with 2-10 boxing based on votes from people named xcm234nv and adfa234.
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Old 03-15-2010, 02:05 PM
Aeolwind Aeolwind is offline
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Also, keep in mind, one "thread" on the old forums would prob have like 15 issues in it.."All newbie tunics broken" was one, for example [You must be logged in to view images. Log in or Register.].
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Quote:
Originally Posted by Nilbog
If all the polls I have done up until now fully counted, you would be playing on some abomination of a PVP server with 2-10 boxing based on votes from people named xcm234nv and adfa234.
  #5  
Old 03-15-2010, 02:05 PM
Trimm Trimm is offline
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Quote:
Originally Posted by Aeolwind [You must be logged in to view images. Log in or Register.]
By no means do I want anyone to think that I'm knocking the work that has been put in on the Emulator by much more talented and gifted people. We just needed a LOT of changes that were specifically us.
I've been wondering this for a while, and haven't really seen a proper thread to ask, so if I may derail for a minute or two: How exactly was the Project1999 world created? Is there any way you could give us a dumb-downed explanation of the process for those of us new to the EQEmu community (such as myself)?

Far as as I assume, you took the Titanium client and locked all of the post-classic zones, and then re-coded the old world quests/scripts/npcs/items by hand. I figure that's a very layman's way of describing it.
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Cats on the moon not happening on my watch.
  #6  
Old 03-15-2010, 02:54 PM
nilbog nilbog is offline
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Quote:
Originally Posted by Trimm [You must be logged in to view images. Log in or Register.]
Far as as I assume, you took the Titanium client and locked all of the post-classic zones, and then re-coded the old world quests/scripts/npcs/items by hand. I figure that's a very layman's way of describing it.
I played on a few "classic-ish" servers. CKV, complexity, and vztz. Got tired of seeing too many little things that were off... and ruining my immersion. I read a lot of posts on eqemulator.net, then set up my own server. I thought it would be a good way to learn sql and perl. I was correct [You must be logged in to view images. Log in or Register.]

You need a few things for an eqemu server.

-A database- MySQL -(npcs, loot,doors, book text,zone lines, etc etc) (eqemu schema)
-Quests - perl scripts - pretty much anything aside from an npc attacking and defending is done with perl. *Any* hail, quest trigger, for example.
-Source - C++, and a lot of it. This controls how the client(Titanium) works.(npc mitigation, random fade invises, pets disappearing on zone, etc) Here is the eqemu public repository.
-RESEARCH- I have spent a LOT of time researching using google hacks, waybackmachine, translating asian archives, screenshots, and various other things. For this project, researchers were and still are essential.

There were pretty much 2 databases at public disposal in 2008. The PEQ DB (most live-like) and the axclassic db (things like pok books removed). So I started with the axclassic db. I contacted a couple of fellow players from the servers I played on previously to help me find the non-classic features.

Me, Xzerion, Tantalar and a few others worked many months prior to announcing open beta testing. http://www.eqemulator.org/forums/showthread.php?t=27260 The majority of this time was REMOVING non classic aspects.(bird bath aug containers, beastlord trainers, berzerker trainers, vah shir, etc) Almost all of this was database work. Original spell formulas/effects were redone by Xzerion. Tantalar looked through almost every merchant and visually inspected NPCs for armor/face discrepancies. We ended up replacing almost every existing loottable (thx Wenai).. and looking back on it, it might have been easier to do from a blank slate.

For perl, I had to work solo for a while. Then, I made Aeolwind help me. This is now his primary job. [You must be logged in to view images. Log in or Register.] All of the dragons, gods, etc are controlled from scripts. Want 1-5 ancient crocodile PHs? Perl will do that for you. See boats ? That's perl.

It took FOREVER to get people to help with the source changes. Ladoth was the first full time source developer. Rogean, Haynar, and various others have contributed and continue to improve the source. They have contributed more source work in the past 3 months than the ENTIRETY of beta source submissions.

During beta testing, we picked up a lot of good help (Wenai, Ladoth, and Lany, to name a few). There were other contributions that helped along the way. Lany remade the classic spell gems and made the current node-pathing that you use in some of the dungeons.

Under the delusion that not many people would play, and the lack of continued beta testers, the beta community got antsy and pushed for a release. It had been around a year since I started working solo, so, a 2 week "release date thread" was made. Then the population surged.. and has continued exponentially since then.

The first day of release, hosting the server from my house or even my city became impossible by the amount of players. Rogean stepped in, offered temporary assistance, and is now a fundamental part of the team. Acting as Server Administrator, he keeps the servers up and going, implements patches, and answers dumb questions.

It takes a lot of work, with many different facets of development and maintenance. All of the developers have contributed so much work, that I feel bad only listing some of it.
Last edited by nilbog; 03-15-2010 at 03:51 PM..
  #7  
Old 03-15-2010, 06:49 PM
mokfarg mokfarg is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
These are the same decisions we make for free. No matter what the choice, people get upset.

They own the property/intellectual property rights to say.. the Trilogy client. I think they could offer a digital download of it, and a lot of people would buy it. They wouldn't even need to ship boxes to stores and they could make burst profit from a client that would otherwise not produce income.

There is no way they are going to buy their own source code. They have real code, and can fill in the 'unknowns' a lot better than the open source community. Rogean and Haynar are doing a great job at tuning Titanium to run classically, but the work done is for the Titanium client. It would be quite an undertaking to ,as Excision put it, 'jive' together. I'm surprised no one mentioned the database or quests. That's what provides the content you are playing. I spent the last year researching and implementing/fabricating hacks of little insignificant situations. If they do not have a stored database and original quest system, they would be paying someone to do this yet again.. and it would take A LOT of time and effort. If they are reading, I'm LFJ, btw :P
One thing I would add is, SOE would find a way to ruin it once again. I don't trust them, they would have manastones for sell in a item shop. Thank you guys for all the hardwork you do to make this possible. The most fun MMO on the market.
  #8  
Old 03-16-2010, 10:57 PM
Ghesta Ghesta is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
These are the same decisions we make for free. No matter what the choice, people get upset.
Exactly, and how's that make you feel when it happens?
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  #9  
Old 03-17-2010, 06:10 PM
Grackal Grackal is offline
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Originally Posted by Ghesta [You must be logged in to view images. Log in or Register.]
Exactly, and how's that make you feel when it happens?
Did you say that in your therapists voice?
  #10  
Old 03-17-2010, 09:02 PM
nilbog nilbog is offline
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Originally Posted by Ghesta [You must be logged in to view images. Log in or Register.]
Exactly, and how's that make you feel when it happens?
After determining that all decisions are met with unhappiness from someone, I concluded that is there no alternative. I'll just continue to make classic decisions the best I can and keep true to the vision™? Yeah.. I said vision.
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